Tag: A Critical Look at

A Critical Look at Mega Man 5 Stages: Stone Man

A Critical Look at Mega Man 5 Stages: Stone Man

Title Music & Stage Select Music Mega Man 5 gives us a somewhat lackluster intro compared to the last one, this time using Proto Man as Wily’s new scapegoat. The Robot Master selection is as ridiculous as always, and Mega Man gets a spot on the screen again. Unfortunately his eyes don’t follow the cursor […]

Title Music & Stage Select Music Mega Man 5 gives us a somewhat lackluster intro compared to the last one, this time using Proto Man as Wily’s new scapegoat. The Robot Master selection is as ridiculous as always, and Mega Man gets a spot on the screen...
A Critical Look at Mega Man 5 Stages: Stone Man

A Critical Look at Mega Man 4 Stages: Afterword

Mega Man 4 is not a bad game, despite how often I may seem to be calling it such. The main stages flow nicely, the end game stages keep their quality up much longer than previous games, and there were a lot of great new stage mechanics thrown in. We got a full water stage, […]

Mega Man 4 is not a bad game, despite how often I may seem to be calling it such. The main stages flow nicely, the end game stages keep their quality up much longer than previous games, and there were a lot of great new stage mechanics thrown in. We got a full water...
A Critical Look at Mega Man 5 Stages: Stone Man

A Critical Look at Mega Man 4 Stages: Dr. Wily Stage 2

Wily 2 The first two screens here seem to be missing something. There are four paths to take, with the second one down leading out and the rest leading to death or nothing. I’d have expected an item to snag at the end of one of the lower ones, or an enemy shooting at us […]

Wily 2 The first two screens here seem to be missing something. There are four paths to take, with the second one down leading out and the rest leading to death or nothing. I’d have expected an item to snag at the end of one of the lower ones, or an enemy...
A Critical Look at Mega Man 5 Stages: Stone Man

A Critical Look at Mega Man 4 Stages: Dr. Cossack Stage 4

Cossack Stage 4 The path to Cossack starts off with some refills, an E-Tank, and a nice view of the night sky. Pakatto and Jumbig are easily dealt with by now, and we’ve already met both in worse situations. TMMN Staff

Cossack Stage 4 The path to Cossack starts off with some refills, an E-Tank, and a nice view of the night sky. Pakatto and Jumbig are easily dealt with by now, and we’ve already met both in worse situations. Biree makes another appearance here. This time...
A Critical Look at Mega Man 5 Stages: Stone Man

A Critical Look at Mega Man 4 Stages: Dr. Cossack Stage 3

Cossack Stage 3 and Music This stage… is an autoscroller. I’m going to be honest here; no matter what I say about the design, I’m always going to hate this stage because I can’t stand this mechanic in platformers. It does raise tension for newcomers by adding a time limit, but for experienced players or […]

Cossack Stage 3 and Music This stage… is an autoscroller. I’m going to be honest here; no matter what I say about the design, I’m always going to hate this stage because I can’t stand this mechanic in platformers. It does raise tension for...
A Critical Look at Mega Man 5 Stages: Stone Man

A Critical Look at Mega Man 4 Stages: Dr. Cossack Stage 2

Cossack Stage 2 After warping in, we find ourselves presented with a choice of two ladders. It’s unfortunate that nothing else of note was done with this room, but the following room is neat. The Minoans will both drop immediately if we take the left path, but Mega Man will be safe on the ladder […]

Cossack Stage 2 After warping in, we find ourselves presented with a choice of two ladders. It’s unfortunate that nothing else of note was done with this room, but the following room is neat. The Minoans will both drop immediately if we take the left path, but...
A Critical Look at Mega Man 5 Stages: Stone Man

A Critical Look at Mega Man 4 Stages: Bosses

Boss Theme Something to note about this game is that the sound of the boss’s life bar filling interrupts the music, so you won’t hear the part between roughly 0:03 and 0:06 during these fights. Every boss deals eight points of contact damage except for Pharaoh Man, who deals four. Also, since Mega Man has […]

Boss Theme Something to note about this game is that the sound of the boss’s life bar filling interrupts the music, so you won’t hear the part between roughly 0:03 and 0:06 during these fights. Every boss deals eight points of contact damage except for...
A Critical Look at Mega Man 5 Stages: Stone Man

A Critical Look at Mega Man 4 Stages: Weapons & Items

Once again we’ve collected all the weapons and items the game has to offer, so let’s try them out. Flash Stopper This is a much more powerful upgrade to Flash Man’s weapon, allowing seven uses instead of draining the meter and giving Mega Man the ability to shoot while it’s active. It’s useful for just […]

Once again we’ve collected all the weapons and items the game has to offer, so let’s try them out. Flash Stopper This is a much more powerful upgrade to Flash Man’s weapon, allowing seven uses instead of draining the meter and giving Mega Man the...
A Critical Look at Mega Man 5 Stages: Stone Man

A Critical Look at Mega Man 4 Stages: Pharaoh Man

Pharaoh Man’s Stage and Music Mega Man sinks into the quicksand slowly, and will die if he reaches the bottom. This takes a long time and the sand doesn’t hinder his jumping at all (though it slows his walking speed a little) so it’s not a serious threat. TMMN Staff

Pharaoh Man’s Stage and Music Mega Man sinks into the quicksand slowly, and will die if he reaches the bottom. This takes a long time and the sand doesn’t hinder his jumping at all (though it slows his walking speed a little) so it’s not a serious...