Title Music & Stage Select Music Mega Man 5 gives us a somewhat lackluster intro compared to the last one, this time using Proto Man as Wily’s new scapegoat. The Robot Master selection is as ridiculous as always, and Mega Man gets a spot on the screen again. Unfortunately his eyes don’t follow the cursor […]
Title Music & Stage Select Music Mega Man 5 gives us a somewhat lackluster intro compared to the last one, this time using Proto Man as Wily’s new scapegoat. The Robot Master selection is as ridiculous as always, and Mega Man gets a spot on the screen...Tag: A Critical Look at
A Critical Look at Mega Man 4 Stages: Afterword
Mega Man 4 is not a bad game, despite how often I may seem to be calling it such. The main stages flow nicely, the end game stages keep their quality up much longer than previous games, and there were a lot of great new stage mechanics thrown in. We got a full water stage, […]
by LanceHeart | Apr 28, 2013 | Articles, Featured, Site Developments
Mega Man 4 is not a bad game, despite how often I may seem to be calling it such. The main stages flow nicely, the end game stages keep their quality up much longer than previous games, and there were a lot of great new stage mechanics thrown in. We got a full water...A Critical Look at Mega Man 4 Stages: Dr. Wily Stages 3 & 4
Wily Stage 3 and Music LanceHeartlocalhost/tmmn
by LanceHeart | Apr 21, 2013 | Articles, Featured, Site Developments
Wily Stage 3 and Music This is the path leading to the teleporter room. As you can see, there’s not much to it. This is fine, given that we’ll be taking on all the bosses with one set of lives, and rewarding us for pressing against the wall on the third...A Critical Look at Mega Man 4 Stages: Dr. Wily Stage 2
Wily 2 The first two screens here seem to be missing something. There are four paths to take, with the second one down leading out and the rest leading to death or nothing. I’d have expected an item to snag at the end of one of the lower ones, or an enemy shooting at us […]
by LanceHeart | Apr 14, 2013 | Articles, Site Developments
Wily 2 The first two screens here seem to be missing something. There are four paths to take, with the second one down leading out and the rest leading to death or nothing. I’d have expected an item to snag at the end of one of the lower ones, or an enemy...A Critical Look at Mega Man 4 Stages: Dr. Wily Stage 1
Wily Stage 1 and Music LanceHeartlocalhost/tmmn
by LanceHeart | Apr 7, 2013 | Featured, Site Developments
Wily Stage 1 and Music Right away, we can see the gimmick for this stage. It is filled with Mets, and only Mets. Despite this restriction, the first few screens offer a good mix of interactions with them. The first two we meet are jumpers. The first one on the next...A Critical Look at Mega Man 4 Stages: Dr. Cossack Stage 4
Cossack Stage 4 The path to Cossack starts off with some refills, an E-Tank, and a nice view of the night sky. Pakatto and Jumbig are easily dealt with by now, and we’ve already met both in worse situations. LanceHeartlocalhost/tmmn
by LanceHeart | Mar 31, 2013 | Featured, Site Developments
Cossack Stage 4 The path to Cossack starts off with some refills, an E-Tank, and a nice view of the night sky. Pakatto and Jumbig are easily dealt with by now, and we’ve already met both in worse situations. Biree makes another appearance here. This time...A Critical Look at Mega Man 4 Stages: Dr. Cossack Stage 3
Cossack Stage 3 and Music This stage… is an autoscroller. I’m going to be honest here; no matter what I say about the design, I’m always going to hate this stage because I can’t stand this mechanic in platformers. It does raise tension for newcomers by adding a time limit, but for experienced players or […]
by LanceHeart | Mar 24, 2013 | Articles, Featured
Cossack Stage 3 and Music This stage… is an autoscroller. I’m going to be honest here; no matter what I say about the design, I’m always going to hate this stage because I can’t stand this mechanic in platformers. It does raise tension for...A Critical Look at Mega Man 4 Stages: Dr. Cossack Stage 2
Cossack Stage 2 After warping in, we find ourselves presented with a choice of two ladders. It’s unfortunate that nothing else of note was done with this room, but the following room is neat. The Minoans will both drop immediately if we take the left path, but Mega Man will be safe on the ladder […]
by LanceHeart | Mar 17, 2013 | Articles, Featured
Cossack Stage 2 After warping in, we find ourselves presented with a choice of two ladders. It’s unfortunate that nothing else of note was done with this room, but the following room is neat. The Minoans will both drop immediately if we take the left path, but...A Critical Look at Mega Man 4 Stages: Dr. Cossack Stage 1
Cossack Stage 1 map and Music LanceHeartlocalhost/tmmn
by LanceHeart | Mar 10, 2013 | Articles, Featured, Site Developments
Cossack Stage 1 map and Music Mega Man starts this one waist-deep in snow. The snow decreases his walking speed, but won’t affect sliding. We’ll soon come to a series of platforms covered in ice, which does exactly what you’d expect it to by now. The...A Critical Look at Mega Man 4 Stages: Bosses
Boss Theme Something to note about this game is that the sound of the boss’s life bar filling interrupts the music, so you won’t hear the part between roughly 0:03 and 0:06 during these fights. Every boss deals eight points of contact damage except for Pharaoh Man, who deals four. Also, since Mega Man has […]
by LanceHeart | Mar 3, 2013 | Articles, Community Developments
Boss Theme Something to note about this game is that the sound of the boss’s life bar filling interrupts the music, so you won’t hear the part between roughly 0:03 and 0:06 during these fights. Every boss deals eight points of contact damage except for...A Critical Look at Mega Man 4 Stages: Weapons & Items
Once again we’ve collected all the weapons and items the game has to offer, so let’s try them out. Flash Stopper This is a much more powerful upgrade to Flash Man’s weapon, allowing seven uses instead of draining the meter and giving Mega Man the ability to shoot while it’s active. It’s useful for just […]
by LanceHeart | Feb 24, 2013 | Articles, Community Developments
Once again we’ve collected all the weapons and items the game has to offer, so let’s try them out. Flash Stopper This is a much more powerful upgrade to Flash Man’s weapon, allowing seven uses instead of draining the meter and giving Mega Man the...A Critical Look at Mega Man 4 Stages: Pharaoh Man
Pharaoh Man’s Stage and Music Mega Man sinks into the quicksand slowly, and will die if he reaches the bottom. This takes a long time and the sand doesn’t hinder his jumping at all (though it slows his walking speed a little) so it’s not a serious threat. LanceHeartlocalhost/tmmn
by LanceHeart | Feb 17, 2013 | Articles, Community Developments
Pharaoh Man’s Stage and Music Mega Man sinks into the quicksand slowly, and will die if he reaches the bottom. This takes a long time and the sand doesn’t hinder his jumping at all (though it slows his walking speed a little) so it’s not a serious...Support Us on Patreon
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