Cossack Stage 2 After warping in, we find ourselves presented with a choice of two ladders. It’s unfortunate that nothing else of note was done with this room, but the following room is neat. The Minoans will both drop immediately if we take the left path, but Mega Man will be safe on the ladder […]
Cossack Stage 2 After warping in, we find ourselves presented with a choice of two ladders. It’s unfortunate that nothing else of note was done with this room, but the following room is neat. The Minoans will both drop immediately if we take the left path, but...Tag: Mega Man 4
A Critical Look at Mega Man 4 Stages: Dr. Cossack Stage 1
Cossack Stage 1 map and Music LanceHeartlocalhost/tmmn
by LanceHeart | Mar 10, 2013 | Articles, Featured, Site Developments
Cossack Stage 1 map and Music Mega Man starts this one waist-deep in snow. The snow decreases his walking speed, but won’t affect sliding. We’ll soon come to a series of platforms covered in ice, which does exactly what you’d expect it to by now. The...A Critical Look at Mega Man 4 Stages: Bosses
Boss Theme Something to note about this game is that the sound of the boss’s life bar filling interrupts the music, so you won’t hear the part between roughly 0:03 and 0:06 during these fights. Every boss deals eight points of contact damage except for Pharaoh Man, who deals four. Also, since Mega Man has […]
by LanceHeart | Mar 3, 2013 | Articles, Community Developments
Boss Theme Something to note about this game is that the sound of the boss’s life bar filling interrupts the music, so you won’t hear the part between roughly 0:03 and 0:06 during these fights. Every boss deals eight points of contact damage except for...A Critical Look at Mega Man 4 Stages: Weapons & Items
Once again we’ve collected all the weapons and items the game has to offer, so let’s try them out. Flash Stopper This is a much more powerful upgrade to Flash Man’s weapon, allowing seven uses instead of draining the meter and giving Mega Man the ability to shoot while it’s active. It’s useful for just […]
by LanceHeart | Feb 24, 2013 | Articles, Community Developments
Once again we’ve collected all the weapons and items the game has to offer, so let’s try them out. Flash Stopper This is a much more powerful upgrade to Flash Man’s weapon, allowing seven uses instead of draining the meter and giving Mega Man the...A Critical Look at Mega Man 4 Stages: Pharaoh Man
Pharaoh Man’s Stage and Music Mega Man sinks into the quicksand slowly, and will die if he reaches the bottom. This takes a long time and the sand doesn’t hinder his jumping at all (though it slows his walking speed a little) so it’s not a serious threat. LanceHeartlocalhost/tmmn
by LanceHeart | Feb 17, 2013 | Articles, Community Developments
Pharaoh Man’s Stage and Music Mega Man sinks into the quicksand slowly, and will die if he reaches the bottom. This takes a long time and the sand doesn’t hinder his jumping at all (though it slows his walking speed a little) so it’s not a serious...A Critical Look at Mega Man 4 Stages: Bright Man
Bright Man’s Stage and Music Dompan and 100 Watton here have an interesting dynamic. Shooting Watton makes the room dark, but Dompan lets out a burst of fireworks when shot, lighting it again. Both can be destroyed in one hit, and Watton occasionally fires a bomb upward that falls and explodes at a random height, […]
by LanceHeart | Feb 10, 2013 | Articles, Community Developments, Featured
Bright Man’s Stage and Music Dompan and 100 Watton here have an interesting dynamic. Shooting Watton makes the room dark, but Dompan lets out a burst of fireworks when shot, lighting it again. Both can be destroyed in one hit, and Watton occasionally fires a...A Critical Look at Mega Man 4 Stages: Ring Man
Ring Man’s Stage and Music Our new enemy is Wall Blaster, who fires three shots at a time towards Mega Man and can take five hits. We also get introduced to the stage gimmick the moment we teleport in, as the floor starts to vanish underneath us. It moves from left to right when Mega […]
by LanceHeart | Feb 3, 2013 | Articles, Community Developments, Featured
Ring Man’s Stage and Music Our new enemy is Wall Blaster, who fires three shots at a time towards Mega Man and can take five hits. We also get introduced to the stage gimmick the moment we teleport in, as the floor starts to vanish underneath us. It moves from...A Critical Look at Mega Man 4 Stages: Dive Man
Dive Man’s Stage and Music LanceHeartlocalhost/tmmn
by LanceHeart | Jan 27, 2013 | Articles, Community Developments, Featured
Dive Man’s Stage and Music Lots of new enemies here! Garyoby is the buzzsaw thing at the bottom, and it moves faster when you land near it like every other enemy of its type. Metall Swim comes with an adorable snorkel and flippers. He’ll fire after moving...A Critical Look at Mega Man 4 Stages: Drill Man
Drill Man’s Stage and Music The first section is filled with Taketentos and Metalls, with a Jumbig breaking it up in the middle. This is a good pairing, as Taketento appears close enough to the Mets to make it difficult to avoid and shoot them without also alerting the Mets or moving far enough back […]
by LanceHeart | Jan 20, 2013 | Articles, Community Developments
Drill Man’s Stage and Music The first section is filled with Taketentos and Metalls, with a Jumbig breaking it up in the middle. This is a good pairing, as Taketento appears close enough to the Mets to make it difficult to avoid and shoot them without also...A Critical Look at Mega Man 4 Stages: Skull Man
Skull Man’s Stage and Music This right here is Super Ball Machine Jr. It fires large balls that bounce from the walls, increasing in speed with each bounce. Unfortunately that feature doesn’t come into play much, as walking forward while shooting is enough to handle most of them. The one on top gets a little […]
by LanceHeart | Jan 13, 2013 | Articles, Community Developments
Skull Man’s Stage and Music This right here is Super Ball Machine Jr. It fires large balls that bounce from the walls, increasing in speed with each bounce. Unfortunately that feature doesn’t come into play much, as walking forward while shooting is enough...A Critical Look at Mega Man 4 Stages: Dust Man
Dust Man’s Stage and Music Here we’ve got three new enemies. Shield Attacker moves back and forth, and can only be hit from behind. Metall EX jumps now instead of walking after he fires, and Up’N’Down pops out of the holes in the floor, then drifts down slowly. They all appear by themselves and aren’t […]
by LanceHeart | Jan 6, 2013 | Articles, Community Developments
Dust Man’s Stage and Music Here we’ve got three new enemies. Shield Attacker moves back and forth, and can only be hit from behind. Metall EX jumps now instead of walking after he fires, and Up’N’Down pops out of the holes in the floor, then...A Critical Look at Mega Man 4 Stages: Toad Man
Title Music LanceHeartlocalhost/tmmn
by LanceHeart | Dec 30, 2012 | Articles, Community Developments
Title Music Stage Select Music So here we are at Mega Man 4. It’s got a nice intro showing us the story thus far, another round of silly Robot Masters to fight, and a new mysterious villain. Nowadays, this one is often considered the turning point of the...Support Us on Patreon
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