The third week of “Mega May” is upon us, and it brings the fourth title in the classic Mega Man series on the Game Boy.
The third week of “Mega May” is upon us, and it brings the fourth title in the classic Mega Man series on the Game Boy.
The third week of “Mega May” is upon us, and it brings the fourth title in the classic Mega Man series on the Game Boy.
by LanceHeart | May 15, 2014 | Mega Man
The third week of “Mega May” is upon us, and it brings the fourth title in the classic Mega Man series on the Game Boy.
As we reported previously, this week’s Nintendo Download update has a new sale featuring none other than Mega Man as one of “Your Favorite Gaming Friends.”
by LanceHeart | Nov 21, 2013 | Mega Man
As we reported previously, this week’s Nintendo Download update has a new sale featuring none other than Mega Man as one of “Your Favorite Gaming Friends.”
Well, there are no two ways about it: We’ve fallen a bit behind since Johnny took on Mega Man 2, Mega Man 3, and Mega Man: The Wily Wars. As it so happens, he just finished up his month-long Mega Man marathon with the one-two punch of Mega Man 9 and Mega Man 10, so here’s everything he’s done since the last time we posted, in case you weren’t keeping up.
by LanceHeart | Oct 16, 2013 | Community Developments
Well, there are no two ways about it: We’ve fallen a bit behind since Johnny took on Mega Man 2, Mega Man 3, and Mega Man: The Wily Wars. As it so happens, he just finished up his month-long Mega Man marathon with the one-two punch of Mega Man 9 and Mega Man 10, so here’s everything he’s done since the last time we posted, in case you weren’t keeping up.
On top of all the news about Nintendo and Capcom bringing Mega Man to Super Smash Bros. today, it’s hard to believe they weren’t finished yet, but… they weren’t finished yet. In North America, Mega Man 2, Mega Man 3, and Mega Man 4 have arrived for the Virtual Console in the Wii U eShop. […]
by LanceHeart | Jun 11, 2013 | Mega Man
On top of all the news about Nintendo and Capcom bringing Mega Man to Super Smash Bros. today, it’s hard to believe they weren’t finished yet, but… they weren’t finished yet. In North America, Mega Man 2, Mega Man 3, and Mega Man 4 have arrived...Oh, right then. Literally the day after we told you that the Mega Man 3 soundtrack was available on the Capcom Store, they managed to sneak in and put the Mega Man 4 soundtrack up, too. Between this, the last entry in “A Critical Look at Mega Man 4 Stages,” and the release of the […]
by LanceHeart | Apr 29, 2013 | Mega Man
Oh, right then. Literally the day after we told you that the Mega Man 3 soundtrack was available on the Capcom Store, they managed to sneak in and put the Mega Man 4 soundtrack up, too. Between this, the last entry in “A Critical Look at Mega Man 4...Mega Man 4 is not a bad game, despite how often I may seem to be calling it such. The main stages flow nicely, the end game stages keep their quality up much longer than previous games, and there were a lot of great new stage mechanics thrown in. We got a full water stage, […]
by LanceHeart | Apr 28, 2013 | Articles, Featured, Site Developments
Mega Man 4 is not a bad game, despite how often I may seem to be calling it such. The main stages flow nicely, the end game stages keep their quality up much longer than previous games, and there were a lot of great new stage mechanics thrown in. We got a full water...Well, as we begin wrapping up “A Critical Look at Mega Man 4 Stages,” what better time for the game to hit the Nintendo 3DS eShop in North America and Europe than tomorrow? Well, maybe when we began Mega Man 4, granted; at least Mega Man 5 will be available shortly after we begin covering […]
by LanceHeart | Apr 24, 2013 | Mega Man
Well, as we begin wrapping up “A Critical Look at Mega Man 4 Stages,” what better time for the game to hit the Nintendo 3DS eShop in North America and Europe than tomorrow? Well, maybe when we began Mega Man 4, granted; at least Mega Man 5 will be...Wily Stage 3 and Music LanceHeartlocalhost/tmmn
by LanceHeart | Apr 21, 2013 | Articles, Featured, Site Developments
Wily Stage 3 and Music This is the path leading to the teleporter room. As you can see, there’s not much to it. This is fine, given that we’ll be taking on all the bosses with one set of lives, and rewarding us for pressing against the wall on the third...Wily 2 The first two screens here seem to be missing something. There are four paths to take, with the second one down leading out and the rest leading to death or nothing. I’d have expected an item to snag at the end of one of the lower ones, or an enemy shooting at us […]
by LanceHeart | Apr 14, 2013 | Articles, Site Developments
Wily 2 The first two screens here seem to be missing something. There are four paths to take, with the second one down leading out and the rest leading to death or nothing. I’d have expected an item to snag at the end of one of the lower ones, or an enemy...Wily Stage 1 and Music LanceHeartlocalhost/tmmn
by LanceHeart | Apr 7, 2013 | Featured, Site Developments
Wily Stage 1 and Music Right away, we can see the gimmick for this stage. It is filled with Mets, and only Mets. Despite this restriction, the first few screens offer a good mix of interactions with them. The first two we meet are jumpers. The first one on the next...Cossack Stage 4 The path to Cossack starts off with some refills, an E-Tank, and a nice view of the night sky. Pakatto and Jumbig are easily dealt with by now, and we’ve already met both in worse situations. LanceHeartlocalhost/tmmn
by LanceHeart | Mar 31, 2013 | Featured, Site Developments
Cossack Stage 4 The path to Cossack starts off with some refills, an E-Tank, and a nice view of the night sky. Pakatto and Jumbig are easily dealt with by now, and we’ve already met both in worse situations. Biree makes another appearance here. This time...Cossack Stage 3 and Music This stage… is an autoscroller. I’m going to be honest here; no matter what I say about the design, I’m always going to hate this stage because I can’t stand this mechanic in platformers. It does raise tension for newcomers by adding a time limit, but for experienced players or […]
by LanceHeart | Mar 24, 2013 | Articles, Featured
Cossack Stage 3 and Music This stage… is an autoscroller. I’m going to be honest here; no matter what I say about the design, I’m always going to hate this stage because I can’t stand this mechanic in platformers. It does raise tension for...Support Us on Patreon
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