Cossack Stage 4 The path to Cossack starts off with some refills, an E-Tank, and a nice view of the night sky. Pakatto and Jumbig are easily dealt with by now, and we’ve already met both in worse situations. LanceHeartlocalhost/tmmn
Cossack Stage 4 The path to Cossack starts off with some refills, an E-Tank, and a nice view of the night sky. Pakatto and Jumbig are easily dealt with by now, and we’ve already met both in worse situations. Biree makes another appearance here. This time...Tag: Editorial
A Critical Look at Mega Man 4 Stages: Dr. Cossack Stage 3
Cossack Stage 3 and Music This stage… is an autoscroller. I’m going to be honest here; no matter what I say about the design, I’m always going to hate this stage because I can’t stand this mechanic in platformers. It does raise tension for newcomers by adding a time limit, but for experienced players or […]
by LanceHeart | Mar 24, 2013 | Articles, Featured
Cossack Stage 3 and Music This stage… is an autoscroller. I’m going to be honest here; no matter what I say about the design, I’m always going to hate this stage because I can’t stand this mechanic in platformers. It does raise tension for...Looking Back: Mega Man for Game Gear
As part of our celebration of the Mega Man series hitting its 25th anniversary, we are featuring a look back at many of the games of the Mega Man series. This time, I’m looking at Mega Man for Game Gear, the rare, odd game published by US Gold, developed by Freestyle, and licensed by Capcom for SEGA’s bulky black response to the Game Boy. Growing […]
by LanceHeart | Mar 17, 2013 | Articles
As part of our celebration of the Mega Man series hitting its 25th anniversary, we are featuring a look back at many of the games of the Mega Man series. This time, I’m looking at Mega Man for Game Gear, the rare, odd game published by US Gold, developed by Freestyle,...A Critical Look at Mega Man 4 Stages: Dr. Cossack Stage 1
Cossack Stage 1 map and Music LanceHeartlocalhost/tmmn
by LanceHeart | Mar 10, 2013 | Articles, Featured, Site Developments
Cossack Stage 1 map and Music Mega Man starts this one waist-deep in snow. The snow decreases his walking speed, but won’t affect sliding. We’ll soon come to a series of platforms covered in ice, which does exactly what you’d expect it to by now. The...A Critical Look at Mega Man 4 Stages: Bosses
Boss Theme Something to note about this game is that the sound of the boss’s life bar filling interrupts the music, so you won’t hear the part between roughly 0:03 and 0:06 during these fights. Every boss deals eight points of contact damage except for Pharaoh Man, who deals four. Also, since Mega Man has […]
by LanceHeart | Mar 3, 2013 | Articles, Community Developments
Boss Theme Something to note about this game is that the sound of the boss’s life bar filling interrupts the music, so you won’t hear the part between roughly 0:03 and 0:06 during these fights. Every boss deals eight points of contact damage except for...A Critical Look at Mega Man 4 Stages: Weapons & Items
Once again we’ve collected all the weapons and items the game has to offer, so let’s try them out. Flash Stopper This is a much more powerful upgrade to Flash Man’s weapon, allowing seven uses instead of draining the meter and giving Mega Man the ability to shoot while it’s active. It’s useful for just […]
by LanceHeart | Feb 24, 2013 | Articles, Community Developments
Once again we’ve collected all the weapons and items the game has to offer, so let’s try them out. Flash Stopper This is a much more powerful upgrade to Flash Man’s weapon, allowing seven uses instead of draining the meter and giving Mega Man the...Looking Back: Mega Man V
As part of our celebration of the Mega Man series hitting its 25th anniversary, we are featuring a look back at many of the games of the Mega Man series. This time, I’m reviewing Mega Man V, which perfected much of the groundwork laid down by its predecessor while also breaking new ground in a variety of areas. Mega Man V is my […]
by LanceHeart | Feb 18, 2013 | Articles
As part of our celebration of the Mega Man series hitting its 25th anniversary, we are featuring a look back at many of the games of the Mega Man series. This time, I’m reviewing Mega Man V, which perfected much of the groundwork laid down by its predecessor while...A Critical Look at Mega Man 4 Stages: Pharaoh Man
Pharaoh Man’s Stage and Music Mega Man sinks into the quicksand slowly, and will die if he reaches the bottom. This takes a long time and the sand doesn’t hinder his jumping at all (though it slows his walking speed a little) so it’s not a serious threat. LanceHeartlocalhost/tmmn
by LanceHeart | Feb 17, 2013 | Articles, Community Developments
Pharaoh Man’s Stage and Music Mega Man sinks into the quicksand slowly, and will die if he reaches the bottom. This takes a long time and the sand doesn’t hinder his jumping at all (though it slows his walking speed a little) so it’s not a serious...Looking Back: Mega Man IV
As part of our celebration of the Mega Man series hitting its 25th anniversary, we are featuring a look back at many of the games of the Mega Man series. This time, I’m looking at Mega Man IV, one of the best games of not just the Game Boy sub-series, but of the entire Mega Man series. Regulars to The Mega Man […]
by LanceHeart | Feb 11, 2013 | Articles
As part of our celebration of the Mega Man series hitting its 25th anniversary, we are featuring a look back at many of the games of the Mega Man series. This time, I’m looking at Mega Man IV, one of the best games of not just the Game Boy sub-series, but of the...A Critical Look at Mega Man 4 Stages: Bright Man
Bright Man’s Stage and Music Dompan and 100 Watton here have an interesting dynamic. Shooting Watton makes the room dark, but Dompan lets out a burst of fireworks when shot, lighting it again. Both can be destroyed in one hit, and Watton occasionally fires a bomb upward that falls and explodes at a random height, […]
by LanceHeart | Feb 10, 2013 | Articles, Community Developments, Featured
Bright Man’s Stage and Music Dompan and 100 Watton here have an interesting dynamic. Shooting Watton makes the room dark, but Dompan lets out a burst of fireworks when shot, lighting it again. Both can be destroyed in one hit, and Watton occasionally fires a...Looking Back: Mega Man III
As part of our celebration of the Mega Man series hitting its 25th anniversary, we are featuring a look back at many of the games of the Mega Man series. This time, I’m examining Mega Man III, the midway point of the Game Boy sub-series and one of the toughest games in the Classic series. After the disappointing Mega Man II, Capcom wisely […]
by LanceHeart | Feb 4, 2013 | Articles
As part of our celebration of the Mega Man series hitting its 25th anniversary, we are featuring a look back at many of the games of the Mega Man series. This time, I’m examining Mega Man III, the midway point of the Game Boy sub-series and one of the toughest games...A Critical Look at Mega Man 4 Stages: Ring Man
Ring Man’s Stage and Music Our new enemy is Wall Blaster, who fires three shots at a time towards Mega Man and can take five hits. We also get introduced to the stage gimmick the moment we teleport in, as the floor starts to vanish underneath us. It moves from left to right when Mega […]
by LanceHeart | Feb 3, 2013 | Articles, Community Developments, Featured
Ring Man’s Stage and Music Our new enemy is Wall Blaster, who fires three shots at a time towards Mega Man and can take five hits. We also get introduced to the stage gimmick the moment we teleport in, as the floor starts to vanish underneath us. It moves from...Support Us on Patreon
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