Gravity Man’s Stage and Music LanceHeartlocalhost/tmmn
Gravity Man’s Stage and Music Conveniently, all of Gravity Man’s new enemies appear right away. Suzy G sits on the ground and fires shots forward and back occasionally, Graviton drips red liquid that splashes on the floor which hurts us if we walk over it,...Tag: Editorial
A Critical Look at Mega Man 5 Stages: Wave Man
Wave Man’s Stage and Music The first section of Wave Man’s stage is a trap room, with jets of steam that shoot from the pipes as we approach and a swinging ball and chain called Teckyun. There are three of each, with the first two pairs being nearly identical. We can walk through Teckyun’s chain, […]
by LanceHeart | Jun 16, 2013 | Articles, Featured
Wave Man’s Stage and Music The first section of Wave Man’s stage is a trap room, with jets of steam that shoot from the pipes as we approach and a swinging ball and chain called Teckyun. There are three of each, with the first two pairs being nearly...A Critical Look at Mega Man 5 Stages: Gyro Man
Gyro Man’s Stage and Music Gyro Man starts with an elevator lifting us into the sky, where we fight Tattepakken and Pukapelly. The area in the fourth image uses this well, where jumping to hit Pukapelly can leave the player open to Tattepakken, while destroying the latter first gives the former a chance to knock […]
by LanceHeart | Jun 9, 2013 | Articles
Gyro Man’s Stage and Music Gyro Man starts with an elevator lifting us into the sky, where we fight Tattepakken and Pukapelly. The area in the fourth image uses this well, where jumping to hit Pukapelly can leave the player open to Tattepakken, while destroying...A Critical Look at Mega Man 5 Stages: Napalm Man
Napalm Man’s Stage and Music LanceHeartlocalhost/tmmn
by LanceHeart | Jun 2, 2013 | Articles
Napalm Man’s Stage and Music Our first steps into this stage put us in the path of a particularly aggressive enemy, Sumatran. These quickly jump toward us when we or even one of our shots approaches, dealing six damage on contact, and have little delay between...A Critical Look at Mega Man 5 Stages: Star Man
Star Man’s Stage and Music Finally, a new stage mechanic… sort of. This entire stage takes place in space, which is functionally the same as being underwater. It begins with a mess of meteors falling on us as we run toward the hole. Dodging randomized falling objects is a simple concept, but fun nonetheless, and […]
by LanceHeart | May 26, 2013 | Articles, Featured
Star Man’s Stage and Music Finally, a new stage mechanic… sort of. This entire stage takes place in space, which is functionally the same as being underwater. It begins with a mess of meteors falling on us as we run toward the hole. Dodging randomized...A Critical Look at Mega Man 5 Stages: Charge Man
Charge Man’s Stage and Music Rembakun is our only enemy for the first section. It flies forward while dropping three bombs, and aims in front of Mega Man. They die in one hit, but are reasonably fast and the bombs deal six damage, so they can be dangerous if we’re distracted by platforming or other […]
by LanceHeart | May 19, 2013 | Articles
Charge Man’s Stage and Music Rembakun is our only enemy for the first section. It flies forward while dropping three bombs, and aims in front of Mega Man. They die in one hit, but are reasonably fast and the bombs deal six damage, so they can be dangerous if...A Critical Look at Mega Man 5 Stages: Crystal Man
Crystal Man’s Stage and Music LanceHeartlocalhost/tmmn
by LanceHeart | May 12, 2013 | Articles, Featured
Crystal Man’s Stage and Music Pukapucker is our first new enemy of the stage. Shooting the feet causes the head to bounce away in the direction it was facing, but taking out the head destroys both. The head is constantly moving and is thus more difficult to hit,...A Critical Look at Mega Man 5 Stages: Stone Man
Title Music & Stage Select Music Mega Man 5 gives us a somewhat lackluster intro compared to the last one, this time using Proto Man as Wily’s new scapegoat. The Robot Master selection is as ridiculous as always, and Mega Man gets a spot on the screen again. Unfortunately his eyes don’t follow the cursor […]
by LanceHeart | May 5, 2013 | Articles, Featured
Title Music & Stage Select Music Mega Man 5 gives us a somewhat lackluster intro compared to the last one, this time using Proto Man as Wily’s new scapegoat. The Robot Master selection is as ridiculous as always, and Mega Man gets a spot on the screen...A Critical Look at Mega Man 4 Stages: Afterword
Mega Man 4 is not a bad game, despite how often I may seem to be calling it such. The main stages flow nicely, the end game stages keep their quality up much longer than previous games, and there were a lot of great new stage mechanics thrown in. We got a full water stage, […]
by LanceHeart | Apr 28, 2013 | Articles, Featured, Site Developments
Mega Man 4 is not a bad game, despite how often I may seem to be calling it such. The main stages flow nicely, the end game stages keep their quality up much longer than previous games, and there were a lot of great new stage mechanics thrown in. We got a full water...A Critical Look at Mega Man 4 Stages: Dr. Wily Stages 3 & 4
Wily Stage 3 and Music LanceHeartlocalhost/tmmn
by LanceHeart | Apr 21, 2013 | Articles, Featured, Site Developments
Wily Stage 3 and Music This is the path leading to the teleporter room. As you can see, there’s not much to it. This is fine, given that we’ll be taking on all the bosses with one set of lives, and rewarding us for pressing against the wall on the third...A Critical Look at Mega Man 4 Stages: Dr. Wily Stage 2
Wily 2 The first two screens here seem to be missing something. There are four paths to take, with the second one down leading out and the rest leading to death or nothing. I’d have expected an item to snag at the end of one of the lower ones, or an enemy shooting at us […]
by LanceHeart | Apr 14, 2013 | Articles, Site Developments
Wily 2 The first two screens here seem to be missing something. There are four paths to take, with the second one down leading out and the rest leading to death or nothing. I’d have expected an item to snag at the end of one of the lower ones, or an enemy...A Critical Look at Mega Man 4 Stages: Dr. Wily Stage 1
Wily Stage 1 and Music LanceHeartlocalhost/tmmn
by LanceHeart | Apr 7, 2013 | Featured, Site Developments
Wily Stage 1 and Music Right away, we can see the gimmick for this stage. It is filled with Mets, and only Mets. Despite this restriction, the first few screens offer a good mix of interactions with them. The first two we meet are jumpers. The first one on the next...Support Us on Patreon
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