Tag: A Critical Look at

A Critical Look at Mega Man 5 Stages: Proto Man 3

A Critical Look at Mega Man 5 Stages: Proto Man 3

Proto Man 3 Apache Joe is waiting for us as soon as we move forward, and the following Subeil’s placement is perfect for tripping up a player that might be hoping to slide past him. This is a fun area for experienced players to try to move through quickly, particularly since the last Joe will […]

Proto Man 3 Apache Joe is waiting for us as soon as we move forward, and the following Subeil’s placement is perfect for tripping up a player that might be hoping to slide past him. This is a fun area for experienced players to try to move through quickly,...
A Critical Look at Mega Man 5 Stages: Proto Man 3

A Critical Look at Mega Man 5: Proto Man Stage 2

Proto Man 2 While the two Girees at the start aren’t really a threat, it’s worth pointing out that they start near the upper ladders, and the warping in animation takes just enough time for them to be in our way as we start. They’ll also hit us if we fall back down, which a […]

Proto Man 2 While the two Girees at the start aren’t really a threat, it’s worth pointing out that they start near the upper ladders, and the warping in animation takes just enough time for them to be in our way as we start. They’ll also hit us if we...
A Critical Look at Mega Man 5 Stages: Proto Man 3

A Critical Look at Mega Man 5: Proto Man Stage 1

Proto Man 1 and Music TMMN Staff

Proto Man 1 and Music This section combines Tondeall and Sumatran, with fantastic results. As soon as the player sees Tondeall they’re likely to keep shooting, triggering the following Sumtran. The next four Tondealls are placed well, with each having to be...
A Critical Look at Mega Man 5 Stages: Proto Man 3

A Critical Look at Mega Man 5: Weapons & Items

Mega Buster and Charge Shot Before we get into special weapons, I need to talk about the standard ones a bit. Intentionally or not, enemies in this game get a small degree of invulnerability between shots. This can greatly reduce the effectiveness of the buster depending on how fast the player normally shoots, as large […]

Mega Buster and Charge Shot Before we get into special weapons, I need to talk about the standard ones a bit. Intentionally or not, enemies in this game get a small degree of invulnerability between shots. This can greatly reduce the effectiveness of the buster...
A Critical Look at Mega Man 5 Stages: Proto Man 3

A Critical Look at Mega Man 5 Stages: The Robot Masters

Boss Music Another Mega Man, another round of boss fights. Stone Man TMMN Staff

Boss Music Another Mega Man, another round of boss fights. Stone Man Stone Man jumps around the room. If he jumps high, he crumbles on the ground and can’t be damaged until he gets up again. Sometimes he’ll leave behind two swirling rocks, the max radius...
A Critical Look at Mega Man 5 Stages: Proto Man 3

A Critical Look at Mega Man 5 Stages: Gravity Man

Gravity Man’s Stage and Music TMMN Staff

Gravity Man’s Stage and Music Conveniently, all of Gravity Man’s new enemies appear right away. Suzy G sits on the ground and fires shots forward and back occasionally, Graviton drips red liquid that splashes on the floor which hurts us if we walk over it,...
A Critical Look at Mega Man 5 Stages: Proto Man 3

A Critical Look at Mega Man 5 Stages: Wave Man

Wave Man’s Stage and Music The first section of Wave Man’s stage is a trap room, with jets of steam that shoot from the pipes as we approach and a swinging ball and chain called Teckyun. There are three of each, with the first two pairs being nearly identical. We can walk through Teckyun’s chain, […]

Wave Man’s Stage and Music The first section of Wave Man’s stage is a trap room, with jets of steam that shoot from the pipes as we approach and a swinging ball and chain called Teckyun. There are three of each, with the first two pairs being nearly...
A Critical Look at Mega Man 5 Stages: Proto Man 3

A Critical Look at Mega Man 5 Stages: Gyro Man

Gyro Man’s Stage and Music Gyro Man starts with an elevator lifting us into the sky, where we fight Tattepakken and Pukapelly. The area in the fourth image uses this well, where jumping to hit Pukapelly can leave the player open to Tattepakken, while destroying the latter first gives the former a chance to knock […]

Gyro Man’s Stage and Music Gyro Man starts with an elevator lifting us into the sky, where we fight Tattepakken and Pukapelly. The area in the fourth image uses this well, where jumping to hit Pukapelly can leave the player open to Tattepakken, while destroying...
A Critical Look at Mega Man 5 Stages: Proto Man 3

A Critical Look at Mega Man 5 Stages: Napalm Man

Napalm Man’s Stage and Music TMMN Staff

Napalm Man’s Stage and Music Our first steps into this stage put us in the path of a particularly aggressive enemy, Sumatran. These quickly jump toward us when we or even one of our shots approaches, dealing six damage on contact, and have little delay between...
A Critical Look at Mega Man 5 Stages: Proto Man 3

A Critical Look at Mega Man 5 Stages: Star Man

Star Man’s Stage and Music Finally, a new stage mechanic… sort of. This entire stage takes place in space, which is functionally the same as being underwater. It begins with a mess of meteors falling on us as we run toward the hole. Dodging randomized falling objects is a simple concept, but fun nonetheless, and […]

Star Man’s Stage and Music Finally, a new stage mechanic… sort of. This entire stage takes place in space, which is functionally the same as being underwater. It begins with a mess of meteors falling on us as we run toward the hole. Dodging randomized...
A Critical Look at Mega Man 5 Stages: Proto Man 3

A Critical Look at Mega Man 5 Stages: Charge Man

Charge Man’s Stage and Music Rembakun is our only enemy for the first section. It flies forward while dropping three bombs, and aims in front of Mega Man. They die in one hit, but are reasonably fast and the bombs deal six damage, so they can be dangerous if we’re distracted by platforming or other […]

Charge Man’s Stage and Music Rembakun is our only enemy for the first section. It flies forward while dropping three bombs, and aims in front of Mega Man. They die in one hit, but are reasonably fast and the bombs deal six damage, so they can be dangerous if...
A Critical Look at Mega Man 5 Stages: Proto Man 3

A Critical Look at Mega Man 5 Stages: Crystal Man

Crystal Man’s Stage and Music TMMN Staff

Crystal Man’s Stage and Music Pukapucker is our first new enemy of the stage. Shooting the feet causes the head to bounce away in the direction it was facing, but taking out the head destroys both. The head is constantly moving and is thus more difficult to hit,...