Mega Man-Esque

Mighty No. 9: The Movie?

Mighty No. 9: The Movie?

It’s not a surprise if a hit video game proves popular enough to spawn a motion picture deal, but before the game is even made? That would be some uncharted territory indeed.

Behold: The First Glimpse of Mighty No. 9 Screens

Behold: The First Glimpse of Mighty No. 9 Screens

As you might have heard, Mighty No. 9 producer Nick Yu recently popped up on the super-secretive forums for the game to share with everyone a few new screens of the extremely early in-development game’s progress. We’re probably talking pre-White City level early here, for those who can remember that from Mega Man X (and if you don’t… maybe we can talk about it sometime).

Hitoshi Ariga Contributes to Pokémon X and Y!

Hitoshi Ariga Contributes to Pokémon X and Y!

If you're a fan of Mega Man, then it's a good chance you're aware of the amazing Mega Man Megamix manga by Hitoshi Ariga. Likewise, if you're an aficionado of video games, odds are you're aware of the recent release of Pokémon X and Pokémon Y last month. What do these two things have to do with one another? Well, it turns out that several of the new Pokémon in the games were designed by Ariga-san himself!

A Conversation with Keiji Inafune

A Conversation with Keiji Inafune

Recently, the Mighty No. 9 Kickstarter page posted an interview with Keiji Inafune and 2 Player Productions
covering topics related to the campaign and the game in general. This
interview took place a month before the Kickstarter went live, so it
will be interesting to see what his thoughts were before seeing the fan
reactions.

For those of you
who do not have time to watch the video, we have transcribed the
interview below. However, we do encourage you to watch the original
video. It’s much more interesting when you see the expression on
Inafune’s face, and the tone of his voice. It really gives you a
different experience that text alone can’t supply.

Mighty No. 9-Bit?

Mighty No. 9-Bit?

Okay, so 9-Bit isn’t really a thing… yet. Truth be told, we aren’t really sure what Comcept had in mind when they announced
the stretch goal for an optional “retro-style chiptune soundtrack” and
accompanying effects, whether it be 8-bit, 16-bit, or something else,
but it looks like we’ll get to find out!

 

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