Articles
A Critical Look at Mega Man 6 Stages: Dr. Wily Stage 1
Feb 12, 2015 | Articles, Community Developments
Mr. X’s ruse has been revealed, and we’re now on to Dr. Wily’s castle… again.
The Blue Ink Reviews Mega Man #45 – Never Forgiven
Feb 6, 2015 | Articles, Community Developments, Reviews
You know an issue is going to be good when the cover has the heroes’ home burning, his family injured, and the vision of his foe grinning in the firelight.
A Critical Look at Mega Man 6 Stages: Mr. X Stage 4
Feb 5, 2015 | Articles, Community Developments
Not a lot going on yet, but the opportunity to skip part of a room with weapon use is nice…
A Critical Look at Mega Man 6 Stages: Mr. X Stage 3
Jan 29, 2015 | Articles, Community Developments
An extra life, two breakable blocks, and two Gabyoalls: Simple objects with a great configuration.
Mega Myths: Mega Man Zero, Part 3
Jan 24, 2015 | Articles, Community Developments, User Submitted Content
We’re moving towards the most elite bosses, this time focusing on those Zero encounters solely in Neo Arcadia in his fight to take down Copy X’s iron-fisted regime.
A Critical Look at Mega Man 6 Stages: Mr. X Stage 2
Jan 22, 2015 | Articles, Community Developments
Here’s a rare situation…
A Critical Look at Mega Man 6 Stages: Mr. X Stage 1
Jan 16, 2015 | Articles, Community Developments
I’m not sure how much praise I’ve given Tatebo before…
A Critical Look at Mega Man 6 Stages: Weapons & Items
Jan 1, 2015 | Articles, Community Developments
Here we go, the last group of special weapons on the Nintendo Entertainment System. Let’s see how they hold up.
A Critical Look at Mega Man 6 Stages: The Robot Masters
Dec 27, 2014 | Articles, Community Developments
On to the new bosses!
A Critical Look at Mega Man 6 Stages: Tomahawk Man
Dec 22, 2014 | Articles, Community Developments
Tomahawk Man’s stage begins with a new enemy by the name of Colton…
The Blue Ink Reviews Mega Man #44 – Leaving the Lights On
Dec 19, 2014 | Articles, Community Developments, Reviews
Six Robot Masters down, two to go. And Auto?
A Critical Look at Mega Man 6 Stages: Centaur Man
Dec 13, 2014 | Articles, Community Developments
The first thing this stage shows us is that we’re going to have water to deal with.
A Critical Look at Mega Man 6 Stages: Knight Man
Dec 7, 2014 | Articles, Community Developments
We start this one with a nice sunset background as we enter the castle.
A Critical Look at Mega Man 6 Stages: Yamato Man
Nov 29, 2014 | Articles, Community Developments
Yamato Man’s stage starts off with a rather nice view and a new enemy called Shigaraky, which launches bouncing balls at two different speeds.
Mega Myths: Mega Man Zero, Part 2
Nov 25, 2014 | Articles, Community Developments, User Submitted Content
p>We’re delving deeper into the first Mega Man Zero game, starting off with a Mechaniloid boss and then moving on to more mythic-based Mutos Reploids.
A Critical Look at Mega Man 6 Stages: Wind Man
Nov 22, 2014 | Articles, Community Developments
Air, wind, and… pandas?
The Blue Ink Reviews Mega Man #43 – Narrow Programming
Nov 21, 2014 | Articles, Community Developments, Reviews
When last we left off, Mega Man was attempting to use words and robotic morality to convince Gemini Man to stand down and choose a different path for himself.
A Critical Look at Mega Man 6 Stages: Blizzard Man
Nov 14, 2014 | Articles, Community Developments
The first screens of this stage give us a robot seal called Au-Au who balances an energy ball on its nose before throwing it at us. Read that again. I just want to draw extra attention to how ridiculous and adorable that is before I move on. Cool? Cool.
A Critical Look at Mega Man 6 Stages: Flame Man
Nov 7, 2014 | Articles, Community Developments
Mets haven’t changed, but the oil here is new.
The Blue Ink Reviews Mega Man #42 – Overshadowed
Nov 1, 2014 | Articles, Community Developments, Reviews
As our intrepid hero makes for the thermal-powered asteroid, his new foe is a very old robot indeed… Shadow Man. The only one not designed by Wily.
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Or, "Nobody ever forgets their first (unicorn)."