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Looking Back: Mega Man & Bass

Looking Back: Mega Man & Bass

p>As part of our celebration of the Mega Man series hitting its 25th anniversary, we are featuring a look back at many of the games of the Classic series. For this entry, I’ll be looking Mega Man & Bass, a game that was the chronological last game in the classic series until the end of the hiatus with 2008’s Mega Man 9. Beyond featuring Bass as a playable character, MM&B has a number of innovations and features some of the most difficult levels in the series.  

Us, You, and Mighty No. 9

Us, You, and Mighty No. 9

Greetings folks. Yesterday's announcement from Keiji Inafune was something else, no? There appears to be a lot of excitement for this project, especially since just 12 hours after launching, the Kickstarter drive is already nearing half of its minimum required...

Us, You, and Mighty No. 9

Looking Back: Mega Man: The Wily Wars

As part of our celebration of the Mega Man series hitting its 25th anniversary, we are featuring a look back at many of the games of the Classic series. For this entry, I’ll be looking at the somewhat obscure Mega Man: The Wily Wars, the "All-Stars" compilation game...

Us, You, and Mighty No. 9

A Critical Look at Mega Man 5 Stages: Proto Man 4

Proto Man 4 This'll be a short one, as this stage consists of a single gimmick. Shooting the lowest cracked walls causes the screen to shake while the stage falls down until the next lowest wall is at the bottom. It works out okay as a visual effect, but as a game...

Us, You, and Mighty No. 9

A Critical Look at Mega Man 5 Stages: Proto Man 3

Proto Man 3 Apache Joe is waiting for us as soon as we move forward, and the following Subeil's placement is perfect for tripping up a player that might be hoping to slide past him. This is a fun area for experienced players to try to move through quickly,...

Us, You, and Mighty No. 9

A Critical Look at Mega Man 5: Proto Man Stage 2

Proto Man 2 While the two Girees at the start aren't really a threat, it's worth pointing out that they start near the upper ladders, and the warping in animation takes just enough time for them to be in our way as we start. They'll also hit us if we fall back down,...

Us, You, and Mighty No. 9

A Critical Look at Mega Man 5: Proto Man Stage 1

Proto Man 1 and Music This section combines Tondeall and Sumatran, with fantastic results. As soon as the player sees Tondeall they're likely to keep shooting, triggering the following Sumtran. The next four Tondealls are placed well, with each having to be approached...

Us, You, and Mighty No. 9

A Critical Look at Mega Man 5: Weapons & Items

Mega Buster and Charge Shot Before we get into special weapons, I need to talk about the standard ones a bit. Intentionally or not, enemies in this game get a small degree of invulnerability between shots. This can greatly reduce the effectiveness of the buster...

Us, You, and Mighty No. 9

A Critical Look at Mega Man 5 Stages: The Robot Masters

Boss Music Another Mega Man, another round of boss fights. Stone Man Stone Man jumps around the room. If he jumps high, he crumbles on the ground and can't be damaged until he gets up again. Sometimes he'll leave behind two swirling rocks, the max radius of which is...

Us, You, and Mighty No. 9

A Critical Look at Mega Man 5 Stages: Gravity Man

Gravity Man's Stage and Music Conveniently, all of Gravity Man's new enemies appear right away. Suzy G sits on the ground and fires shots forward and back occasionally, Graviton drips red liquid that splashes on the floor which hurts us if we walk over it, and Nobita...

Us, You, and Mighty No. 9

A Critical Look at Mega Man 5 Stages: Wave Man

Wave Man's Stage and Music The first section of Wave Man's stage is a trap room, with jets of steam that shoot from the pipes as we approach and a swinging ball and chain called Teckyun. There are three of each, with the first two pairs being nearly identical. We can...

Us, You, and Mighty No. 9

A Critical Look at Mega Man 5 Stages: Gyro Man

Gyro Man's Stage and Music Gyro Man starts with an elevator lifting us into the sky, where we fight Tattepakken and Pukapelly. The area in the fourth image uses this well, where jumping to hit Pukapelly can leave the player open to Tattepakken, while destroying the...

Us, You, and Mighty No. 9

A Critical Look at Mega Man 5 Stages: Napalm Man

Napalm Man's Stage and Music Our first steps into this stage put us in the path of a particularly aggressive enemy, Sumatran. These quickly jump toward us when we or even one of our shots approaches, dealing six damage on contact, and have little delay between...

Us, You, and Mighty No. 9

A Critical Look at Mega Man 5 Stages: Star Man

Star Man's Stage and Music Finally, a new stage mechanic... sort of. This entire stage takes place in space, which is functionally the same as being underwater. It begins with a mess of meteors falling on us as we run toward the hole. Dodging randomized falling...

Us, You, and Mighty No. 9

A Critical Look at Mega Man 5 Stages: Charge Man

Charge Man's Stage and Music Rembakun is our only enemy for the first section. It flies forward while dropping three bombs, and aims in front of Mega Man. They die in one hit, but are reasonably fast and the bombs deal six damage, so they can be dangerous if we're...

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