Articles
Worlds Unite Weekly Reviews: Sonic: Worlds Unite Battles #1
Jul 20, 2015 | Articles, Community Developments, Reviews
Sonic vs. The Deadly Three, Sticks vs. Roll, Knuckles vs. Break Man, cats and dogs living together — mass hysteria!
Worlds Unite Weekly Reviews, Part 8: Mega Man #51
Jul 17, 2015 | Articles, Community Developments, Reviews
When we last left our heroes, they were debating the merits of resting versus immediately making an assault on Sigma…
A Critical Look at Mega Man 7 Stages: Burst Man
Jul 16, 2015 | Articles, Community Developments
Sorry to burst your bubble…
Worlds Unite Weekly Reviews, Part 7: Sonic the Hedgehog #274
Jul 10, 2015 | Articles, Community Developments, Reviews
Rock’em ‘n sock’em.
A Critical Look at Mega Man 7 Stages: Cloud Man
Jul 10, 2015 | Articles, Community Developments
The first things we’ll notice here are the foreground elements that Mega Man can move behind, drawing an immediate comparison to Air Man.
“How to Fail a Kickstarter” and Other Red Ash Musings
Jul 9, 2015 | Articles, Community Developments
More opinions and other insights about Inafune’s latest project. Plus, Kobun20 is updating again!
A Critical Look at Red Ash
Jul 9, 2015 | Articles, Mega Man-Esque
A more thorough look at what’s going on.
Worlds Unite Weekly Reviews, Part 6: Sonic Boom #9
Jul 3, 2015 | Articles, Community Developments, Reviews
If you’re strong, you can fly, you can reach the other side of the rainbow…
A Critical Look at Mega Man 7 Stages: Freeze Man
Jul 3, 2015 | Articles, Community Developments
Our introduction to the main stages is a smack in the face from Peterforth…
Worlds Unite Weekly Reviews, Part 5: Sonic Universe #77
Jun 26, 2015 | Articles, Community Developments, Reviews
Welcome to Act 2 of the Worlds Unite crossover.
A Critical Look at Mega Man 7 Stages: Intro
Jun 25, 2015 | Articles, Community Developments
New console, new artwork, new mechanics. Let’s see what the original series’ jump to the Super Nintendo Entertainment System brought to the table.
Worlds Unite Weekly Reviews: Mega Man: Worlds Unite Battles #1
Jun 22, 2015 | Articles, Community Developments, Reviews
One of the more surprising announcements as Worlds Unite began was that two additional issues outside of the main series of twelve would be produced, with the promise that these “Battle books” would showcase exciting fight sequences that the main issues couldn’t stop to depict. The first of those issues has finally arrived, and it’s time to see whether the excitement inside warrants its own issue.
Worlds Unite Weekly Reviews, Part 4: Mega Man #50
Jun 19, 2015 | Articles, Community Developments, Reviews
Now with more blue than ever!
A Critical Look at Mega Man Stages: When Not to Shoot, Man
Jun 18, 2015 | Articles, Community Developments
In Mega Man, and most games of its time, jump and shoot is the solution to every problem. If it moves, shoot it. If it doesn’t, shoot it anyway. If it’s still there, shoot it some more.
Is there a time not to shoot?
Worlds Unite Weekly Reviews, Part 3: Sonic the Hedgehog #273
Jun 12, 2015 | Articles, Community Developments, Reviews
Upside-down and topsy-turvy; the Freedom Fighters take on the Blue Bomber while Robot Masters gang up on the Blue Blur.
A Critical Look at Mega Man Stages: Shield Attacker
Jun 11, 2015 | Articles, Community Developments
This week, I’ll return to discussing ideas found throughout the Nintendo Entertainment System games, this time covering Shield Attacker.
Worlds Unite Weekly Reviews, Part 2: Sonic Boom #8
Jun 5, 2015 | Articles, Community Developments
Mr. Bad’s got it good, but this ain’t his neighborhood he’s taking over… no, no.
A Critical Look at Mega Man: Dr. Wily’s Revenge Stages: Overview
Jun 4, 2015 | Articles, Community Developments
The initial jump to the Game Boy was a rocky one, showing a mixed bag of good ideas and sloppy handling of the new format.
Worlds Unite Weekly Reviews, Part 1: Sonic Universe #76
May 29, 2015 | Articles, Community Developments
The story begins, but who’s gonna win?
A Critical Look at Mega Man: Dr. Wily’s Revenge Stages: Dr. Wily Stage 2, Part 2
May 28, 2015 | Articles, Community Developments
Having fought through Sniper Joes, Big Eyes, two vanishing platform areas, and a variety of basic enemies, we left Mega Man at the beginning of a nasty Cutting Wheel segment.