Tag: Mighty No. 9

Mighty No. 9: The Movie?

Mighty No. 9: The Movie?

It’s not a surprise if a hit video game proves popular enough to spawn a motion picture deal, but before the game is even made? That would be some uncharted territory indeed.

It’s not a surprise if a hit video game proves popular enough to spawn a motion picture deal, but before the game is even made? That would be some uncharted territory indeed.

Behold: The First Glimpse of Mighty No. 9 Screens

Behold: The First Glimpse of Mighty No. 9 Screens

As you might have heard, Mighty No. 9 producer Nick Yu recently popped up on the super-secretive forums for the game to share with everyone a few new screens of the extremely early in-development game’s progress. We’re probably talking pre-White City level early here, for those who can remember that from Mega Man X (and if you don’t… maybe we can talk about it sometime).

As you might have heard, Mighty No. 9 producer Nick Yu recently popped up on the super-secretive forums for the game to share with everyone a few new screens of the extremely early in-development game’s progress. We’re probably talking pre-White City level early here, for those who can remember that from Mega Man X (and if you don’t… maybe we can talk about it sometime).

Mighty No. 9 Hits Pushmo

Mighty No. 9 Hits Pushmo

Fans of Mega Man have been a pretty creative bunch over the years, bringing the Blue Bomber and other series characters to various games that feature player-generated content. Now as Mighty No. 9 takes shape, its titular character is starting to venture where the other blue robot once tread

Fans of Mega Man have been a pretty creative bunch over the years, bringing the Blue Bomber and other series characters to various games that feature player-generated content. Now as Mighty No. 9 takes shape, its titular character is starting to venture where the other blue robot once tread

Mighty No. 9 Fans Have Called Out and Said ‘F Yeah’

Mighty No. 9 Fans Have Called Out and Said ‘F Yeah’

Ten days ago, Comcept gave those who backed the Mighty No. 9 Kickstarter a chance to vote for the design they would like to see used to represent Call, Beck’s female counterpart in the upcoming title. The fans have spoken, and Comcept has now revealed the winner.

Ten days ago, Comcept gave those who backed the Mighty No. 9 Kickstarter a chance to vote for the design they would like to see used to represent Call, Beck’s female counterpart in the upcoming title. The fans have spoken, and Comcept has now revealed the winner.

The Mighty No. 9 Official Site Kicks Off!

The Mighty No. 9 Official Site Kicks Off!

Oh happy day, it's here at last. The official Mighty No. 9 site has launched! Of course if you're a Becker, you should have already received the news and instructions on how to register to the site, as well as your official Mighty Number! Which number are you?

Oh happy day, it's here at last. The official Mighty No. 9 site has launched! Of course if you're a Becker, you should have already received the news and instructions on how to register to the site, as well as your official Mighty Number! Which number are you?

Your Questions, Answered by Inafune!

Your Questions, Answered by Inafune!

Recently, we brought forth a request from Get Me Off The Moon’s Rashed for everyone to submit their questions for Keiji Inafune to answer during an interview at IGN’s convention in Bahrain over the weekend. Ask you did, and answer he did!


Recently, we brought forth a request from Get Me Off The Moon’s Rashed for everyone to submit their questions for Keiji Inafune to answer during an interview at IGN’s convention in Bahrain over the weekend. Ask you did, and answer he did!


Wanted: Your Questions for Inafune

Wanted: Your Questions for Inafune

Wow, it feels like only yesterday that we were last asking for your questions for Keiji Inafune (the results of which, if you missed them, are right here). But now it’s that time again, though it’s admittedly not for our own interview.

Wow, it feels like only yesterday that we were last asking for your questions for Keiji Inafune (the results of which, if you missed them, are right here). But now it’s that time again, though it’s admittedly not for our own interview.

Mighty No. 9 Getting a Collaboration with… Yaiba?

Mighty No. 9 Getting a Collaboration with… Yaiba?

Mighty No. 9  is still
only just funded, and yet it’s already looking to join forces with other
titles. In an interview with Keiji Inafune, he casually mentions his desire to create some kind of collaboration between Mighty No. 9  and another title Comcept is working on, Yaiba: Ninja Gaiden Z .

Mighty No. 9  is still
only just funded, and yet it’s already looking to join forces with other
titles. In an interview with Keiji Inafune, he casually mentions his desire to create some kind of collaboration between Mighty No. 9  and another title Comcept is working on, Yaiba: Ninja Gaiden Z .

Relive the Last Hours of the Mighty No. 9 Kickstarter

Relive the Last Hours of the Mighty No. 9 Kickstarter

The last few hours of Mighty No. 9 ‘s Kickstarter went out when
a bang. It also went out with a live stream, with the folks at Comcept,
Inti Creates, 8-4, Ltd. and more. If you missed the stream, however,
you can now catch the archive here. Or if you didn’t miss it, just relive it all again!

The last few hours of Mighty No. 9 ‘s Kickstarter went out when
a bang. It also went out with a live stream, with the folks at Comcept,
Inti Creates, 8-4, Ltd. and more. If you missed the stream, however,
you can now catch the archive here. Or if you didn’t miss it, just relive it all again!

A Conversation with Keiji Inafune

A Conversation with Keiji Inafune

Recently, the Mighty No. 9 Kickstarter page posted an interview with Keiji Inafune and 2 Player Productions
covering topics related to the campaign and the game in general. This
interview took place a month before the Kickstarter went live, so it
will be interesting to see what his thoughts were before seeing the fan
reactions.

For those of you
who do not have time to watch the video, we have transcribed the
interview below. However, we do encourage you to watch the original
video. It’s much more interesting when you see the expression on
Inafune’s face, and the tone of his voice. It really gives you a
different experience that text alone can’t supply.

Recently, the Mighty No. 9 Kickstarter page posted an interview with Keiji Inafune and 2 Player Productions
covering topics related to the campaign and the game in general. This
interview took place a month before the Kickstarter went live, so it
will be interesting to see what his thoughts were before seeing the fan
reactions.

For those of you
who do not have time to watch the video, we have transcribed the
interview below. However, we do encourage you to watch the original
video. It’s much more interesting when you see the expression on
Inafune’s face, and the tone of his voice. It really gives you a
different experience that text alone can’t supply.

Mighty No. 9-Bit?

Mighty No. 9-Bit?

Okay, so 9-Bit isn’t really a thing… yet. Truth be told, we aren’t really sure what Comcept had in mind when they announced
the stretch goal for an optional “retro-style chiptune soundtrack” and
accompanying effects, whether it be 8-bit, 16-bit, or something else,
but it looks like we’ll get to find out!

 

Okay, so 9-Bit isn’t really a thing… yet. Truth be told, we aren’t really sure what Comcept had in mind when they announced
the stretch goal for an optional “retro-style chiptune soundtrack” and
accompanying effects, whether it be 8-bit, 16-bit, or something else,
but it looks like we’ll get to find out!