Tag: Editorial

A Critical Look at Mega Man 6 Stages: Plant Man

A Critical Look at Mega Man 6 Stages: Plant Man

So here we are at the last game for the NES. This time, Wily puts on a fake beard and sunglasses to hold a robot tournament and steal the contestants, so our newest batch of Robot Masters is meant to be from various places around the world, leading to somewhat flashier designs than we’re used to.

So here we are at the last game for the NES. This time, Wily puts on a fake beard and sunglasses to hold a robot tournament and steal the contestants, so our newest batch of Robot Masters is meant to be from various places around the world, leading to somewhat flashier designs than we’re used to.

Looking Back: Mega Man: The Wily Wars

Looking Back: Mega Man: The Wily Wars

As part of our celebration of the Mega Man series hitting its 25th anniversary, we are featuring a look back at many of the games of the Classic series. For this entry, I’ll be looking at the somewhat obscure Mega Man: The Wily Wars, the “All-Stars” compilation game of the first three installments. Originally released only on the […]

As part of our celebration of the Mega Man series hitting its 25th anniversary, we are featuring a look back at many of the games of the Classic series. For this entry, I’ll be looking at the somewhat obscure Mega Man: The Wily Wars, the “All-Stars”...
Looking Back: Mega Man: The Wily Wars

A Critical Look at Mega Man 5 Stages: Proto Man 4

Proto Man 4 LanceHeartlocalhost/tmmn

Proto Man 4 This’ll be a short one, as this stage consists of a single gimmick. Shooting the lowest cracked walls causes the screen to shake while the stage falls down until the next lowest wall is at the bottom. It works out okay as a visual effect, but as a...
Looking Back: Mega Man: The Wily Wars

A Critical Look at Mega Man 5 Stages: Proto Man 3

Proto Man 3 Apache Joe is waiting for us as soon as we move forward, and the following Subeil’s placement is perfect for tripping up a player that might be hoping to slide past him. This is a fun area for experienced players to try to move through quickly, particularly since the last Joe will […]

Proto Man 3 Apache Joe is waiting for us as soon as we move forward, and the following Subeil’s placement is perfect for tripping up a player that might be hoping to slide past him. This is a fun area for experienced players to try to move through quickly,...
Looking Back: Mega Man: The Wily Wars

A Critical Look at Mega Man 5: Proto Man Stage 2

Proto Man 2 While the two Girees at the start aren’t really a threat, it’s worth pointing out that they start near the upper ladders, and the warping in animation takes just enough time for them to be in our way as we start. They’ll also hit us if we fall back down, which a […]

Proto Man 2 While the two Girees at the start aren’t really a threat, it’s worth pointing out that they start near the upper ladders, and the warping in animation takes just enough time for them to be in our way as we start. They’ll also hit us if we...
Looking Back: Mega Man: The Wily Wars

A Critical Look at Mega Man 5: Proto Man Stage 1

Proto Man 1 and Music LanceHeartlocalhost/tmmn

Proto Man 1 and Music This section combines Tondeall and Sumatran, with fantastic results. As soon as the player sees Tondeall they’re likely to keep shooting, triggering the following Sumtran. The next four Tondealls are placed well, with each having to be...
Looking Back: Mega Man: The Wily Wars

A Critical Look at Mega Man 5: Weapons & Items

Mega Buster and Charge Shot Before we get into special weapons, I need to talk about the standard ones a bit. Intentionally or not, enemies in this game get a small degree of invulnerability between shots. This can greatly reduce the effectiveness of the buster depending on how fast the player normally shoots, as large […]

Mega Buster and Charge Shot Before we get into special weapons, I need to talk about the standard ones a bit. Intentionally or not, enemies in this game get a small degree of invulnerability between shots. This can greatly reduce the effectiveness of the buster...
Looking Back: Mega Man: The Wily Wars

A Critical Look at Mega Man 5 Stages: The Robot Masters

Boss Music Another Mega Man, another round of boss fights. Stone Man LanceHeartlocalhost/tmmn

Boss Music Another Mega Man, another round of boss fights. Stone Man Stone Man jumps around the room. If he jumps high, he crumbles on the ground and can’t be damaged until he gets up again. Sometimes he’ll leave behind two swirling rocks, the max radius...