Tag: Devroom

Inafune and Mega Man’s Cancellations: Post Hoc Ergo Propter Hoc

Inafune and Mega Man’s Cancellations: Post Hoc Ergo Propter Hoc

Some of you may remember that about a month ago, a well-spoken gentleman by the name of Andrew Eisen addressed Nintendo of America and their seeming decision not to release any of the “Operation: Rainfall” games (Xenoblade Chronicles, The Last Story, and Pandora’s Tower for the Wii) by way of a YouTube video which asked […]

Some of you may remember that about a month ago, a well-spoken gentleman by the name of Andrew Eisen addressed Nintendo of America and their seeming decision not to release any of the “Operation: Rainfall” games (Xenoblade Chronicles, The Last Story, and...
Inafune and Mega Man’s Cancellations: Post Hoc Ergo Propter Hoc

Devroom Contents Saved for Your Consideration

The Japanese branch of the Mega Man Legends 3 Devroom is now closed for good, which is why I’m not bothering to even link to it now. If you didn’t go through and save anything, you pretty much lost your chance. Or so it would have seemed! However, a plucky Legends fan has archived the […]

The Japanese branch of the Mega Man Legends 3 Devroom is now closed for good, which is why I’m not bothering to even link to it now. If you didn’t go through and save anything, you pretty much lost your chance. Or so it would have seemed! However, a plucky...
Inafune and Mega Man’s Cancellations: Post Hoc Ergo Propter Hoc

Why Was Capcom Going to Charge for the Mega Man Legends 3 Prototype Version?

When the Mega Man Legends 3 Prototype Version was announced, we also learned that there had been plans to charge those who wished to download it from the Nintendo 3DS eShop 200 Yen, or about $2 USD. Though such a prospect fit in perfectly with prior statements from the company, many took it as little […]

When the Mega Man Legends 3 Prototype Version was announced, we also learned that there had been plans to charge those who wished to download it from the Nintendo 3DS eShop 200 Yen, or about $2 USD. Though such a prospect fit in perfectly with prior statements from...
Inafune and Mega Man’s Cancellations: Post Hoc Ergo Propter Hoc

Capcom Sends E-Mail to Mega Man Legends 3 Contributors for Mementos

Back when Mega Man Legends 3 was suddenly canceled, there was some talk about those who had contributed to the Devroom and had their submissions selected for inclusion in the game receiving special mementos of gratitude from the development staff for their efforts. And darn if I can’t seem to find where that was said, […]

Back when Mega Man Legends 3 was suddenly canceled, there was some talk about those who had contributed to the Devroom and had their submissions selected for inclusion in the game receiving special mementos of gratitude from the development staff for their efforts....
Inafune and Mega Man’s Cancellations: Post Hoc Ergo Propter Hoc

Capcom: “Mega Man is Still a Very Important Brand to Us”

During a recent video session of Ask Capcom, Senior Vice President Christian Svensson provided the following answer to one question that has been on many a Blue Bomber fan’s mind: “Is Mega Man dead?” “Oh, absolutely not,” he responded. “The frustrating thing for me is I have nothing I can hold up and say, ‘Oh, […]

During a recent video session of Ask Capcom, Senior Vice President Christian Svensson provided the following answer to one question that has been on many a Blue Bomber fan’s mind: “Is Mega Man dead?” “Oh, absolutely not,” he responded....
Inafune and Mega Man’s Cancellations: Post Hoc Ergo Propter Hoc

Auto Voices His Opinions on Capcom’s Handling of Mega Man Legends 3

Since the cancellation of Mega Man Legends 3 was announced, out friend Auto over at MMN affiliate E-Can Factory has made several posts in response to Capcom’s unpleasant actions and handling over the project as a whole. Following are some select posts from the past couple of weeks. Why You Get to Blame The Executives, […]

Since the cancellation of Mega Man Legends 3 was announced, out friend Auto over at MMN affiliate E-Can Factory has made several posts in response to Capcom’s unpleasant actions and handling over the project as a whole. Following are some select posts from the...
Inafune and Mega Man’s Cancellations: Post Hoc Ergo Propter Hoc

10,000+ Like 100,000 Strong for Bringing Back Mega Man Legends 3

I had planned to post this with some other similar efforts, but since people keep spamming the comments with it… The premise of the Facebook community “100,000 Strong for Bringing Back Mega Man Legends 3” is simple: get 100,000 fans to “Like” the page and show that they want Capcom to bring back Mega Man […]

I had planned to post this with some other similar efforts, but since people keep spamming the comments with it… The premise of the Facebook community “100,000 Strong for Bringing Back Mega Man Legends 3” is simple: get 100,000 fans to...
The Dream is Over

The Dream is Over

We tried. We failed. It’s over. Mega Man Legends 3 Project Liason “Gregaman” has posted what is the last update to the Devroom on Capcom Unity, bearing the bad news: “We’d like to thank you for your ongoing loyal support of Mega Man Legends 3. Today, however, we must regrettably announce the discontinuation of this […]

We tried. We failed. It’s over. Mega Man Legends 3 Project Liason “Gregaman” has posted what is the last update to the Devroom on Capcom Unity, bearing the bad news: “We’d like to thank you for your ongoing loyal support of Mega Man...
Inafune and Mega Man’s Cancellations: Post Hoc Ergo Propter Hoc

The Bright Bats Chose “Tinker” as Their Mascot

The results of the latest Mega Man Legends 3 Devroom event have been announced, and the winning concept for the Bright Bats’ mascot character goes to the little ferret Tinker by Devroom member Espiownage (Servbot #1061). Congratulations, Espiownage! Quite an accomplishment being picked from over 450 entries from Japan and the west. He seems like […]

The results of the latest Mega Man Legends 3 Devroom event have been announced, and the winning concept for the Bright Bats’ mascot character goes to the little ferret Tinker by Devroom member Espiownage (Servbot #1061). Congratulations, Espiownage! Quite an...
Inafune and Mega Man’s Cancellations: Post Hoc Ergo Propter Hoc

Mega Man Legends 3 Devroom is on a Roll

How’s that for a nice pun? This week Mega Man Legends 3 art director Yuji Ishihara takes us back to Roll’s redesign, giving us a little more in-depth information. Included is a bit of concept artwork of her emotional range, which includes imagery of her serving as a Spotter; something we don’t get to see […]

How’s that for a nice pun? This week Mega Man Legends 3 art director Yuji Ishihara takes us back to Roll’s redesign, giving us a little more in-depth information. Included is a bit of concept artwork of her emotional range, which includes imagery of her...
Inafune and Mega Man’s Cancellations: Post Hoc Ergo Propter Hoc

Kinako’s Reminder: Have Your Mascots Ready (for Thursday)!

The 107th edition of Kinako’s Daily Report has been posted with an important reminder for Devroom members: Every Monday, the web planners and Assistant Producer Shiozawa-san have a little sync-up meeting. Today, we mainly talked about how we’d select and present submissions for the Bright Bats Mascot Character Event, which closes this Thursday evening. That’s […]

The 107th edition of Kinako’s Daily Report has been posted with an important reminder for Devroom members: Every Monday, the web planners and Assistant Producer Shiozawa-san have a little sync-up meeting. Today, we mainly talked about how we’d select and...
Inafune and Mega Man’s Cancellations: Post Hoc Ergo Propter Hoc

Behold! Your final MegaMan design!

D wins! Today’s newest Devroom update has revealed the second round’s results. Design D came in first with an overwhelming amount of support in both Japan and worldwide, with 66% and 57% respectively.  With that out of the way, the dev team can finally complete MegaMan’s in-game design! You might notice a few slight, additional […]

D wins! Today’s newest Devroom update has revealed the second round’s results. Design D came in first with an overwhelming amount of support in both Japan and worldwide, with 66% and 57% respectively.  With that out of the way, the dev team can finally...