The initial jump to the Game Boy was a rocky one, showing a mixed bag of good ideas and sloppy handling of the new format.
The initial jump to the Game Boy was a rocky one, showing a mixed bag of good ideas and sloppy handling of the new format.
The initial jump to the Game Boy was a rocky one, showing a mixed bag of good ideas and sloppy handling of the new format.
by Glass Knuckle | Jun 4, 2015 | Articles, Community Developments
The initial jump to the Game Boy was a rocky one, showing a mixed bag of good ideas and sloppy handling of the new format.
Having fought through Sniper Joes, Big Eyes, two vanishing platform areas, and a variety of basic enemies, we left Mega Man at the beginning of a nasty Cutting Wheel segment.
by Glass Knuckle | May 28, 2015 | Articles, Community Developments
Having fought through Sniper Joes, Big Eyes, two vanishing platform areas, and a variety of basic enemies, we left Mega Man at the beginning of a nasty Cutting Wheel segment.
Welcome to Wily’s Space Fortress. Enjoy your stay.
by Glass Knuckle | May 21, 2015 | Articles, Community Developments
Welcome to Wily’s Space Fortress. Enjoy your stay.
We’ve reached the point where all normal bosses are available to fight, most of which are returning from Mega Man and Mega Man 2. Let’s see how they translated to the Game Boy.
by Glass Knuckle | May 14, 2015 | Articles, Community Developments
We’ve reached the point where all normal bosses are available to fight, most of which are returning from Mega Man and Mega Man 2. Let’s see how they translated to the Game Boy.
Carry on.
by Glass Knuckle | May 7, 2015 | Articles, Community Developments
Carry on.
While we don’t have our full inventory yet, we’ve reached the Wily stages, and that means it’s time to check out our weapons.
by Glass Knuckle | Apr 30, 2015 | Articles, Community Developments
While we don’t have our full inventory yet, we’ve reached the Wily stages, and that means it’s time to check out our weapons.
Sure, let’s stand here and shoot some Suzys.
by Glass Knuckle | Apr 23, 2015 | Articles, Community Developments
Sure, let’s stand here and shoot some Suzys.
Right away, we’re introduced to a new hazard.
by Glass Knuckle | Apr 16, 2015 | Articles, Community Developments
Right away, we’re introduced to a new hazard.
Stay frosty for this Throwback Thursday.
by LanceHeart | Apr 9, 2015 | Articles, Community Developments
Stay frosty for this Throwback Thursday.
With the NES series complete, it’s time to see how Mega Man‘s formula translated to the handheld with Mega Man: Dr. Wily’s Revenge.
by Glass Knuckle | Apr 2, 2015 | Articles, Community Developments
With the NES series complete, it’s time to see how Mega Man‘s formula translated to the handheld with Mega Man: Dr. Wily’s Revenge.
So, these guys. One of the most hated Mega Man enemies, and for good reason.
by Glass Knuckle | Mar 26, 2015 | Articles, Community Developments
So, these guys. One of the most hated Mega Man enemies, and for good reason.
As the damage sponge of Mega Man‘s roster, Big Eyes filled a memorable role in the first game. They’re tough to take down, tough to avoid, and will happily stomp new players into a corner when given the chance. Some variation of them appears in each game so far, and their use in the stages is worth reviewing in greater detail.
by Glass Knuckle | Mar 20, 2015 | Articles, Community Developments
As the damage sponge of Mega Man‘s roster, Big Eyes filled a memorable role in the first game. They’re tough to take down, tough to avoid, and will happily stomp new players into a corner when given the chance. Some variation of them appears in each game so far, and their use in the stages is worth reviewing in greater detail.
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