Tag: A Critical Look at

A Critical Look at Mega Man 5 Stages: Proto Man 3

A Critical Look at Mega Man 5 Stages: Proto Man 3

Proto Man 3 Apache Joe is waiting for us as soon as we move forward, and the following Subeil’s placement is perfect for tripping up a player that might be hoping to slide past him. This is a fun area for experienced players to try to move through quickly, particularly since the last Joe will […]

Proto Man 3 Apache Joe is waiting for us as soon as we move forward, and the following Subeil’s placement is perfect for tripping up a player that might be hoping to slide past him. This is a fun area for experienced players to try to move through quickly,...
A Critical Look at Mega Man 5: Proto Man Stage 2

A Critical Look at Mega Man 5: Proto Man Stage 2

Proto Man 2 While the two Girees at the start aren’t really a threat, it’s worth pointing out that they start near the upper ladders, and the warping in animation takes just enough time for them to be in our way as we start. They’ll also hit us if we fall back down, which a […]

Proto Man 2 While the two Girees at the start aren’t really a threat, it’s worth pointing out that they start near the upper ladders, and the warping in animation takes just enough time for them to be in our way as we start. They’ll also hit us if we...
A Critical Look at Mega Man 5: Proto Man Stage 1

A Critical Look at Mega Man 5: Proto Man Stage 1

Proto Man 1 and Music

Proto Man 1 and Music This section combines Tondeall and Sumatran, with fantastic results. As soon as the player sees Tondeall they’re likely to keep shooting, triggering the following Sumtran. The next four Tondealls are placed well, with each having to be...
A Critical Look at Mega Man 5: Weapons & Items

A Critical Look at Mega Man 5: Weapons & Items

Mega Buster and Charge Shot Before we get into special weapons, I need to talk about the standard ones a bit. Intentionally or not, enemies in this game get a small degree of invulnerability between shots. This can greatly reduce the effectiveness of the buster depending on how fast the player normally shoots, as large […]

Mega Buster and Charge Shot Before we get into special weapons, I need to talk about the standard ones a bit. Intentionally or not, enemies in this game get a small degree of invulnerability between shots. This can greatly reduce the effectiveness of the buster...
A Critical Look at Mega Man 5 Stages: The Robot Masters

A Critical Look at Mega Man 5 Stages: The Robot Masters

Boss Music Another Mega Man, another round of boss fights. Stone Man

Boss Music Another Mega Man, another round of boss fights. Stone Man Stone Man jumps around the room. If he jumps high, he crumbles on the ground and can’t be damaged until he gets up again. Sometimes he’ll leave behind two swirling rocks, the max radius...