Tag: A Critical Look at

A Critical Look at Mega Man 7 Stages: Dr. Wily Stage 4

A Critical Look at Mega Man 7 Stages: Dr. Wily Stage 4

No twists, no extra castles, no Dark Man/Doc Robot. The third stage leads directly into the teleporter room and Dr. Wily fight, and as anyone who’s played this before can tell you, it’s a doozy.

No twists, no extra castles, no Dark Man/Doc Robot. The third stage leads directly into the teleporter room and Dr. Wily fight, and as anyone who’s played this before can tell you, it’s a doozy.

A Critical Look at Mega Man 7 Stages: Is Wild Coil Good for ANYTHING?

A Critical Look at Mega Man 7 Stages: Is Wild Coil Good for ANYTHING?

A reader brought to my attention that Wild Coil is aimable when charged. I went through the other stages again to see if this added any value to the weapon, which only confirmed that Coil is aggressively useless.

A reader brought to my attention that Wild Coil is aimable when charged. I went through the other stages again to see if this added any value to the weapon, which only confirmed that Coil is aggressively useless.