Articles
A Critical Look at Mega Man 6 Stages: Plant Man
Oct 31, 2014 | Articles, Community Developments
So here we are at the last game for the NES. This time, Wily puts on a fake beard and sunglasses to hold a robot tournament and steal the contestants, so our newest batch of Robot Masters is meant to be from various places around the world, leading to somewhat flashier designs than we’re used to.
A Critical Look at Mega Man 5 Stages: Overview
Oct 24, 2014 | Articles, Community Developments
Mega Man 5 is in roughly the same position as 4 was to 3…
Get Equipped Analysis: Fire Storm
Oct 22, 2014 | Articles, Community Developments, User Submitted Content
Next up is the one true flame-a-justice, the Fire Storm!
A Critical Look at Mega Man 5 Stages: Dr. Wily Stages 3 and 4
Oct 18, 2014 | Articles, Community Developments
So here we are once again in the final stretch…
A Critical Look at Mega Man 5 Stages: Dr. Wily Stage 2
Oct 10, 2014 | Articles, Community Developments
Now then, where were we?
Mega Myths: Mega Man Zero, Part 1
Aug 1, 2014 | Articles, Community Developments, User Submitted Content
p>Mega Man is rich in cultural history, but much of that richness can be overlooked when we’re dash-jumping over spikes-o-death and focusing on delivering that fatal charged shot.
Weakness Wisdom – A Look Into Mega Man 2’s Weakness Chain
Jul 27, 2014 | Articles, Community Developments, User Submitted Content
It’s time we move on to one of the super beloved game of the Classic series: Mega Man 2!
The Blue Ink Reviews: Mega Man #39 – No Civilians in War
Jul 23, 2014 | Articles, Community Developments, Reviews
This issue has a lot going on…I mean, a lot.
Get Equipped Analysis: Hyper Bomb
Jul 21, 2014 | Articles, Community Developments, User Submitted Content
Time to get hyped for Hyper Bomb!
The Blue Ink Reviews: Mega Man #38 – The Boss in the Time Capsule
Jun 25, 2014 | Articles, Community Developments, Reviews
In the last Blue Ink, I made a couple of major predictions about Mega Man’s fate, Xander Payne’s fate, other things of that nature. Allow me a small moment before we dive in to gloat a little.
The Blue Ink Reviews: Mega Man #37 – Timely Heroics
May 28, 2014 | Articles, Community Developments, Reviews
Some days you’re the ball, some days you’re the bat. When you’re a Mega Man, it’s more the second most of the time, but there are still days when even the best super fighting robot or B-Class Maverick Hunter ends up with something on their plate they didn’t expect to deal with.
The Blue Ink Reviews: Mega Man #36 – No Turning Back
May 9, 2014 | Articles, Community Developments, Reviews
After Mega Man and friends searched the Lanfront Ruins for evidence of Dr. Wily’s innocence, what’s next for the mad genius?
Get Equipped Analysis: Rolling Cutter
Apr 28, 2014 | Articles, Community Developments, User Submitted Content
Time to rock and roll with Rolling Cutter!
The Blue Ink Reviews: Mega Man #35 – Abnormal Robotic Psychology
Apr 22, 2014 | Articles, Community Developments, Reviews
My, my. This was quite a fun little issue to read. Not so much about explosions this time, we’re diving into the madness of the mechanical mind, because it seems everyone in this issue has something to see a shrink about.
Get Equipped Analysis: Ice Slasher
Apr 19, 2014 | Articles, Community Developments, User Submitted Content
Time to look at one “cool” weapon within the arsenal from Mega Man 1, the Ice Slasher!
Weakness Wisdom – A Look Into Mega Man/Powered Up’s Weakness Chain
Mar 30, 2014 | Articles, Community Developments, User Submitted Content
This time on Weakness Wisdom, we’ll be looking into both the original and the Powered Up variants of the weaknesses of the first Mega Man game.
The Blue Ink Reviews: Mega Man #34 – The Ruins of the New World
Mar 19, 2014 | Articles, Community Developments, Reviews
It’s one of those double feature days, folks! A taste of the Blue Bomber, and then a hint of the madness that would follow in the century after.
Get Equipped Analysis: Thunder Beam
Feb 23, 2014 | Articles, Community Developments, User Submitted Content
One of the most unique and fun things about the Mega Man series is the Variable Weapons System that lets Mega Man inherit weapons from his defeated opponents. In this series, we’re going to take a look at just how useful each weapon is, how strong it is when compared to the Mega Buster, where it’s best used, and more!
Weakness Wisdom – A Look into Mega Man 3’s Weakness Chain
Feb 14, 2014 | Articles, Community Developments, User Submitted Content
When it comes to the logic of weakness chains, one game that seemed to baffle even the most hardcore Mega Man fans was Mega Man 3. From ninjas being weak to spinning tops to the zodiac destroying needles, the logic behind the weakness chains of the third entry in the series was quite bewildering for many.
Editorial: Why the Classic/X Crossover is a Good Idea
Feb 9, 2014 | Articles, Community Developments, User Submitted Content
For many fans, the Mega Man Classic/Mega Man X crossover now made official by Archie’s solicitations may seem like the blending of oil and water; the simple Classic is happy and bright, the darker X is melancholic and meditative. Any attempt to combine them would meddle with series canon and trivialize the mystery of the infamous Classic-X series link.
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