Articles
A Critical Look at Mega Man: Dr. Wily’s Revenge Stages: Weapons
Apr 30, 2015 | Articles, Community Developments
While we don’t have our full inventory yet, we’ve reached the Wily stages, and that means it’s time to check out our weapons.
The Blue Ink Reviews Mega Man #48 – Yes, Virginia, There is a Mr. X…
Apr 27, 2015 | Articles, Community Developments, Reviews
For those of us who were looking for an epic fight against Gamma, this issue definitely delivered.
A Critical Look at Mega Man: Dr. Wily’s Revenge Stages: Fire Man
Apr 23, 2015 | Articles, Community Developments
Sure, let’s stand here and shoot some Suzys.
Editorial: Could Project X Zone 2 Be In for Some Special Guest Stars?
Apr 21, 2015 | Articles, Community Developments
One thought on how some of the biggest names from each company could be incorporated. It wouldn’t be the first time.
A Critical Look at Mega Man: Dr. Wily’s Revenge Stages: Elec Man
Apr 16, 2015 | Articles, Community Developments
Right away, we’re introduced to a new hazard.
Mega Myths: Mega Man Zero, Part 5
Apr 15, 2015 | Articles, Community Developments, User Submitted Content
We’ve retired the Mutos Reploids and toppled the highest ranking Guardians of Neo Arcadia. Now it’s time to take on the leader of Neo Arcadia’s iron-fisted regime, Copy X himself—and to study those who fight against him, including one shiny red warrior.
A Critical Look at Mega Man: Dr. Wily’s Revenge Stages: Ice Man
Apr 9, 2015 | Articles, Community Developments
Stay frosty for this Throwback Thursday.
Rockman Xover is Over… Like, Really Over Now
Apr 4, 2015 | Articles, Mega Man
The time has finally come.
A Critical Look at Mega Man: Dr. Wily’s Revenge Stages: Cut Man
Apr 2, 2015 | Articles, Community Developments
With the NES series complete, it’s time to see how Mega Man‘s formula translated to the handheld with Mega Man: Dr. Wily’s Revenge.
Wherein Power Corrupts
Apr 2, 2015 | Articles, Community Developments
Hey, remember last year when we posted that April Fool’s Day joke about a Mighty No. 9 animated series? We all had a good laugh over that one, didn’t we?
The Blue Ink Reviews Mega Man #47 – Castle of Decapitations
Mar 27, 2015 | Articles, Community Developments
It’s one of those days for Mega Man. Your home’s been torn to pieces, your former arch-nemesis-turned-good-guy has revealed that he’s still a jerk, your brother tried to kill you over reasons, and… oh yes, nearly forgot: You’ve got a big hulking yellow thing you barely killed once breathing down your neck in the darkness. Just one of those days.
A Critical Look at Mega Man Stages: These Enemies are the Pits
Mar 26, 2015 | Articles, Community Developments
So, these guys. One of the most hated Mega Man enemies, and for good reason.
A Critical Look at Mega Man Stages: The Big Guys
Mar 20, 2015 | Articles, Community Developments
As the damage sponge of Mega Man‘s roster, Big Eyes filled a memorable role in the first game. They’re tough to take down, tough to avoid, and will happily stomp new players into a corner when given the chance. Some variation of them appears in each game so far, and their use in the stages is worth reviewing in greater detail.
A Critical Look at Mega Man Stages: Ladders
Mar 13, 2015 | Articles, Community Developments
With the Nintendo Entertainment System series complete, I’d like to spend a few posts exploring some of the objects and designs as they were used throughout the games, and see what can be learned from them. For today, let’s have a look at ladders.
The Blue Ink Editorials: Lands of Confusion
Mar 9, 2015 | Articles, Community Developments
When I first heard that Archie was planning a followup to the Worlds Collide arc which would be entitled Worlds Unite, my first thought was, “Oh, goody. Another way for them to up their subscriptions for a short period of time.“ Admittedly, this was a particularly cynical thought on a particularly cynical day, but the more I think about it… the more I feel like my first snap judgment was the right one.
A Critical Look at Mega Man 6 Stages: Overview
Mar 5, 2015 | Articles, Community Developments
Mega Man 6 is an odd one.
A Critical Look at Mega Man 6 Stages: Dr. Wily Stages 3 and 4
Feb 27, 2015 | Articles, Community Developments
Before we reach the teleporter room, this game has one more awesome stage segment to throw at us.
The Blue Ink Reviews Mega Man #46 – Clash of the Titans
Feb 24, 2015 | Articles, Community Developments
25 issues or so after we got our first look at the robot that Blues was, we finally get the showdown that’s been building up for the entire time.
Mega Myths: Mega Man Zero, Part 4
Feb 20, 2015 | Articles, Community Developments, User Submitted Content
p>The Four Guardians. The Big Four. Zero’s bundle of rivals.
A Critical Look at Mega Man 6 Stages: Dr. Wily Stage 2
Feb 19, 2015 | Articles, Community Developments
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Or, "Nobody ever forgets their first (unicorn)."