Articles
The Blue Ink Reviews Mega Man #53
Sep 29, 2015 | Articles, Community Developments, Reviews
Hey, everybody. Welcome back to The Blue Ink, done by yours truly, Erico. Didja miss me?
A Critical Look at Mega Man 7 Stages: The Last Four Robot Masters
Sep 24, 2015 | Articles, Community Developments
Second verse, same as the first; those guys were tough, are these guys even worse?
A Critical Look at Mega Man 7 Stages: Shade Man
Sep 17, 2015 | Articles, Community Developments
Dr. Wily is throwing shade on the whole ‘Mega Man’ problem.
A Critical Look at Mega Man 7 Stages: Spring Man
Sep 10, 2015 | Articles, Community Developments
Rolls down stairs, tumbles in pairs…
A Critical Look at Mega Man 7 Stages: Turbo Man
Sep 3, 2015 | Articles, Community Developments
Shift into Turbo!
Worlds Unite Weekly Reviews: Afterword
Aug 31, 2015 | Articles, Community Developments, Reviews
The context of this review is somewhat unusual…
A Critical Look at Mega Man 7 Stages: Slash Man
Aug 27, 2015 | Articles, Community Developments
Having completed the Robot Museum, we now have a new set of Robot Masters available, along with the old stages in case we want to go back to find something or collect bolts.
Worlds Unite Weekly Reviews, Part 12: Mega Man #52
Aug 21, 2015 | Articles, Community Developments, Reviews
The end is here.
A Critical Look at Mega Man 7 Stages: Rush, Big Eddie, and the Robot Museum
Aug 20, 2015 | Articles, Community Developments
Wrapping up our exploration of Mega Man’s tools and various items brings us to Rush Search.
Worlds Unite Weekly Reviews, Part 11: Sonic the Hedgehog #275
Aug 14, 2015 | Articles, Community Developments, Reviews
Let’s get ready to rumble!
A Critical Look at Mega Man 7 Stages: The First Four Weapons
Aug 13, 2015 | Articles, Community Developments
Having gained access to four of the weapons, we can now review the arsenal we’ll be bringing to the second half, and check out a few stage objects and areas we would have missed without them.
A Critical Look at Mega Man 7 Stages: The First Four Robot Masters
Aug 6, 2015 | Articles, Community Developments
Completing the first four stages opens up the second segment of the game. Since we’re certain to have fought each of these bosses at this point, we can now check out the weapons we’ve collected so far and what we can do with them. But first, the bosses.
Worlds Unite Weekly Reviews, Part 10: Sonic Boom #10
Aug 3, 2015 | Articles, Community Developments, Reviews
It’s all right, take a chance, ’cause there is no circumstance that you can’t handle… when you use your mind.
A Critical Look at Mega Man 7 Stages: Junk Man
Jul 30, 2015 | Articles, Community Developments
Bring out your Famicoms! All your dead Famicoms! It’s 16-bit time now!
Worlds Unite Weekly Reviews, Part 9: Sonic Universe #78
Jul 29, 2015 | Articles, Community Developments, Reviews
Rock, Paper, Hedgehog.
Worlds Unite Weekly Reviews: Sonic: Worlds Unite Battles #1
Jul 20, 2015 | Articles, Community Developments, Reviews
Sonic vs. The Deadly Three, Sticks vs. Roll, Knuckles vs. Break Man, cats and dogs living together — mass hysteria!
Worlds Unite Weekly Reviews, Part 8: Mega Man #51
Jul 17, 2015 | Articles, Community Developments, Reviews
When we last left our heroes, they were debating the merits of resting versus immediately making an assault on Sigma…
A Critical Look at Mega Man 7 Stages: Burst Man
Jul 16, 2015 | Articles, Community Developments
Sorry to burst your bubble…
Worlds Unite Weekly Reviews, Part 7: Sonic the Hedgehog #274
Jul 10, 2015 | Articles, Community Developments, Reviews
Rock’em ‘n sock’em.
A Critical Look at Mega Man 7 Stages: Cloud Man
Jul 10, 2015 | Articles, Community Developments
The first things we’ll notice here are the foreground elements that Mega Man can move behind, drawing an immediate comparison to Air Man.
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