Articles
Get Equipped Analysis: Super Arm
Oct 14, 2016 | Articles, Community Developments, User Submitted Content
Guts (Man)! Do you have it!?
Mega Man: Facts & Figures – Sentinel MegaMan.EXE Review
Oct 7, 2016 | Articles, Reviews
It’s $10 an inch, but is it worth it?
A Critical Look at Mega Man Stages: Volt Man
Aug 11, 2016 | Articles, Community Developments
Volt Man’s looking pretty sure of himself for a guy with no on-hit invulnerability.
Kirby: Planet Robobot is Like Robot Ride Armor: The Game
Jun 24, 2016 | Articles, Mega Man-Esque, Reviews
Maybe not quite Mega Man-esque, but how about Robot Ride Armor-esque?
Mega Myths: Mega Man Zero 2 – Panter Flauclaws
Jun 23, 2016 | Articles, Community Developments, User Submitted Content
Sometimes Mega Myths lead you to really weird places.
Mega Myths: Mega Man Zero 2 – Poler Kamrous
May 26, 2016 | Articles, Community Developments, User Submitted Content
Ice Bear serves Neo Arcadia.
Mega Myths: Mega Man Zero 2 – Hyleg Ourobockle
May 19, 2016 | Articles, Community Developments, User Submitted Content
p>At long last, we’re back with “Mega Myths”! (Again!)
A Critical Look at Mega Man Stages: Going to the Dogs
May 12, 2016 | Articles, Community Developments
Glass Knuckle is back!
“Why Does Mega Man Shoot Lemons?” And Other Odd Google Inquiries
Feb 5, 2016 | Articles, Community Developments, Featured
Sometimes the only thing stranger than the answer is the question.
The Blue Ink Reviews Mega Man #55: Last One Out, Get the Light
Dec 23, 2015 | Articles, Community Developments, Reviews
As they say, all things come to an end.
From Capcom Unity: Mega Man Zero 4 Recollections
Dec 21, 2015 | Articles, Community Developments
After Mega Man Zero 3 had come out, the Zero series was really starting to feel like business as usual.
Mega Myths: Mega Man Zero 2 – Mega Scorpia
Nov 30, 2015 | Articles, Community Developments, User Submitted Content
We return at long last!
A Critical Look at Mega Man 7 Stages: Overview
Nov 12, 2015 | Articles, Community Developments
The end (for now).
A Critical Look at Mega Man 7 Stages: Dr. Wily Stage 4
Nov 5, 2015 | Articles, Community Developments
No twists, no extra castles, no Dark Man/Doc Robot. The third stage leads directly into the teleporter room and Dr. Wily fight, and as anyone who’s played this before can tell you, it’s a doozy.
A Critical Look at Mega Man 7 Stages: Dr. Wily Stage 3
Oct 29, 2015 | Articles, Community Developments
We’ve got two options, and both of them hurt.
The Blue Ink Reviews Mega Man #54: Self-Chosen Identity
Oct 26, 2015 | Articles, Community Developments, Reviews
Some days, I feel like some of the great rock ballads were dedicated to the coming of Blues, in whichever form or name he operates under.
A Critical Look at Mega Man 7 Stages: Dr. Wily Stage 2
Oct 22, 2015 | Articles, Community Developments
Time to drop the Bass.
A Critical Look at Mega Man 7 Stages: Dr. Wily Stage 1
Oct 15, 2015 | Articles, Community Developments
Wily’s Castle begins with a straightforward run through projectiles and fast enemies.
A Critical Look at Mega Man 7 Stages: Is Wild Coil Good for ANYTHING?
Oct 8, 2015 | Articles, Community Developments
A reader brought to my attention that Wild Coil is aimable when charged. I went through the other stages again to see if this added any value to the weapon, which only confirmed that Coil is aggressively useless.
A Critical Look at Mega Man 7 Stages: The Last Four Weapons
Oct 1, 2015 | Articles, Community Developments
And then some.
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Or, "Nobody ever forgets their first (unicorn)."