Articles
A Critical Look at Mega Man 4 Stages: Dive Man
Jan 27, 2013 | Articles, Community Developments, Featured
Dive Man's Stage and Music Lots of new enemies here! Garyoby is the buzzsaw thing at the bottom, and it moves faster when you land near it like every other enemy of its type. Metall Swim comes with an adorable snorkel and flippers. He'll fire after moving upward, and...
Looking Back: Mega Man II
Jan 21, 2013 | Articles
As part of our celebration of the Mega Man series hitting its 25th anniversary, we are featuring a look back at many of the games of the Mega Man series. This time, I’m looking at the black sheep of the Game Boy sub-series, Mega Man II. Unlike all the other Game Boy...
A Critical Look at Mega Man 4 Stages: Drill Man
Jan 20, 2013 | Articles, Community Developments
Drill Man's Stage and Music The first section is filled with Taketentos and Metalls, with a Jumbig breaking it up in the middle. This is a good pairing, as Taketento appears close enough to the Mets to make it difficult to avoid and shoot them without also alerting...
Looking Back: Mega Man: Dr. Wily’s Revenge
Jan 15, 2013 | Articles
As part of our celebration of the Mega Man series hitting its 25th anniversary, we are featuring a look back at many of the games of the Mega Man series. This time, I’m examining the first installment of the Game Boy sub-series, Mega Man: Dr. Wily's Revenge, a short...
A Critical Look at Mega Man 4 Stages: Skull Man
Jan 13, 2013 | Articles, Community Developments
Skull Man's Stage and Music This right here is Super Ball Machine Jr. It fires large balls that bounce from the walls, increasing in speed with each bounce. Unfortunately that feature doesn't come into play much, as walking forward while shooting is enough to handle...
A Critical Look at Mega Man 4 Stages: Dust Man
Jan 6, 2013 | Articles, Community Developments
Dust Man's Stage and Music Here we've got three new enemies. Shield Attacker moves back and forth, and can only be hit from behind. Metall EX jumps now instead of walking after he fires, and Up'N'Down pops out of the holes in the floor, then drifts down slowly. They...
A Critical Look at Mega Man 4 Stages: Toad Man
Dec 30, 2012 | Articles, Community Developments
Title Music Stage Select Music So here we are at Mega Man 4. It's got a nice intro showing us the story thus far, another round of silly Robot Masters to fight, and a new mysterious villain. Nowadays, this one is often considered the turning point of the series'...
A Critical Look at Mega Man 2 vs. Mega Man 3
Dec 23, 2012 | Articles, Community Developments
Mega Man 2 and Mega Man 3 are often considered the best of the series, with 2 as perhaps the more popular choice. So, before we move on, I'd like to compare these games overall. My gut reaction has always been to say that Mega Man 3 is the easier of the two, but...
Looking Back on 25 Years of Mega Man: Lucas M. Thomas
Dec 21, 2012 | Articles, Community Developments, Featured
Next up on this merry-go-round of fun we're having for the 25th anniversary of Mega Man is Lucas M. Thomas, who you may recognize from IGN's family of Nintendo-based sub-sites. Furthermore, he's just announced Nintendo Force magazine, a spiritual successor to Nintendo...
Street Fighter X Mega Man: Initial Impressions
Dec 18, 2012 | Articles, Community Developments
After a not-terribly long play session at my remote location, I have completed SFXMM and now have some quick thoughts to share. First off, this is worth your time. The stigma attached to most PC-based fan games is one of low quality, and while SFXMM has some...
The 25 Most Memorable Mega Man Moments – TMMN Ver.
Dec 17, 2012 | Articles, Featured
Happy 25th anniversary, everyone! To celebrate, we've collaborated with Tony Ponce of Destructoid to come up with 25 of the most memorable Mega Man video game moments we could think of-- that's one moment for every year of the Blue Bomber's history, and a task big...
A Critical Look at Mega Man 3 Stages: Dr. Wily Stages 4 & 5
Dec 16, 2012 | Articles, Community Developments
Wily Stage 4 Meet Junk Golem. Junk Golem drops into the screen when Mega Man gets close, then starts hurling blocks of trash at high speed directly at him. These can be dodged by sliding or jumping, but they also explode, and the pieces can trap us against the wall if...
Looking Back: Mega Man 10
Dec 14, 2012 | Articles
As part of our celebration of the Mega Man series hitting its 25th anniversary, we are featuring a look back at many of the games of the Classic series. For this entry, I’ll be looking Mega Man 10, a great game that came after a really great game. It is hard to define...
Looking Back: Mega Man 9
Dec 10, 2012 | Articles
As part of our celebration of the Mega Man series hitting its 25th anniversary, we are featuring a look back at many of the games of the Classic series. For this entry, I’ll be looking Mega Man 9, the best 1988 game released in 2008. Once upon a time there was a site...
A Critical Look at Mega Man 3 Stages: Dr. Wily Stage 3
Dec 9, 2012 | Articles, Featured
Dr. Wily Stage 3 and Music Click to enlarge A neat little detail about the beginning of this stage is that the New Shotman here fires his upward shots in time with the music for the first three cycles. Though harmless at first, his positioning here is nice as it gives...
Looking Back: Mega Man 8
Dec 7, 2012 | Articles
As part of our celebration of the Mega Man series hitting its 25th anniversary, we are featuring a look back at many of the games of the Classic series. For this entry, I’ll be looking Mega Man 8, (in)famous for succumbing to the late-90s illness of oddly placed and...
Looking Back: Mega Man 7
Dec 3, 2012 | Articles
As part of our celebration of the Mega Man series hitting its 25th anniversary, we are featuring a look back at many of the games of the Classic series. For this entry, I’ll be looking Mega Man 7, famous for being the first original series game to go beyond 8-bits and...
A Critical Look at Mega Man 3 Stages: Dr. Wily Stage 2
Dec 2, 2012 | Articles, Community Developments, Featured
Wily Stage 2 Here we see a return of the floating platforms from the second visit to Shadow Man's stage, except this time they act only as a minor annoyance on the way to a few more items. There's a split in the path with one way leading to an extra life, but unlike...
Looking Back: Mega Man 6
Nov 30, 2012 | Articles
As part of our celebration of the Mega Man series hitting its 25th anniversary, we are featuring a look back at many of the games of the Classic series. For this entry, I’ll be looking Mega Man 6, a game that marked the end of the NES era with some of the best...
Looking Back: Mega Man 5
Nov 26, 2012 | Articles
As part of our celebration of the Mega Man series hitting its 25th anniversary, we are featuring a look back at many of the games of the Classic series. For this entry, I’ll be looking Mega Man 5, a game that makes up for its lack of innovation with "Nintendo Hard"...
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