TMMN Staff
Get Me Off The Moon Neo Devroom Event: Airship Design Contest
Apr 4, 2014 | Community Developments, Contests
It’s been a little while since we last posted about a Neo Devroom Event from 100,000 Strong for Mega Man Legends 3 in this space, but the folks there have come up with a fun and fascinating idea for a new contest in the spirit of those once held by Capcom for the ill-fated project: Airships!
Exclusive: Ruby-Spears Developing Mighty No. 9 Animated Series (Update)
Apr 1, 2014 | Mega Man-Esque, Mighty No- 9, MN9
It’s incredible to think of what a juggernaut Mighty No. 9 has become since Keiji Inafune first announced his Kickstarter to get fan-supported funding for his latest video game concept. With the game still in early development and no plans for a release until sometime in 2015, we’ve already seen talk of a live-action production being thrown around, and now a familiar face is ready to bring the adventures of Beck and Call to the small screen.
“Mega May” and a Vote To Decide the Next eShop Release
Apr 1, 2014 | Mega Man
Over two and a half years ago, Capcom re-released Mega Man: Dr. Wily’s Revenge, the first Mega Man game for the original Game Boy, on Nintendo’s 3DS eShop Virtual Console. For North American gamers, the wait for the rest of the Game Boy and Game Boy Color installments is near its end.
Comicosity Interviews Archie, Previews Mega Man #35
Apr 1, 2014 | Mega Man
Writer Ian Flynn and editor Paul Kaminski are back, ready to further hype you up for the Mega Man X back-up features and upcoming crossover, “Dawn of X,” now appearing in the pages of Archie’s Mega Man comic book.
Weakness Wisdom – A Look Into Mega Man/Powered Up’s Weakness Chain
Mar 30, 2014 | Articles, Community Developments, User Submitted Content
This time on Weakness Wisdom, we’ll be looking into both the original and the Powered Up variants of the weaknesses of the first Mega Man game.
Sneak Peek at Mega Man #37 Pages & #38 Covers: Dawn of X
Mar 26, 2014 | Mega Man
The beginning of Archie’s “Dawn of X” crossover storyline is nearly upon us, and as expected, bits of the have begun to trickle out, including the regular and variant covers, solicitation, and even some line art from inside the issue!
Mighty No. 9 Video from the Game Developers Conference
Mar 20, 2014 | Mega Man-Esque, Mighty No- 9, MN9
>About a month ago, we got a look at Keiji Inafune giving the αROM of Mighty No. 9 a test drive to see how things were progressing. Now, at the 2014 Game Developers Conference, a new video featuring that same ROM has been released with some other fun bits included.<
The Blue Ink Reviews: Mega Man #34 – The Ruins of the New World
Mar 19, 2014 | Articles, Community Developments, Reviews
It’s one of those double feature days, folks! A taste of the Blue Bomber, and then a hint of the madness that would follow in the century after.
Get Your Weapons Ready: Mega Man (NES)
Mar 17, 2014 | Community Developments, Contests, User Submitted Content
Originally I had planned on doing a series of articles discussing, rating and ranting about each batch of weapons we get to play with in the Mega Man Classic series (and maybe X as well). Then Redmage1987 started his own series discussing individual weapons, and it was awesome.
What Happens to Mega Man During Peace Time?
Mar 14, 2014 | Community Developments
Ever wonder what would happen to Mega Man and Roll if there were no more threats of Dr. Wily and the Robot Masters taking over the world (besides the entire X series and on, we mean)?
Another Look at Mega Man Zero from Bandai’s S.H. Figurarts Line
Mar 9, 2014 | Mega Man
Development on the S.H. Figurarts (formerly D-Arts) figure of Zero from the Mega Man Zero/Rockman Zero series marches on.
Further Details on Azure Striker Gunvolt Revealed
Mar 7, 2014 | Mega Man-Esque
Following the initial announcement trailer earlier, further details on Inti Creates’ upcoming Nintendo 3DS eShop game Azure Striker Gunvolt have been revealed, thanks to Destructoid.
Azure Striker Gunvolt Announced by Keiji Inafune and Inti Creates
Mar 7, 2014 | Mega Man-Esque
Hot on the heels of a Mighty No. 9 presentation at the Bitsummit conference, Keiji Inafune announced Azure Striker Gunvolt, a 2D action game which bares more than a passing resemblance to Mega Man Zero and Mega Man ZX!
Comic Book Resources Previews Mega Man #34 (Update #2)
Mar 5, 2014 | Mega Man
Hitting comic book shops today is the 34th issue of Archie’s Mega Man comic, which sees our blue hero return to the Lanfront Ruins with some friends while the remnants of Dr. Wily’s forces remain on the hunt for their elusive traitor.
Archie Goes Hollywood with ‘After the Credits’ Month
Feb 28, 2014 | Mega Man
When Archie Comics released their solicitation for the upcoming Mega Man #36, they included a mysterious line noting that we should “be sure to pick up both regular and variant editions to read both SHOCKING ‘post-credits’ alternate endings.” But what does that mean? Now, thanks to a new article at Comics Alliance, we have the details.
Get Equipped Analysis: Thunder Beam
Feb 23, 2014 | Articles, Community Developments, User Submitted Content
One of the most unique and fun things about the Mega Man series is the Variable Weapons System that lets Mega Man inherit weapons from his defeated opponents. In this series, we’re going to take a look at just how useful each weapon is, how strong it is when compared to the Mega Buster, where it’s best used, and more!
Villain Variant Cover and Teaser Info for Mega Man #37
Feb 16, 2014 | Mega Man
We previously heard a little about the upcoming 37th issue of Archie’s Mega Man comic, along with an image of a cover depicting both Mega Man and X in action together. Naturally, this led to some speculation as to the nature of the upcoming crossover. Some new info has emerged to help better paint the picture of what’s to come… along with a pretty slick cover that also looks like it’s been painted, too!
Weakness Wisdom – A Look into Mega Man 3’s Weakness Chain
Feb 14, 2014 | Articles, Community Developments, User Submitted Content
When it comes to the logic of weakness chains, one game that seemed to baffle even the most hardcore Mega Man fans was Mega Man 3. From ninjas being weak to spinning tops to the zodiac destroying needles, the logic behind the weakness chains of the third entry in the series was quite bewildering for many.
Rockman Gigamix Anime Opening
Feb 11, 2014 | Mega Man
Sadly, there’s no such thing as a Rockman Gigamix anime. However, the man and artist himself, Hitoshi Ariga gives us a glimpse into what one could possibly look like.
Editorial: Why the Classic/X Crossover is a Good Idea
Feb 9, 2014 | Articles, Community Developments, User Submitted Content
For many fans, the Mega Man Classic/Mega Man X crossover now made official by Archie’s solicitations may seem like the blending of oil and water; the simple Classic is happy and bright, the darker X is melancholic and meditative. Any attempt to combine them would meddle with series canon and trivialize the mystery of the infamous Classic-X series link.
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