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Looking Back: Mega Man & Bass

Looking Back: Mega Man & Bass

p>As part of our celebration of the Mega Man series hitting its 25th anniversary, we are featuring a look back at many of the games of the Classic series. For this entry, I’ll be looking Mega Man & Bass, a game that was the chronological last game in the classic series until the end of the hiatus with 2008’s Mega Man 9. Beyond featuring Bass as a playable character, MM&B has a number of innovations and features some of the most difficult levels in the series.  

Exclusive Twitter Interview with Makoto Tomozawa

Exclusive Twitter Interview with Makoto Tomozawa

One of our readers,
OKeijiDragon, conducted an interview with composer Makoto Tomozawa via
Twitter last year.  The interview was posted on Dash Republic (now
defunct), and later his Tumblr account. The interview wasn’t getting
much attention, so he was kind enough to send it to us. You can check
out some highlights from the now re-edited and expanded interview after the cut.

 

Mighty No. 9 Getting a Collaboration with… Yaiba?

Mighty No. 9 Getting a Collaboration with… Yaiba?

Mighty No. 9  is still
only just funded, and yet it’s already looking to join forces with other
titles. In an interview with Keiji Inafune, he casually mentions his desire to create some kind of collaboration between Mighty No. 9  and another title Comcept is working on, Yaiba: Ninja Gaiden Z .

MM25: Mega Man Rocks Track List and Samples

MM25: Mega Man Rocks Track List and Samples

Capcom Unity has released the track list for their second upcoming Mega Man  anniversary album: “MM25: Mega Man Rocks.” This album features songs old and new by  Mega Man  and gaming tribute bands. What’s more, you can have a listen to some samples, too.

Storm Eagle Gets His McGroove On

Storm Eagle Gets His McGroove On

Smooth McGroove is a name who has been making the internet rounds with
his combination of prolific facial hair, dancing black cats, and above
all else, his a cappella versions of some of the most memorable tracks
in video gaming. This time, he sets his sights on one of the more iconic
tracks from Mega Man X, the soaring Storm Eagle stage theme.

Interview with Mega Man Unlimited’s Philippe Poulin (Part 2/2)

Interview with Mega Man Unlimited’s Philippe Poulin (Part 2/2)

After five years of work, Philippe Poulin (aka MegaPhilX) and his team have released “Mega Man Unlimited” to overwhelmingly positive reviews and ever-increasing popularity. Phil was recently able to sit down with The Mega Man Network and answered a plethora of questions. If you haven’t already, enjoy the first part of this interview and read on for even more questions about game design, discarded concepts and the awesome final bosses in “Mega Man Unlimited”.

Preview Pages for Mega Man #30

Preview Pages for Mega Man #30

As excited as we all are about Archie’s announcement of a series of Mega Man X back-up stories in the Mega Man comic book, there is still the matter at hand of the current storyline, “Blackout: The Curse of Ra Moon”
to deal with. Fortunately, we don’t need to wait long to see how Mega
Man and his allies get out of their current jam, as new preview pages
are now available!

A Conversation with Keiji Inafune

A Conversation with Keiji Inafune

Recently, the Mighty No. 9 Kickstarter page posted an interview with Keiji Inafune and 2 Player Productions
covering topics related to the campaign and the game in general. This
interview took place a month before the Kickstarter went live, so it
will be interesting to see what his thoughts were before seeing the fan
reactions.

For those of you
who do not have time to watch the video, we have transcribed the
interview below. However, we do encourage you to watch the original
video. It’s much more interesting when you see the expression on
Inafune’s face, and the tone of his voice. It really gives you a
different experience that text alone can’t supply.