Stay frosty for this Throwback Thursday.
Stay frosty for this Throwback Thursday.
Stay frosty for this Throwback Thursday.
by TMMN Staff | Apr 9, 2015 | Articles, Community Developments
Stay frosty for this Throwback Thursday.
With the NES series complete, it’s time to see how Mega Man‘s formula translated to the handheld with Mega Man: Dr. Wily’s Revenge.
by Glass Knuckle | Apr 2, 2015 | Articles, Community Developments
With the NES series complete, it’s time to see how Mega Man‘s formula translated to the handheld with Mega Man: Dr. Wily’s Revenge.
So, these guys. One of the most hated Mega Man enemies, and for good reason.
by Glass Knuckle | Mar 26, 2015 | Articles, Community Developments
So, these guys. One of the most hated Mega Man enemies, and for good reason.
As the damage sponge of Mega Man‘s roster, Big Eyes filled a memorable role in the first game. They’re tough to take down, tough to avoid, and will happily stomp new players into a corner when given the chance. Some variation of them appears in each game so far, and their use in the stages is worth reviewing in greater detail.
by Glass Knuckle | Mar 20, 2015 | Articles, Community Developments
As the damage sponge of Mega Man‘s roster, Big Eyes filled a memorable role in the first game. They’re tough to take down, tough to avoid, and will happily stomp new players into a corner when given the chance. Some variation of them appears in each game so far, and their use in the stages is worth reviewing in greater detail.
With the Nintendo Entertainment System series complete, I’d like to spend a few posts exploring some of the objects and designs as they were used throughout the games, and see what can be learned from them. For today, let’s have a look at ladders.
by Glass Knuckle | Mar 13, 2015 | Articles, Community Developments
With the Nintendo Entertainment System series complete, I’d like to spend a few posts exploring some of the objects and designs as they were used throughout the games, and see what can be learned from them. For today, let’s have a look at ladders.
Mega Man 6 is an odd one.
by Glass Knuckle | Mar 5, 2015 | Articles, Community Developments
Mega Man 6 is an odd one.
Before we reach the teleporter room, this game has one more awesome stage segment to throw at us.
by Glass Knuckle | Feb 27, 2015 | Articles, Community Developments
Before we reach the teleporter room, this game has one more awesome stage segment to throw at us.
Curlinger is back!
by Glass Knuckle | Feb 19, 2015 | Articles, Community Developments
Curlinger is back!
Mr. X’s ruse has been revealed, and we’re now on to Dr. Wily’s castle… again.
by Glass Knuckle | Feb 12, 2015 | Articles, Community Developments
Mr. X’s ruse has been revealed, and we’re now on to Dr. Wily’s castle… again.
Not a lot going on yet, but the opportunity to skip part of a room with weapon use is nice…
by Glass Knuckle | Feb 5, 2015 | Articles, Community Developments
Not a lot going on yet, but the opportunity to skip part of a room with weapon use is nice…
An extra life, two breakable blocks, and two Gabyoalls: Simple objects with a great configuration.
by Glass Knuckle | Jan 29, 2015 | Articles, Community Developments
An extra life, two breakable blocks, and two Gabyoalls: Simple objects with a great configuration.
Here’s a rare situation…
by Glass Knuckle | Jan 22, 2015 | Articles, Community Developments
Here’s a rare situation…
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Which titles were the belles of this ball?
Or, "Nobody ever forgets their first (unicorn)."