Time to get hyped for Hyper Bomb!
Time to get hyped for Hyper Bomb!
Time to get hyped for Hyper Bomb!
by TMMN Staff | Jul 21, 2014 | Articles, Community Developments, User Submitted Content
Time to get hyped for Hyper Bomb!
In 1994, Mega Man 6 was released in North America, and it featured the only two official Robot Masters to have original designs by North Americans. 20 years later, we catch up with one of those designers to ask about his unique experience.
by LBD "Nytetrayn" | Jun 16, 2014 | Community Developments, Mega Man, User Submitted Content
In 1994, Mega Man 6 was released in North America, and it featured the only two official Robot Masters to have original designs by North Americans. 20 years later, we catch up with one of those designers to ask about his unique experience.
Time to rock and roll with Rolling Cutter!
by TMMN Staff | Apr 28, 2014 | Articles, Community Developments, User Submitted Content
Time to rock and roll with Rolling Cutter!
Time to look at one “cool” weapon within the arsenal from Mega Man 1, the Ice Slasher!
by TMMN Staff | Apr 19, 2014 | Articles, Community Developments, User Submitted Content
Time to look at one “cool” weapon within the arsenal from Mega Man 1, the Ice Slasher!
Nintendo has just concluded their Super Smash Bros. Direct video, and as you can probably guess from our posting about it here, there was indeed new information about Mega Man’s part in the game to behold!
by TMMN Staff | Apr 8, 2014 | Mega Man
Nintendo has just concluded their Super Smash Bros. Direct video, and as you can probably guess from our posting about it here, there was indeed new information about Mega Man’s part in the game to behold!
This time on Weakness Wisdom, we’ll be looking into both the original and the Powered Up variants of the weaknesses of the first Mega Man game.
by TMMN Staff | Mar 30, 2014 | Articles, Community Developments, User Submitted Content
This time on Weakness Wisdom, we’ll be looking into both the original and the Powered Up variants of the weaknesses of the first Mega Man game.
Originally I had planned on doing a series of articles discussing, rating and ranting about each batch of weapons we get to play with in the Mega Man Classic series (and maybe X as well). Then Redmage1987 started his own series discussing individual weapons, and it was awesome.
by TMMN Staff | Mar 17, 2014 | Community Developments, Contests, User Submitted Content
Originally I had planned on doing a series of articles discussing, rating and ranting about each batch of weapons we get to play with in the Mega Man Classic series (and maybe X as well). Then Redmage1987 started his own series discussing individual weapons, and it was awesome.
One of the most unique and fun things about the Mega Man series is the Variable Weapons System that lets Mega Man inherit weapons from his defeated opponents. In this series, we’re going to take a look at just how useful each weapon is, how strong it is when compared to the Mega Buster, where it’s best used, and more!
by TMMN Staff | Feb 23, 2014 | Articles, Community Developments, User Submitted Content
One of the most unique and fun things about the Mega Man series is the Variable Weapons System that lets Mega Man inherit weapons from his defeated opponents. In this series, we’re going to take a look at just how useful each weapon is, how strong it is when compared to the Mega Buster, where it’s best used, and more!
When it comes to the logic of weakness chains, one game that seemed to baffle even the most hardcore Mega Man fans was Mega Man 3. From ninjas being weak to spinning tops to the zodiac destroying needles, the logic behind the weakness chains of the third entry in the series was quite bewildering for many.
by TMMN Staff | Feb 14, 2014 | Articles, Community Developments, User Submitted Content
When it comes to the logic of weakness chains, one game that seemed to baffle even the most hardcore Mega Man fans was Mega Man 3. From ninjas being weak to spinning tops to the zodiac destroying needles, the logic behind the weakness chains of the third entry in the series was quite bewildering for many.
“What happens when the robot masters become robot retirees?” asks Esquirebob Animations, and we find out in this animated short as Cut Man has to deal with an overbearing neighbor who just can’t take a hint. Be warned, though, as it contains– as Capcom Unity puts it– some “racy innuendo.” TMMN Staff
by TMMN Staff | Jul 10, 2013 | Community Developments
“What happens when the robot masters become robot retirees?” asks Esquirebob Animations, and we find out in this animated short as Cut Man has to deal with an overbearing neighbor who just can’t take a hint. Be warned, though, as it contains–...Boss Music Another Mega Man, another round of boss fights. Stone Man TMMN Staff
by TMMN Staff | Jun 30, 2013 | Articles
Boss Music Another Mega Man, another round of boss fights. Stone Man Stone Man jumps around the room. If he jumps high, he crumbles on the ground and can’t be damaged until he gets up again. Sometimes he’ll leave behind two swirling rocks, the max radius...http://www.youtube.com/watch?v=JRWryTQDK4o Are you tired of the Harlem Shake yet? If so, it turns out you’re not the only one. Watch as Dr. Wily discovers it in the 16th of the fad’s 15 minutes of fame; suffice to say, everyone else around is over it. Thanks for the tip, GeminiSparkSP! TMMN Staff
by TMMN Staff | Mar 24, 2013 | Community Developments
http://www.youtube.com/watch?v=JRWryTQDK4o Are you tired of the Harlem Shake yet? If so, it turns out you’re not the only one. Watch as Dr. Wily discovers it in the 16th of the fad’s 15 minutes of fame; suffice to say, everyone else around is over it....Support Us on Patreon
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