Tag: Mega Man

Editorial: What Made Mega Man Classic Fun?

Editorial: What Made Mega Man Classic Fun?

When Mega Man’s creator, Keiji Inafune, spoke recently at the Game Developer’s Conference, he discussed the need for Japanese video game companies to reinvent the brands that brought them so much success in previous years. While we still do not know what the future will bring, it makes sense at this time to reflect on […]

When Mega Man’s creator, Keiji Inafune, spoke recently at the Game Developer’s Conference, he discussed the need for Japanese video game companies to reinvent the brands that brought them so much success in previous years. While we still do not know what...
Editorial: What Made Mega Man Classic Fun?

Mega Man Puts the Joy Back Into ‘Joystick’

We accidentally wound up sitting on this story for a bit, and to Undamned, we apologize for that. Nonetheless, “b15sdm” had a Frank West joystick he was trying to sell at the Shouryken.com forums. When that didn’t take, he changed it to the “more universal” theme of Mega Man to increase its odds. And according […]

We accidentally wound up sitting on this story for a bit, and to Undamned, we apologize for that. Nonetheless, “b15sdm” had a Frank West joystick he was trying to sell at the Shouryken.com forums. When that didn’t take, he changed it to the...
Editorial: What Made Mega Man Classic Fun?

GameCenter CX’s Rockman Episode Subbed

For those unfamiliar, GameCenter CX, aka Retro Game Master via its Kotaku stream, is a Japanese television television show in which the star, Shinya Arino, attempts to play through the challenging video games of yesteryear. Additionally, it was the inspiration for the Nintendo DS game Retro Game Challenge— a true gem, if you can find […]

For those unfamiliar, GameCenter CX, aka Retro Game Master via its Kotaku stream, is a Japanese television television show in which the star, Shinya Arino, attempts to play through the challenging video games of yesteryear. Additionally, it was the inspiration for the...
Editorial: What Made Mega Man Classic Fun?

IGN’s Preview of Mega Man #11

Though subscribers have begun receiving their copies, those with local comic book shops near them will be able to get their hands on the penultimate chapter of the Mega Man 2 adaptation, “The Return of Dr. Wily,” this Wednesday. In the meantime, you can scope out the five-page preview over at IGN, which finds our […]

Though subscribers have begun receiving their copies, those with local comic book shops near them will be able to get their hands on the penultimate chapter of the Mega Man 2 adaptation, “The Return of Dr. Wily,” this Wednesday. In the meantime, you can...
Editorial: What Made Mega Man Classic Fun?

“Zoku Fami Compi” to Trick Out Some Mega Man Tunes

Here’s a nice little treat you weren’t expecting. While not a new Mega Man album entirely, the game arrangement album “Zoku Fami Compi” (meaning Continued Famicom Compilation) is set to include some work from Mega Man and Mega Man 2. Go to games in the world of VG arrangements. As the name suggest, Zoku Fami […]

Here’s a nice little treat you weren’t expecting. While not a new Mega Man album entirely, the game arrangement album “Zoku Fami Compi” (meaning Continued Famicom Compilation) is set to include some work from Mega Man and Mega Man 2. Go to...
Editorial: What Made Mega Man Classic Fun?

A Critical Look at Mega Man Stages: Fire Man

After skirting the razor’s edge in Cut Man’s stage, we blaze forward to Fire Man’s stage (with its music). We start off going through a few corridors with Screwdrivers. There’s not much to these when they’re all level with you, but they at least make you walk over one of them. The next part is […]

After skirting the razor’s edge in Cut Man’s stage, we blaze forward to Fire Man’s stage (with its music). We start off going through a few corridors with Screwdrivers. There’s not much to these when they’re all level with you, but they...
Editorial: What Made Mega Man Classic Fun?

Keiji Inafune at GDC: Reinvent Old Brands or Be a Loser

Speaking at the Game Developers Conference, Mega Man creator Keiji Inafune discussed the current state of the Japanese game industry in a speech entitled “The Future of Japanese Games.” In it he hit on the decline of Japanese video gaming, a subject that got him in hot water a few years ago. He attacked the tendency […]

Speaking at the Game Developers Conference, Mega Man creator Keiji Inafune discussed the current state of the Japanese game industry in a speech entitled “The Future of Japanese Games.” In it he hit on the decline of Japanese video gaming, a subject that...
Editorial: What Made Mega Man Classic Fun?

Mega Man Dies at the End – Fifteen Years

Why does it seem like everyone wants Mega Man dead? Dr. Wily, fanfic authors… some would say Capcom… and now, these guys. That’s right, after about a month and a half wait, Mega Man Dies at the End has finally premiered on Machinima’s YouTube channel! …we just hadn’t gotten around to posting it, what with […]

Why does it seem like everyone wants Mega Man dead? Dr. Wily, fanfic authors… some would say Capcom… and now, these guys. That’s right, after about a month and a half wait, Mega Man Dies at the End has finally premiered on Machinima’s YouTube...
Editorial: What Made Mega Man Classic Fun?

A Few Notes on Street Fighter x Tekken: BBA Release, Endings and Possible 360 DLC?

Just a few items of note regarding Street Fighter x Tekken we wanted to get out there, for those of you interested in or considering purchasing the game. The first item of note is that while Cole, Toro, and Kuro will immediately be available to play upon release, the free downloadable content of Bad Box […]

Just a few items of note regarding Street Fighter x Tekken we wanted to get out there, for those of you interested in or considering purchasing the game. The first item of note is that while Cole, Toro, and Kuro will immediately be available to play upon release, the...
Editorial: What Made Mega Man Classic Fun?

Street Fighter X Tekken Review Roundup

Street Fighter x Tekken hits stores today in North America! The reviews are in, and it’s looking like Street Fighter x Tekken is poised to one of this year’s best fighting games. Famitsu reviewed the game last week, giving the PS3 version a 35/40 and the Xbox 360 version 34/40, but now we English-speakers can […]

Street Fighter x Tekken hits stores today in North America! The reviews are in, and it’s looking like Street Fighter x Tekken is poised to one of this year’s best fighting games. Famitsu reviewed the game last week, giving the PS3 version a 35/40 and the...
Editorial: What Made Mega Man Classic Fun?

A Critical Look at Mega Man Stages: Cut Man

After blasting through Bomb Man‘s stage, we now arrive at Cut Man’s stage (Music). Cut Man starts of with a few platforms and Helis. The stage is also filled with blocks that can be picked up with the Super Arm, strongly hinting at the boss’s weakness. The next section is defended by two Mambus, one […]

After blasting through Bomb Man’s stage, we now arrive at Cut Man’s stage (Music). Cut Man starts of with a few platforms and Helis. The stage is also filled with blocks that can be picked up with the Super Arm, strongly hinting at the boss’s...
Editorial: What Made Mega Man Classic Fun?

Yet More Mega Man Talk from SFxT’s Ono

Getting to be kind of a Street Fighter x Tekken weekend here on TMMN. We’ve been downing donuts and pizza the whole time, getting into the “Mega Man” spirit. Above’s a COIN-OP interview with Yoshinori Ono and Seth Killian. Around the 3:40 mark, Ono begins to talk about Pac-Man and Mega Man. This time, he […]

Getting to be kind of a Street Fighter x Tekken weekend here on TMMN. We’ve been downing donuts and pizza the whole time, getting into the “Mega Man” spirit. Above’s a COIN-OP interview with Yoshinori Ono and Seth Killian. Around the 3:40 mark,...