Tag: Mega Man Unlimited

New Update for Mega Man Unlimited Adds Omega Bosses

New Update for Mega Man Unlimited Adds Omega Bosses

It’s been a little while since we last talked about MegaPhilX’s fan game, “Mega Man Unlimited,” in this space. But that doesn’t mean there haven’t been new developments– far from it, in fact!

It’s been a little while since we last talked about MegaPhilX’s fan game, “Mega Man Unlimited,” in this space. But that doesn’t mean there haven’t been new developments– far from it, in fact!

Interview with Mega Man Unlimited’s Philippe Poulin (Part 2/2)

Interview with Mega Man Unlimited’s Philippe Poulin (Part 2/2)

After five years of work, Philippe Poulin (aka MegaPhilX) and his team have released “Mega Man Unlimited” to overwhelmingly positive reviews and ever-increasing popularity. Phil was recently able to sit down with The Mega Man Network and answered a plethora of questions. If you haven’t already, enjoy the first part of this interview and read on for even more questions about game design, discarded concepts and the awesome final bosses in “Mega Man Unlimited”.

After five years of work, Philippe Poulin (aka MegaPhilX) and his team have released “Mega Man Unlimited” to overwhelmingly positive reviews and ever-increasing popularity. Phil was recently able to sit down with The Mega Man Network and answered a plethora of questions. If you haven’t already, enjoy the first part of this interview and read on for even more questions about game design, discarded concepts and the awesome final bosses in “Mega Man Unlimited”.

Interview with Mega Man Unlimited’s Philippe Poulin (Part 1/2)

Interview with Mega Man Unlimited’s Philippe Poulin (Part 1/2)

After five years in development, the fan game “Mega Man Unlimited” was released last month and has become as critically successful as it is insanely difficult. Styled like Mega Man 9 and 10 in faux-NES trappings, “MMU” has taken the fandom by storm. Philippe Poulin, aka MegaPhilX, helmed the project by designing the levels, programming […]

After five years in development, the fan game “Mega Man Unlimited” was released last month and has become as critically successful as it is insanely difficult. Styled like Mega Man 9 and 10 in faux-NES trappings, “MMU” has taken the fandom by...
Interview with Mega Man Unlimited’s Philippe Poulin (Part 1/2)

Now Available: Mega Man Unlimited

As promised, today marks the day that MegaPhil X’s fan game, “Mega Man Unlimited,” is officially available for public consumption. You can download it here, or if you’re unsure enough about a free game to desire a professional critical opinion, Destructoid has a written a review to tell you whether or not the game is […]

As promised, today marks the day that MegaPhil X’s fan game, “Mega Man Unlimited,” is officially available for public consumption. You can download it here, or if you’re unsure enough about a free game to desire a professional critical opinion,...