After five years in development, the fan game “Mega Man Unlimited” was released last month and has become as critically successful as it is insanely difficult. Styled like Mega Man 9 and 10 in faux-NES trappings, “MMU” has taken the fandom by storm. Philippe Poulin, aka MegaPhilX, helmed the project by designing the levels, programming […]
After five years in development, the fan game “Mega Man Unlimited” was released last month and has become as critically successful as it is insanely difficult. Styled like Mega Man 9 and 10 in faux-NES trappings, “MMU” has taken the fandom by...