Tag: Mega Man Classic

Interview with Mega Man Unlimited’s Philippe Poulin (Part 1/2)

Interview with Mega Man Unlimited’s Philippe Poulin (Part 1/2)

After five years in development, the fan game “Mega Man Unlimited” was released last month and has become as critically successful as it is insanely difficult. Styled like Mega Man 9 and 10 in faux-NES trappings, “MMU” has taken the fandom by storm. Philippe Poulin, aka MegaPhilX, helmed the project by designing the levels, programming […]

After five years in development, the fan game “Mega Man Unlimited” was released last month and has become as critically successful as it is insanely difficult. Styled like Mega Man 9 and 10 in faux-NES trappings, “MMU” has taken the fandom by...
Interview with Mega Man Unlimited’s Philippe Poulin (Part 1/2)

Go to PAX’s Friday Night Concerts, Get Free Mega Man Stuff

This weekend at the Penny Arcade Expo, there will be a series of concerts starting at 8:30pm on Friday night featuring Bit Brigade, Mega Ran, and The Protomen. Better still, attending affords you the opportunity to get free Mega Man goodies from the fine folks at Capcom Unity. TMMN Staff

This weekend at the Penny Arcade Expo, there will be a series of concerts starting at 8:30pm on Friday night featuring Bit Brigade, Mega Ran, and The Protomen. Better still, attending affords you the opportunity to get free Mega Man goodies from the fine folks at...
Interview with Mega Man Unlimited’s Philippe Poulin (Part 1/2)

Learn the Story Behind One Contributor to Mega Man’s Soundtrack

Okay, this one is a bit more old and obscure in the realm of all things Mega Man, but after some light encouragement on Twitter, we’re going ahead and posting it. So please bear with us. A little while back, we– by way of Destructoid’s Tony Ponce– told you about one rather bizarre, officially-licensed item […]

Okay, this one is a bit more old and obscure in the realm of all things Mega Man, but after some light encouragement on Twitter, we’re going ahead and posting it. So please bear with us. A little while back, we– by way of Destructoid’s Tony...
Interview with Mega Man Unlimited’s Philippe Poulin (Part 1/2)

When Mega Man Meets Quake 3 Arena

Most of the fan games we see come through here tend to emulate the classics in some way, whether it’s through use of the 8- or 16-bit art style, 2D gameplay, or other elements. That’s why GeminiSparkSP thought there might be some interest in “Mega Man Arena”, a Quake 3 Arena mod which features Mega […]

Most of the fan games we see come through here tend to emulate the classics in some way, whether it’s through use of the 8- or 16-bit art style, 2D gameplay, or other elements. That’s why GeminiSparkSP thought there might be some interest in “Mega...
Interview with Mega Man Unlimited’s Philippe Poulin (Part 1/2)

Whistle a Tune Along with Your Own Proto Man Plush

Looks like GE Animation is continuing to roll out the Mega Man merchandise. Next up on their list: A plush. And not just any plush. It’s the lone robot himself, Proto Man! No word on price as of yet, but AAAnime’s site lists the release date as October. I’ll just be over here making grabby […]

Looks like GE Animation is continuing to roll out the Mega Man merchandise. Next up on their list: A plush. And not just any plush. It’s the lone robot himself, Proto Man! No word on price as of yet, but AAAnime’s site lists the release date as October....
Interview with Mega Man Unlimited’s Philippe Poulin (Part 1/2)

Looking Back: Mega Man: The Wily Wars

As part of our celebration of the Mega Man series hitting its 25th anniversary, we are featuring a look back at many of the games of the Classic series. For this entry, I’ll be looking at the somewhat obscure Mega Man: The Wily Wars, the “All-Stars” compilation game of the first three installments. Originally released only on the […]

As part of our celebration of the Mega Man series hitting its 25th anniversary, we are featuring a look back at many of the games of the Classic series. For this entry, I’ll be looking at the somewhat obscure Mega Man: The Wily Wars, the “All-Stars”...
Interview with Mega Man Unlimited’s Philippe Poulin (Part 1/2)

Mega Man YouTube Three-Pack

After a long, busy Otakon weekend, we’ve been doing some catching up on our YouTube subscriptions, and came across a few videos we thought might be of interest or worth a look for different reasons, and we’re slotting them all in here together for everyone’s convenience. Do note that some of these videos contain NSFW […]

After a long, busy Otakon weekend, we’ve been doing some catching up on our YouTube subscriptions, and came across a few videos we thought might be of interest or worth a look for different reasons, and we’re slotting them all in here together for...
Interview with Mega Man Unlimited’s Philippe Poulin (Part 1/2)

Bad and Good are Brothers in Arms in Mega Man #32

  By way of Destructoid, we now can take a look at the covers and solicitation for the upcoming #32 issue of Mega Man, which will conclude the “Blackout: The Curse of Ra Moon” story arch. With the chips down for humanity, Mega Man and Dr. Wily fight side by side to confront the terror […]

  By way of Destructoid, we now can take a look at the covers and solicitation for the upcoming #32 issue of Mega Man, which will conclude the “Blackout: The Curse of Ra Moon” story arch. With the chips down for humanity, Mega Man and Dr. Wily fight...
Interview with Mega Man Unlimited’s Philippe Poulin (Part 1/2)

Preview Pages for Mega Man #28: The Return

Now that all of that “Worlds Collide” stuff is over with, we can get back to brass tacks with where we left Mega Man and Break Man, who were last seen fighting in Mega City as Dr. Wily prepared his master plan with the assistance of one Ra Moon. “The Return: Prelude to Ra Moon” […]

Now that all of that “Worlds Collide” stuff is over with, we can get back to brass tacks with where we left Mega Man and Break Man, who were last seen fighting in Mega City as Dr. Wily prepared his master plan with the assistance of one Ra Moon. “The...
Interview with Mega Man Unlimited’s Philippe Poulin (Part 1/2)

A Critical Look at Mega Man 5 Stages: Proto Man 4

Proto Man 4 TMMN Staff

Proto Man 4 This’ll be a short one, as this stage consists of a single gimmick. Shooting the lowest cracked walls causes the screen to shake while the stage falls down until the next lowest wall is at the bottom. It works out okay as a visual effect, but as a...
Interview with Mega Man Unlimited’s Philippe Poulin (Part 1/2)

The Blue Ink Reviews Mega Man #28 – One Shall Stand…

“We live in a society exquisitely dependent on science and technology, in which hardly anyone knows anything about science and technology.” –Carl Sagan ——————- So, that happened. That whole “Worlds Collide” thing, that is, and sure enough, the Cosmic Reset that Mega Man used via “Chaos Control” dropped us right back where we left off… […]

“We live in a society exquisitely dependent on science and technology, in which hardly anyone knows anything about science and technology.” –Carl Sagan ——————- So, that happened. That whole “Worlds...