Twenty-five hours, 18 Mega Man games, and a few pretty nifty prizes ranging from paintings to plushies.
Twenty-five hours, 18 Mega Man games, and a few pretty nifty prizes ranging from paintings to plushies.
Twenty-five hours, 18 Mega Man games, and a few pretty nifty prizes ranging from paintings to plushies.
by TMMN Staff | Oct 29, 2013 | Community Developments
Twenty-five hours, 18 Mega Man games, and a few pretty nifty prizes ranging from paintings to plushies.
ScrewAttack has made a new addition to their Video Game Vault, featuring none other than Mega Man! But this isn’t the Mega Man you know and love– at least, one would hope you don’t know it, and one might even hope that you love it even less.
by TMMN Staff | Oct 23, 2013 | Community Developments
ScrewAttack has made a new addition to their Video Game Vault, featuring none other than Mega Man! But this isn’t the Mega Man you know and love– at least, one would hope you don’t know it, and one might even hope that you love it even less.
It was a Robot Master free-for-all when we left off in issue 29, and the fireworks continue right off page one. Mega Man would have a tough go of it if he were fighting by himself, but with Guts Man, Cut Man, and Bomb Man forming The Wreckers for support, he’s a little better off.
by TMMN Staff | Oct 21, 2013 | Mega Man, Reviews
It was a Robot Master free-for-all when we left off in issue 29, and the fireworks continue right off page one. Mega Man would have a tough go of it if he were fighting by himself, but with Guts Man, Cut Man, and Bomb Man forming The Wreckers for support, he’s a little better off.
Well, there are no two ways about it: We’ve fallen a bit behind since Johnny took on Mega Man 2, Mega Man 3, and Mega Man: The Wily Wars. As it so happens, he just finished up his month-long Mega Man marathon with the one-two punch of Mega Man 9 and Mega Man 10, so here’s everything he’s done since the last time we posted, in case you weren’t keeping up.
by TMMN Staff | Oct 16, 2013 | Community Developments
Well, there are no two ways about it: We’ve fallen a bit behind since Johnny took on Mega Man 2, Mega Man 3, and Mega Man: The Wily Wars. As it so happens, he just finished up his month-long Mega Man marathon with the one-two punch of Mega Man 9 and Mega Man 10, so here’s everything he’s done since the last time we posted, in case you weren’t keeping up.
If you, like us, missed out on the Archie Action Hour at the 2013 New York Comic-Con, then good news! Thanks to MegaRobertTV on YouTube, we can check out what we missed for ourselves!
by TMMN Staff | Oct 14, 2013 | Mega Man
If you, like us, missed out on the Archie Action Hour at the 2013 New York Comic-Con, then good news! Thanks to MegaRobertTV on YouTube, we can check out what we missed for ourselves!
p>As part of our celebration of the Mega Man series hitting its 25th anniversary, we are featuring a look back at many of the games of the Classic series. For this entry, I’ll be looking Mega Man & Bass, a game that was the chronological last game in the classic series until the end of the hiatus with 2008’s Mega Man 9. Beyond featuring Bass as a playable character, MM&B has a number of innovations and features some of the most difficult levels in the series.
by TMMN Staff | Oct 13, 2013 | Articles
p>As part of our celebration of the Mega Man series hitting its 25th anniversary, we are featuring a look back at many of the games of the Classic series. For this entry, I’ll be looking Mega Man & Bass, a game that was the chronological last game in the classic series until the end of the hiatus with 2008’s Mega Man 9. Beyond featuring Bass as a playable character, MM&B has a number of innovations and features some of the most difficult levels in the series.
One of our readers,
OKeijiDragon, conducted an interview with composer Makoto Tomozawa via
Twitter last year. The interview was posted on Dash Republic (now
defunct), and later his Tumblr account. The interview wasn’t getting
much attention, so he was kind enough to send it to us. You can check
out some highlights from the now re-edited and expanded interview after the cut.
by TMMN Staff | Oct 12, 2013 | Mega Man
One of our readers,
OKeijiDragon, conducted an interview with composer Makoto Tomozawa via
Twitter last year. The interview was posted on Dash Republic (now
defunct), and later his Tumblr account. The interview wasn’t getting
much attention, so he was kind enough to send it to us. You can check
out some highlights from the now re-edited and expanded interview after the cut.
The third in our line of Bandai D-Arts reviews (following Mega Man & Rush and Vile) is none other than the Blue Bomber’s robotic rival, Bass, who is accompanied by his faithful robotic support wolf, Treble.
by TMMN Staff | Oct 9, 2013 | Reviews
The third in our line of Bandai D-Arts reviews (following Mega Man & Rush and Vile) is none other than the Blue Bomber’s robotic rival, Bass, who is accompanied by his faithful robotic support wolf, Treble.
Smooth McGroove is a name who has been making the internet rounds with
his combination of prolific facial hair, dancing black cats, and above
all else, his a cappella versions of some of the most memorable tracks
in video gaming. This time, he sets his sights on one of the more iconic
tracks from Mega Man X, the soaring Storm Eagle stage theme.
by TMMN Staff | Oct 8, 2013 | Community Developments
Smooth McGroove is a name who has been making the internet rounds with
his combination of prolific facial hair, dancing black cats, and above
all else, his a cappella versions of some of the most memorable tracks
in video gaming. This time, he sets his sights on one of the more iconic
tracks from Mega Man X, the soaring Storm Eagle stage theme.
After five years of work, Philippe Poulin (aka MegaPhilX) and his team have released “Mega Man Unlimited” to overwhelmingly positive reviews and ever-increasing popularity. Phil was recently able to sit down with The Mega Man Network and answered a plethora of questions. If you haven’t already, enjoy the first part of this interview and read on for even more questions about game design, discarded concepts and the awesome final bosses in “Mega Man Unlimited”.
by TMMN Staff | Oct 6, 2013 | Community Developments
After five years of work, Philippe Poulin (aka MegaPhilX) and his team have released “Mega Man Unlimited” to overwhelmingly positive reviews and ever-increasing popularity. Phil was recently able to sit down with The Mega Man Network and answered a plethora of questions. If you haven’t already, enjoy the first part of this interview and read on for even more questions about game design, discarded concepts and the awesome final bosses in “Mega Man Unlimited”.
As excited as we all are about Archie’s announcement of a series of Mega Man X back-up stories in the Mega Man comic book, there is still the matter at hand of the current storyline, “Blackout: The Curse of Ra Moon”
to deal with. Fortunately, we don’t need to wait long to see how Mega
Man and his allies get out of their current jam, as new preview pages
are now available!
by TMMN Staff | Oct 5, 2013 | Mega Man
As excited as we all are about Archie’s announcement of a series of Mega Man X back-up stories in the Mega Man comic book, there is still the matter at hand of the current storyline, “Blackout: The Curse of Ra Moon”
to deal with. Fortunately, we don’t need to wait long to see how Mega
Man and his allies get out of their current jam, as new preview pages
are now available!
There has been one question on
nearly everyone’s lips from the moment Archie announced that they were
going to be making a comic book based on Mega Man: “When will we see Mega Man X?”
by TMMN Staff | Oct 3, 2013 | Mega Man
There has been one question on
nearly everyone’s lips from the moment Archie announced that they were
going to be making a comic book based on Mega Man: “When will we see Mega Man X?”
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