Tag: interview

Worlds Unite Prelude Preview and Interview (Update: Make That PreviewS, Plural)

Worlds Unite Prelude Preview and Interview (Update: Make That PreviewS, Plural)

We mentioned earlier that this Saturday, May 2nd will be Free Comic Book Day, and Archie Comics is taking part with a special “flip book” featuring some lead-in material to the upcoming Worlds Unite crossover event.

We mentioned earlier that this Saturday, May 2nd will be Free Comic Book Day, and Archie Comics is taking part with a special “flip book” featuring some lead-in material to the upcoming Worlds Unite crossover event.

The Rockman 9 Arrange Soundtrack Interview, Translated

The Rockman 9 Arrange Soundtrack Interview, Translated

It’s been a while since Mega Man 9 was released, but it’s never too late to learn new things about a fun game. Or, in this case, newly-translated old things, but who’s counting?

It’s been a while since Mega Man 9 was released, but it’s never too late to learn new things about a fun game. Or, in this case, newly-translated old things, but who’s counting?

The Mega Man Network Interviews Keiji Inafune

The Mega Man Network Interviews Keiji Inafune

For the second year in a row, The Mega Man Network has been fortunate enough to interview “the father of Mighty No. 9“, Keiji Inafune. Of course, he is also famous for, among other things, being the father to another famous blue robot. Read on to find out his inspiration and thoughts about the Mighty No. 9‘s Xel system, what he thinks of his fans, and more.

For the second year in a row, The Mega Man Network has been fortunate enough to interview “the father of Mighty No. 9“, Keiji Inafune. Of course, he is also famous for, among other things, being the father to another famous blue robot. Read on to find out his inspiration and thoughts about the Mighty No. 9‘s Xel system, what he thinks of his fans, and more.

Interview with Mega Man 2.5D’s Peter Sjöstrand (Part 2/2)

Interview with Mega Man 2.5D’s Peter Sjöstrand (Part 2/2)

>Mega Man fans have long been a creative bunch, and the dedicated fans behind “Mega Man 2.5D” are no different. The unofficial game is both gaining a growing fan base online and a seeing a new beta release tomorrow. Recently, The Mega Man Network was able to sit down with Peter Sjöstrand, the lead designer of the project, to discuss the background of the project and the new Beta 3.0 release. <

>Mega Man fans have long been a creative bunch, and the dedicated fans behind “Mega Man 2.5D” are no different. The unofficial game is both gaining a growing fan base online and a seeing a new beta release tomorrow. Recently, The Mega Man Network was able to sit down with Peter Sjöstrand, the lead designer of the project, to discuss the background of the project and the new Beta 3.0 release. <

Interview with Mega Man 2.5D’s Peter Sjöstrand (Part 1/2)

Interview with Mega Man 2.5D’s Peter Sjöstrand (Part 1/2)

>While most news these days revolves around Mega Man‘s spiritual successors, fans of the original Blue Bomber have been busy with “Mega Man 2.5D“, an unofficial labor of love that features not just Paper Mario-like perspective but a 2-player cooperative mode that we once only dreamed about. The Mega Man Network recently sat down with Peter Sjöstrand, the game designer of “Mega Man 2.5D”, to discuss the background of their project and features new with their upcoming Beta 3.0 release.<

>While most news these days revolves around Mega Man‘s spiritual successors, fans of the original Blue Bomber have been busy with “Mega Man 2.5D“, an unofficial labor of love that features not just Paper Mario-like perspective but a 2-player cooperative mode that we once only dreamed about. The Mega Man Network recently sat down with Peter Sjöstrand, the game designer of “Mega Man 2.5D”, to discuss the background of their project and features new with their upcoming Beta 3.0 release.<

New Mega Man #37 Cover with X, Plus Exclusive Destructoid Interview

New Mega Man #37 Cover with X, Plus Exclusive Destructoid Interview

Hot on the heels of this reveal, Destructoid has had the opportunity to sit down with Archie Comics writer Ian Flynn and editor Paul Kaminski to discuss their upcoming four-part crossover event, “Dawn of X”, which will kick off in the 37th issue of the ongoing Mega Man comic book series.

Hot on the heels of this reveal, Destructoid has had the opportunity to sit down with Archie Comics writer Ian Flynn and editor Paul Kaminski to discuss their upcoming four-part crossover event, “Dawn of X”, which will kick off in the 37th issue of the ongoing Mega Man comic book series.

Your Questions, Answered by Inafune!

Your Questions, Answered by Inafune!

Recently, we brought forth a request from Get Me Off The Moon’s Rashed for everyone to submit their questions for Keiji Inafune to answer during an interview at IGN’s convention in Bahrain over the weekend. Ask you did, and answer he did!


Recently, we brought forth a request from Get Me Off The Moon’s Rashed for everyone to submit their questions for Keiji Inafune to answer during an interview at IGN’s convention in Bahrain over the weekend. Ask you did, and answer he did!


Wanted: Your Questions for Inafune

Wanted: Your Questions for Inafune

Wow, it feels like only yesterday that we were last asking for your questions for Keiji Inafune (the results of which, if you missed them, are right here). But now it’s that time again, though it’s admittedly not for our own interview.

Wow, it feels like only yesterday that we were last asking for your questions for Keiji Inafune (the results of which, if you missed them, are right here). But now it’s that time again, though it’s admittedly not for our own interview.

Exclusive Twitter Interview with Makoto Tomozawa

Exclusive Twitter Interview with Makoto Tomozawa

One of our readers,
OKeijiDragon, conducted an interview with composer Makoto Tomozawa via
Twitter last year.  The interview was posted on Dash Republic (now
defunct), and later his Tumblr account. The interview wasn’t getting
much attention, so he was kind enough to send it to us. You can check
out some highlights from the now re-edited and expanded interview after the cut.

 

One of our readers,
OKeijiDragon, conducted an interview with composer Makoto Tomozawa via
Twitter last year.  The interview was posted on Dash Republic (now
defunct), and later his Tumblr account. The interview wasn’t getting
much attention, so he was kind enough to send it to us. You can check
out some highlights from the now re-edited and expanded interview after the cut.

 

Interview with Mega Man Unlimited’s Philippe Poulin (Part 1/2)

Interview with Mega Man Unlimited’s Philippe Poulin (Part 1/2)

After five years in development, the fan game “Mega Man Unlimited” was released last month and has become as critically successful as it is insanely difficult. Styled like Mega Man 9 and 10 in faux-NES trappings, “MMU” has taken the fandom by storm. Philippe Poulin, aka MegaPhilX, helmed the project by designing the levels, programming […]

After five years in development, the fan game “Mega Man Unlimited” was released last month and has become as critically successful as it is insanely difficult. Styled like Mega Man 9 and 10 in faux-NES trappings, “MMU” has taken the fandom by...
Interview with Mega Man Unlimited’s Philippe Poulin (Part 1/2)

Submit Your Questions for Keiji Inafune!

A few days ago, we reported that Keiji Inafune will be making an appearance at his own panel and signing event at the Penny Arcade Expo in Seattle later this month, and we have been invited to an interview with “The Father of Mega Man.” We will be joining Mark MacDonald of 8-4 Ltd., Tony Ponce […]

A few days ago, we reported that Keiji Inafune will be making an appearance at his own panel and signing event at the Penny Arcade Expo in Seattle later this month, and we have been invited to an interview with “The Father of Mega Man.” We will be joining...