Tag: fan project

Interview with Mega Man 2.5D’s Peter Sjöstrand (Part 2/2)

Interview with Mega Man 2.5D’s Peter Sjöstrand (Part 2/2)

>Mega Man fans have long been a creative bunch, and the dedicated fans behind “Mega Man 2.5D” are no different. The unofficial game is both gaining a growing fan base online and a seeing a new beta release tomorrow. Recently, The Mega Man Network was able to sit down with Peter Sjöstrand, the lead designer of the project, to discuss the background of the project and the new Beta 3.0 release. <

>Mega Man fans have long been a creative bunch, and the dedicated fans behind “Mega Man 2.5D” are no different. The unofficial game is both gaining a growing fan base online and a seeing a new beta release tomorrow. Recently, The Mega Man Network was able to sit down with Peter Sjöstrand, the lead designer of the project, to discuss the background of the project and the new Beta 3.0 release. <

Interview with Mega Man 2.5D’s Peter Sjöstrand (Part 1/2)

Interview with Mega Man 2.5D’s Peter Sjöstrand (Part 1/2)

>While most news these days revolves around Mega Man‘s spiritual successors, fans of the original Blue Bomber have been busy with “Mega Man 2.5D“, an unofficial labor of love that features not just Paper Mario-like perspective but a 2-player cooperative mode that we once only dreamed about. The Mega Man Network recently sat down with Peter Sjöstrand, the game designer of “Mega Man 2.5D”, to discuss the background of their project and features new with their upcoming Beta 3.0 release.<

>While most news these days revolves around Mega Man‘s spiritual successors, fans of the original Blue Bomber have been busy with “Mega Man 2.5D“, an unofficial labor of love that features not just Paper Mario-like perspective but a 2-player cooperative mode that we once only dreamed about. The Mega Man Network recently sat down with Peter Sjöstrand, the game designer of “Mega Man 2.5D”, to discuss the background of their project and features new with their upcoming Beta 3.0 release.<

Interview with Mega Man Unlimited’s Philippe Poulin (Part 1/2)

Interview with Mega Man Unlimited’s Philippe Poulin (Part 1/2)

After five years in development, the fan game “Mega Man Unlimited” was released last month and has become as critically successful as it is insanely difficult. Styled like Mega Man 9 and 10 in faux-NES trappings, “MMU” has taken the fandom by storm. Philippe Poulin, aka MegaPhilX, helmed the project by designing the levels, programming […]

After five years in development, the fan game “Mega Man Unlimited” was released last month and has become as critically successful as it is insanely difficult. Styled like Mega Man 9 and 10 in faux-NES trappings, “MMU” has taken the fandom by...