Flash Man’s Stage and music. LanceHeartlocalhost/tmmn
Flash Man’s Stage and music. This stage takes the split paths idea and cranks it to 11. The first two screens have nothing going on in them, but that’s actually a good move, since the entire level is slippery and it gives the player a chance to realize...Tag: Editorial
A Critical Look at Mega Man 2 Stages: Quick Man
Quick Man’s Stage and music. LanceHeartlocalhost/tmmn
by LanceHeart | Jun 3, 2012 | Articles, Community Developments, Featured
Quick Man’s Stage and music. I’ve been sitting here wondering what to say about the first screen, and it occurred to me that the life there wasn’t only a reward for having one of the items and a warning about the level’s difficulty, but...A Critical Look at Mega Man 2 Stages: Bubble Man
Bubble Man’s Stage and music LanceHeartlocalhost/tmmn
by LanceHeart | May 27, 2012 | Articles, Community Developments, Featured
Bubble Man’s Stage and music Our first threat here is Kerog, who immediately spits three baby robot frogs at us. These move only by jumping in high arcs, and Kerog itself does nothing except spit more out if you kill them all. The great thing about this setup is...A Critical Look at Mega Man 2 Stages: Metal Man
Metal Man’s Stage and music. LanceHeartlocalhost/tmmn
by LanceHeart | May 20, 2012 | Articles, Community Developments, Featured
Metal Man’s Stage and music. The first thing we encounter here is a conveyor belt, which moves in the direction the arrows on the ends are pointing and cover roughly half the floor space in this stage. There’s also an E-Tank sitting right in easy reach,...A Critical Look at Mega Man 2 Stages: Wood Man
Wood Man’s Stage and Music Graphics! We got robot trees, trees behind those trees, grass, wood patterns in the ground and…whatever is covering the top of it! Not bad at all. LanceHeartlocalhost/tmmn
by LanceHeart | May 13, 2012 | Articles, Community Developments, Featured
Wood Man’s Stage and Music Graphics! We got robot trees, trees behind those trees, grass, wood patterns in the ground and…whatever is covering the top of it! Not bad at all. Anyway, this is Batton and Robbit. Battons wake up after a couple seconds and...Overthinking It Presents: Mega Man as Malware
Mega Man: Defender of freedom, crusader for justice, fighter for everlasting peace, and… malware? That is the accusation leveled at the Blue Bomber by one contributor at the website Overthinking It. There, it is put forth that perhaps not everything is as we’ve been led to believe in the games. Sure, the instruction booklet accuses […]
by LanceHeart | May 7, 2012 | Community Developments
Mega Man: Defender of freedom, crusader for justice, fighter for everlasting peace, and… malware? That is the accusation leveled at the Blue Bomber by one contributor at the website Overthinking It. There, it is put forth that perhaps not everything is as...A Critical Look at Mega Man 2 Stages: Crash Man
Crash Man’s Stage and Music LanceHeartlocalhost/tmmn
by LanceHeart | Apr 29, 2012 | Articles, Community Developments, Featured
Crash Man’s Stage and Music The first screen is just beautiful. At first glance it seems like one could just blast the Tellys and move on, but the top one spawns right over the ladder you need to climb to get out. Plenty of the game’s special weapons could...A Critical Look at Mega Man 2 Stages: Heat Man
Alright, I’m sure a lot of you we just twiddling your thumbs during all that thinking “Yup, Mega Man sure was a game, now let’s hear about 2 already!” To be honest, so was I. Let’s dive in and see where all that love came from. Like last time, I’ll avoid talking about the boss […]
by LanceHeart | Apr 22, 2012 | Articles, Community Developments, Featured
Alright, I’m sure a lot of you we just twiddling your thumbs during all that thinking “Yup, Mega Man sure was a game, now let’s hear about 2 already!” To be honest, so was I. Let’s dive in and see where all that love came from. Like last...Do You Want a Critical Look at Mega Man 2 Stages?
Yesterday saw the final installment of our “Critical Look at Mega Man Stages” series, a group of articles from Glass Knuckle we had hoped might inspire some discussion among The Mega Man Network’s readers, to say nothing of giving us a steady stream of regular weekly content for a while. The downside, unfortunately, is that […]
by LanceHeart | Apr 16, 2012 | Articles, Community Developments, Site Developments
Yesterday saw the final installment of our “Critical Look at Mega Man Stages” series, a group of articles from Glass Knuckle we had hoped might inspire some discussion among The Mega Man Network’s readers, to say nothing of giving us a steady stream...A Critical Look at Mega Man Stages: Afterword
Alright, so this game may have started one of the best platforming series ever made, but now that we’ve got the whole thing laid out on the table, so to speak, it’s clear that the first one didn’t deliver on that quality. After playing through this, the thing that stands out to me most is […]
by LanceHeart | Apr 15, 2012 | Articles, Community Developments, Featured
Alright, so this game may have started one of the best platforming series ever made, but now that we’ve got the whole thing laid out on the table, so to speak, it’s clear that the first one didn’t deliver on that quality. After playing through this,...A Critical Look at Mega Man Stages: Dr. Wily Stage 4
At long last, we reach Wily Stage 4. LanceHeartlocalhost/tmmn
by LanceHeart | Apr 8, 2012 | Articles, Community Developments, Featured
At long last, we reach Wily Stage 4. Nothing new to see here, move along. You could just move the bottom block to get through here, but you can also get the energy with the Magnet Beam or by making an awkward jump to lift the top block. You’ll be rewarded later...Editorial: The Game That Changed The Classic Series
Previously, I covered the concepts that made the Mega Man Classic series fun. This week, I narrow down the one pivotal game that changed that series and set it on a new direction. While Mega Man 2 introduced and refined a few overarching concepts that became series staples, it was Mega Man IV for the Game Boy […]
by LanceHeart | Apr 6, 2012 | Articles, Community Developments
Previously, I covered the concepts that made the Mega Man Classic series fun. This week, I narrow down the one pivotal game that changed that series and set it on a new direction. While Mega Man 2 introduced and refined a few overarching concepts that became series...Support Us on Patreon
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