The last few hours of Mighty No. 9 ‘s Kickstarter went out when a bang. It also went out with a live stream, with the folks at Comcept, Inti Creates, 8-4, Ltd. and more. If you missed the stream, however, you can now catch the archive here. Or if you didn’t miss it, just relive it all again!
The last few hours of Mighty No. 9 ‘s Kickstarter went out when a bang. It also went out with a live stream, with the folks at Comcept, Inti Creates, 8-4, Ltd. and more. If you missed the stream, however, you can now catch the archive here. Or if you didn’t miss it, just relive it all again!
Recently, the Mighty No. 9 Kickstarter page posted an interview with Keiji Inafune and 2 Player Productions covering topics related to the campaign and the game in general. This interview took place a month before the Kickstarter went live, so it will be interesting to see what his thoughts were before seeing the fan reactions.
For those of you who do not have time to watch the video, we have transcribed the interview below. However, we do encourage you to watch the original video. It’s much more interesting when you see the expression on Inafune’s face, and the tone of his voice. It really gives you a different experience that text alone can’t supply.
Recently, the Mighty No. 9 Kickstarter page posted an interview with Keiji Inafune and 2 Player Productions covering topics related to the campaign and the game in general. This interview took place a month before the Kickstarter went live, so it will be interesting to see what his thoughts were before seeing the fan reactions.
For those of you who do not have time to watch the video, we have transcribed the interview below. However, we do encourage you to watch the original video. It’s much more interesting when you see the expression on Inafune’s face, and the tone of his voice. It really gives you a different experience that text alone can’t supply.
Okay, so 9-Bit isn’t really a thing… yet. Truth be told, we aren’t really sure what Comcept had in mind when they announced the stretch goal for an optional “retro-style chiptune soundtrack” and accompanying effects, whether it be 8-bit, 16-bit, or something else, but it looks like we’ll get to find out!
Okay, so 9-Bit isn’t really a thing… yet. Truth be told, we aren’t really sure what Comcept had in mind when they announced the stretch goal for an optional “retro-style chiptune soundtrack” and accompanying effects, whether it be 8-bit, 16-bit, or something else, but it looks like we’ll get to find out!
Good news, everyone! With just three hours left to go as of this writing, the Mighty No. 9 Kickstarter has surpassed the stretch goal of $3,700,000! So what does that mean?
Oh, you didn’t know? You better Call somebodaaaaaaay!
Good news, everyone! With just three hours left to go as of this writing, the Mighty No. 9 Kickstarter has surpassed the stretch goal of $3,700,000! So what does that mean?
Oh, you didn’t know? You better Call somebodaaaaaaay!
UDON Entertainment has announced that they will be handling the layout and design for “all versions” of an upcoming new art book/strategy guide based on Mighty No. 9.
UDON Entertainment has announced that they will be handling the layout and design for “all versions” of an upcoming new art book/strategy guide based on Mighty No. 9.
As of a few moments ago, Mighty No. 9’s Kickstarter campaign has surpassed $3.3 million in funding and has now been confirmed for PlayStation 4 and Xbox One!
As of a few moments ago, Mighty No. 9’s Kickstarter campaign has surpassed $3.3 million in funding and has now been confirmed for PlayStation 4 and Xbox One!
As if Mighty No. 9 wasn’t already a Mega Man dream team come true, Takeshi Tateishi, the composer of Mega Man 2, has agreed to make time in his busy schedule to collaborate with Manami Matsumae (Mega Man) and Ippo Yamada (Mega Man 9 and 10)!
As if Mighty No. 9 wasn’t already a Mega Man dream team come true, Takeshi Tateishi, the composer of Mega Man 2, has agreed to make time in his busy schedule to collaborate with Manami Matsumae (Mega Man) and Ippo Yamada (Mega Man 9 and 10)!
From the day it was announced at the Penny Arcade Expo, there has been one question on everyone’s mind regarding Mighty No. 9: “Is it close enough to Mega Man that Capcom could sue Comcept?”
From the day it was announced at the Penny Arcade Expo, there has been one question on everyone’s mind regarding Mighty No. 9: “Is it close enough to Mega Man that Capcom could sue Comcept?”
As of this moment, the combined amount of Mighty No. 9 funding has hit $2.75 million, unlocking Call as a playable character in online co-op challenge levels!
As of this moment, the combined amount of Mighty No. 9 funding has hit $2.75 million, unlocking Call as a playable character in online co-op challenge levels!
With only a few days to go, Mighty No. 9 has added a new monumental goal to its Kickstarter fundraiser. If the pledged dollars can reach 3.5 million, Beck will be blasting his way onto Nintendo 3DS and Playstation Vita handhelds as a digital download!
With only a few days to go, Mighty No. 9 has added a new monumental goal to its Kickstarter fundraiser. If the pledged dollars can reach 3.5 million, Beck will be blasting his way onto Nintendo 3DS and Playstation Vita handhelds as a digital download!
Ordinarily, this series is a means for me to review and espouse at length about the thematics and novelties within the Archie Mega Man comic book, but I thought I might take a moment to reflect on something we’ve all been thinking about since Labor Day: Mighty No. 9.
Ordinarily, this series is a means for me to review and espouse at length about the thematics and novelties within the Archie Mega Man comic book, but I thought I might take a moment to reflect on something we’ve all been thinking about since Labor Day: Mighty No. 9.