Top Man’s Stage and Music LanceHeartlocalhost/tmmn
Top Man’s Stage and Music Bolton appears in front of you, while Notton flies in from behind. After they connect, they’ll begin chasing you slowly like Telly from the last game. After two of these, Mechakkero enters the mix. He simply hops forward now and...Tag: A Critical Look at
A Critical Look at Mega Man 3 Stages: Snake Man
Editor’s Note: This is incredibly embarrassing… we accidentally posted last week’s entry out-of-order! Here is where the Mega Man 3 series was supposed to begin. We’ll make sure we get it right from here on out! –LBD Mega Man 3 Title Music LanceHeartlocalhost/tmmn
by LanceHeart | Aug 19, 2012 | Articles, Community Developments, Featured
Editor’s Note: This is incredibly embarrassing… we accidentally posted last week’s entry out-of-order! Here is where the Mega Man 3 series was supposed to begin. We’ll make sure we get it right from here on out! –LBD Mega Man 3 Title...A Critical Look at Mega Man 3 Stages: Magnet Man
Magnet Man’s stage map and music. LanceHeartlocalhost/tmmn
by LanceHeart | Aug 12, 2012 | Articles, Community Developments, Featured
Magnet Man’s stage map and music. Mag Fly guards the first section of this stage. It pulls Mega Man up to a set height if he’s standing under it, and the player can move left and right to escape or move up and down slowly. These are normally all moving to...A Critical Look at Mega Man 2 Stages: Dr. Wily Stage 6
Wily escapes in his ship, and the map shows a second boss marker underground. Mega Man appears in the middle of falling down a long shaft. LanceHeartlocalhost/tmmn
by LanceHeart | Aug 5, 2012 | Articles, Community Developments, Featured
Wily escapes in his ship, and the map shows a second boss marker underground. Mega Man appears in the middle of falling down a long shaft. Map of the Final Level. The first thing you’ll notice after landing is the lack of music, and the only sound here is the...A Critical Look at Mega Man 2 Stages: Dr. Wily Stage 5
Teleporter Room map, Boss Music, and Boss Damage Chart. This boss gauntlet sets the tone for (most of) the rest of the series, with rematches taking place in one group at the end instead of scattered throughout the Wily stages. While we get large health refills after each boss, there are none for energy, so […]
by LanceHeart | Jul 29, 2012 | Articles, Community Developments, Featured
Teleporter Room map, Boss Music, and Boss Damage Chart. This boss gauntlet sets the tone for (most of) the rest of the series, with rematches taking place in one group at the end instead of scattered throughout the Wily stages. While we get large health refills after...A Critical Look at Mega Man 2 Stages: Dr. Wily Stage 4
Map of Dr. Wily Stage 4. LanceHeartlocalhost/tmmn
by LanceHeart | Jul 22, 2012 | Articles, Community Developments, Featured
Map of Dr. Wily Stage 4. We’re given a few refills before beginning a long vertical climb. However, this section has a catch. We’re introduced to fake floors, the first of which dumps us on a Met if we haven’t killed it yet. That hole continues...A Critical Look at Mega Man 2 Stages: Dr. Wily Stage 3
Here’s the map of Wily Stage 3 and its Music LanceHeartlocalhost/tmmn
by LanceHeart | Jul 15, 2012 | Articles, Community Developments, Featured
Here’s the map of Wily Stage 3 and its Music This stage offers a few refills, then dumps us in some disgusting-looking water. Though this stage is just as ugly as the last, I do appreciate that it’s pushing the dirty factory look a bit more; gives it a...A Critical Look at Mega Man 2 Stages: Dr. Wily Stage 2
The map of Dr.Wily Stage 2. LanceHeartlocalhost/tmmn
by LanceHeart | Jul 7, 2012 | Articles, Community Developments, Featured
The map of Dr.Wily Stage 2. First up is a gauntlet of Flyboys, two large weapon energy refills, and a gap that can only be crossed with Item 2. This here is how you do required item segments well. The terrain starts close to the top of the screen, making the Flyboys...A Critical Look at Mega Man 2 Stages: Dr. Wily Stage 1
Dr. Wily Stage 1 and its music. Again, now that we’re at the Wily stages, things have changed a little. We have all the weapons, and it can be assumed that we have some idea of what we’re doing by now, so the stages should be designed with this in mind. Pipi starts flying in […]
by LanceHeart | Jul 1, 2012 | Articles, Community Developments, Featured
Dr. Wily Stage 1 and its music. Again, now that we’re at the Wily stages, things have changed a little. We have all the weapons, and it can be assumed that we have some idea of what we’re doing by now, so the stages should be designed with this in mind....A Critical Look at Mega Man 2 Stages: Special Weapons and Items
Alright, now that we’ve gone through the first eight levels, it’s time to take a look at the special weapons Mega Man has been collecting. Metal Blade LanceHeartlocalhost/tmmn
by LanceHeart | Jun 24, 2012 | Articles, Community Developments, Featured
Alright, now that we’ve gone through the first eight levels, it’s time to take a look at the special weapons Mega Man has been collecting. Metal Blade They fire in eight directions, cost 1/4 of a bar to use, kill most enemies faster than the normal Buster...A Critical Look at Mega Man 2 Stages: Air Man
Air Man’s Stage and music. LanceHeartlocalhost/tmmn
by LanceHeart | Jun 17, 2012 | Articles, Community Developments, Featured
Air Man’s Stage and music. This is Goblin. He appears as you approach and acts as a platform, though he has retractable horns to make using him as such difficult, and will produce Mini Goblins whenever Mega Man is above him. (It’s a mouth.) (It’s a...A Critical Look at Mega Man 2 Stages: Flash Man
Flash Man’s Stage and music. LanceHeartlocalhost/tmmn
by LanceHeart | Jun 10, 2012 | Articles, Community Developments, Featured
Flash Man’s Stage and music. This stage takes the split paths idea and cranks it to 11. The first two screens have nothing going on in them, but that’s actually a good move, since the entire level is slippery and it gives the player a chance to realize...Support Us on Patreon
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