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Worlds Unite Weekly Reviews: Mega Man: Worlds Unite Battles #1

Worlds Unite Weekly Reviews: Mega Man: Worlds Unite Battles #1

One of the more surprising announcements as Worlds Unite began was that two additional issues outside of the main series of twelve would be produced, with the promise that these “Battle books” would showcase exciting fight sequences that the main issues couldn’t stop to depict. The first of those issues has finally arrived, and it’s time to see whether the excitement inside warrants its own issue.

One of the more surprising announcements as Worlds Unite began was that two additional issues outside of the main series of twelve would be produced, with the promise that these “Battle books” would showcase exciting fight sequences that the main issues couldn’t stop to depict. The first of those issues has finally arrived, and it’s time to see whether the excitement inside warrants its own issue.

A Critical Look at Mega Man Stages: When Not to Shoot, Man

A Critical Look at Mega Man Stages: When Not to Shoot, Man

In Mega Man, and most games of its time, jump and shoot is the solution to every problem. If it moves, shoot it. If it doesn’t, shoot it anyway. If it’s still there, shoot it some more.

Is there a time not to shoot?

In Mega Man, and most games of its time, jump and shoot is the solution to every problem. If it moves, shoot it. If it doesn’t, shoot it anyway. If it’s still there, shoot it some more.

Is there a time not to shoot?