Welcome to Act 2 of the Worlds Unite crossover.
Welcome to Act 2 of the Worlds Unite crossover.
Welcome to Act 2 of the Worlds Unite crossover.
by LBD "Nytetrayn" | Jun 26, 2015 | Articles, Community Developments, Reviews
Welcome to Act 2 of the Worlds Unite crossover.
New console, new artwork, new mechanics. Let’s see what the original series’ jump to the Super Nintendo Entertainment System brought to the table.
by Glass Knuckle | Jun 25, 2015 | Articles, Community Developments
New console, new artwork, new mechanics. Let’s see what the original series’ jump to the Super Nintendo Entertainment System brought to the table.
This Nintendo Entertainment System is a work of art.
by LBD "Nytetrayn" | Jun 22, 2015 | Community Developments
This Nintendo Entertainment System is a work of art.
One of the more surprising announcements as Worlds Unite began was that two additional issues outside of the main series of twelve would be produced, with the promise that these “Battle books” would showcase exciting fight sequences that the main issues couldn’t stop to depict. The first of those issues has finally arrived, and it’s time to see whether the excitement inside warrants its own issue.
by LBD "Nytetrayn" | Jun 22, 2015 | Articles, Community Developments, Reviews
One of the more surprising announcements as Worlds Unite began was that two additional issues outside of the main series of twelve would be produced, with the promise that these “Battle books” would showcase exciting fight sequences that the main issues couldn’t stop to depict. The first of those issues has finally arrived, and it’s time to see whether the excitement inside warrants its own issue.
Now with more blue than ever!
by LBD "Nytetrayn" | Jun 19, 2015 | Articles, Community Developments, Reviews
Now with more blue than ever!
In Mega Man, and most games of its time, jump and shoot is the solution to every problem. If it moves, shoot it. If it doesn’t, shoot it anyway. If it’s still there, shoot it some more.
Is there a time not to shoot?
by Glass Knuckle | Jun 18, 2015 | Articles, Community Developments
In Mega Man, and most games of its time, jump and shoot is the solution to every problem. If it moves, shoot it. If it doesn’t, shoot it anyway. If it’s still there, shoot it some more.
Is there a time not to shoot?
Jeepers, Creepers?
by LBD "Nytetrayn" | Jun 17, 2015 | Community Developments
Jeepers, Creepers?
Upside-down and topsy-turvy; the Freedom Fighters take on the Blue Bomber while Robot Masters gang up on the Blue Blur.
by LBD "Nytetrayn" | Jun 12, 2015 | Articles, Community Developments, Reviews
Upside-down and topsy-turvy; the Freedom Fighters take on the Blue Bomber while Robot Masters gang up on the Blue Blur.
Longtime fans of the Blue Bomber have no doubt noticed some surprisingly divisive opinions about particular titles…
by LBD "Nytetrayn" | Jun 12, 2015 | Community Developments
Longtime fans of the Blue Bomber have no doubt noticed some surprisingly divisive opinions about particular titles…
A new collection for a new generation.
by LBD "Nytetrayn" | Jun 12, 2015 | Community Developments, Mega Man
A new collection for a new generation.
This week, I’ll return to discussing ideas found throughout the Nintendo Entertainment System games, this time covering Shield Attacker.
by Glass Knuckle | Jun 11, 2015 | Articles, Community Developments
This week, I’ll return to discussing ideas found throughout the Nintendo Entertainment System games, this time covering Shield Attacker.
If everyone else can use an image from the old cartoon to talk about the new, then why not Zoidberg? Er, me?
by LBD "Nytetrayn" | Jun 9, 2015 | Community Developments
If everyone else can use an image from the old cartoon to talk about the new, then why not Zoidberg? Er, me?
Support Us on Patreon
Buy the Field Guides