Community Developments

Apr 12• 2012 Community Developments• Contests• Mega Man
Well, That Was Fast: Capcom Store’s Mega Man T-Shirt Update
Well, we knew that the other two t-shirts would be revealed really soon, but we didn't know it would be this soon! Capcom Unity has the scoop and the links to the Capcom Store, where you can order any of the three for $19.95 apiece. And in case you're just catching up...

Apr 12• 2012 Community Developments• Contests• Mega Man
Check Out Capcom’s Newest Mega Man T-Shirt, Then Enter for a Chance to Win! (Updated Twice)
As you all might recall, we reported a few weeks back on the release of some new to-be-revealed t-shirts in the Capcom Store. At right, you can see the teaser image provided for one of the shirts. Well, after talking a bit with Gregaman, we've managed to secure the...

Apr 11• 2012 Community Developments• Site Developments
About Submitting News Tips (Again)
So, remember what we said the other day about having to mail us your tips, etc.? Yeah, never mind that. The form seems to be working again, and it even dumped all (we think) of the old tips we didn't receive right in our Inbox. Huzzah! So, right then. Back to business...

Apr 10• 2012 Community Developments
Neo Devroom Events: Weapon Contest Finalists Announced – Place Your Vote Now!
Some of you may recall that about a month ago, we reported on a new initiative by Get Me Off the Moon, aka "100,000 Strong for Mega Man Legends 3 (with 84,974 as of this post), to get activity in the Capcom Unity Devroom forums buzzing again. This entailed a weapon...

Apr 9• 2012 Community Developments• Mega Man
Capcom SVP Acknowledges Fans, Door Still Shut on Kickstarter
Capcom’s Senior Vice-President of Planning and Business Development Christian Svensson has publicly commented on the Facebook-based Get Me Off the Moon campaign to release Mega Man Legends 3. And after over a week of posts asking for recognition in the "Ask Capcom"...

Apr 8• 2012 Articles• Community Developments• Featured
A Critical Look at Mega Man Stages: Dr. Wily Stage 4
At long last, we reach Wily Stage 4. Nothing new to see here, move along. You could just move the bottom block to get through here, but you can also get the energy with the Magnet Beam or by making an awkward jump to lift the top block. You'll be rewarded later for...

Apr 6• 2012 Articles• Community Developments
Editorial: The Game That Changed The Classic Series
Previously, I covered the concepts that made the Mega Man Classic series fun. This week, I narrow down the one pivotal game that changed that series and set it on a new direction. While Mega Man 2 introduced and refined a few overarching concepts that became series...

Apr 4• 2012 Community Developments
A Mega Man X Video Short
Andrew Goodwin of the band "Awake! Awake!" passed along to us the following video, which he and his friend Olan Rogers recently completed. Most of us are familiar by now with the opening text of the first Mega Man X game, but did you ever wonder what sort of tests Dr....

Apr 3• 2012 Community Developments
A Look at Yujin’s SR Rockman DASH 2 & Namco X Capcom Figures
Undamned has passed along a couple of links to us for some of his recent YouTube videos. The first one features a look at the Rockman DASH 2 and Namco X Capcom "SR" (Super Real) figures from Yujin; check it out: A gallery of the Rockman DASH 2 set can be seen here,...

Apr 1• 2012 Community Developments• Site Developments
No Foolin’
We just wanted to make a post to let you all know that this year, we aren't making with the April Fool's jokes. Don't get us wrong, though, as we had ideas. Oh, did we ever have ideas. But based on reactions in the past and taking into account what the past year has...

Apr 1• 2012 Articles• Community Developments• Featured
A Critical Look at Mega Man Stages: Dr. Wily Stage 3
With Copy Mega Man out of the way, Wily Stage 3 is next. Stage 3 starts you right under a Suzy, and rest of this section is a series of drops with Suzys and Mambus. The second screen isn't dangerous, but the Suzys in the third start moving right away, so you have to...

Mar 30• 2012 Community Developments
The Science of Mega Man
If there is one thing we've learned from running articles about Mega Man-ish science showing up in real life, it's that most Mega Man fans really don't care. A lesson well-learned, and we've held up a pretty good streak of not informing you how close to the robot...

Mar 26• 2012 Community Developments
VGMM Takes a Look at Sigma’s Cut of the Mega Man X Merchandise Market
Mega Man X, Zero, Axl, and even Vile have all seen their share of figures and merchandise released sporting their names and visage (Vile's upcoming D-Arts being his third figure, at that). But when it comes to being immortalized in plastic, it seems that Sigma most...

Mar 25• 2012 Community Developments
IGN Staff Attempt to Break into the Robot Master-making Business
Recently, some of IGN's staff had an opportunity to meet real-life Mega Man father-figure Keiji Inafune. Naturally, they did what many of us have wanted to do over the years... Unfortunately for them, it seems they forgot that Inafune no longer has anything to do with...

Mar 25• 2012 Articles• Community Developments• Featured
A Critical Look at Mega Man Stages: Dr. Wily Stage 2
After the defeat of the Yellow Devil, it's on to Wily Stage 2. Stage 2 puts you in front of a gap with a Heli flying over it. Two more appear when you get to the edge, so it's best to wait for the second one to come to you before jumping. Not bad, but the same pattern...

Mar 24• 2012 Community Developments
75,000 Strong and Growing for Mega Man Legends 3
We would just like to take this opportunity to congratulate the Facebook group 100,000 Strong for Mega Man Legends 3 (aka "Get Me Off the Moon") on reaching a new milestone today. For a while, it seemed that the numbers had slowed down a bit after they reached the...

Mar 23• 2012 Community Developments• Mega Man
Tune in to Capcom Unity’s Mega Man 3 Livestream Today for Kubrick Mega Man Prizes
At 3pm PT today, Capcom Unity is holding their monthly livestream with Mega Man 3, the common counterargument to Mega Man 2 for which NES Blue Bomber title is the best. And this month's contest is a unique one: as you watch the stream, you must make a note of each...

Mar 20• 2012 Community Developments
Mega Man 2.5D – March Update 2012
It's been a little while since we last saw anything from Peter Sjostrand's Mega Man 2.5D fan game (though Gamasutra did interview the composer, Magnus ‘Souleye’ Palsson, last year), but a new update has been posted to YouTube. Check it out: They note that this serves...

Mar 18• 2012 Articles• Community Developments• Featured
A Critical Look at Mega Man Stages: Dr. Wily Stage 1
With the fall of Fire Man ending the threat of the Robot Masters, all that is left is to find Dr. Wily in his four-level fortress. The Wily stages have two pieces of music for all four, so here's a link to both, plus the boss music. Wily Stage 1 Now, Wily stages...

Mar 16• 2012 Articles• Community Developments
Editorial: What Made Mega Man Classic Fun?
When Mega Man's creator, Keiji Inafune, spoke recently at the Game Developer's Conference, he discussed the need for Japanese video game companies to reinvent the brands that brought them so much success in previous years. While we still do not know what the future...
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