Community Developments
A Critical Look at Mega Man 2 Stages: Flash Man
Jun 10, 2012 | Articles, Community Developments, Featured
Flash Man's Stage and music. This stage takes the split paths idea and cranks it to 11. The first two screens have nothing going on in them, but that's actually a good move, since the entire level is slippery and it gives the player a chance to realize that before...
Happy Rock Day – Mega Man Fans Around the World Unite!
Jun 9, 2012 | Community Developments
Happy Rock Day everyone! Of course, every day is a fine day to think of the awesomeness that is Mega Man, but because of a Japanese pun with numbers, June 9th is an "official" day of observance. If you've got any free time, boot up your favorite Mega Man games and...
8-bitify Your Fridge with These Mega Man Bead Sets from Eight Bit Robot
Jun 8, 2012 | Community Developments
We realize this isn't for everyone, but if you are a fan of 8-bit Mega Man art, then Etsy has a shop for you. Eight Bit Robot is a new shop on Etsy, an online marketplace for homemade goods, which features perler-based sprite art of different characters from Mega Man,...
“Rock Day” Homage Collage – The Fandom Literally Overflowed
Jun 6, 2012 | Community Developments
Just a couple days ago, we brought you word of a fun activity to get involved in and show support for Mega Man. And get involved you did - perhaps a tad too much! We have this note from Amunshen: Since we got so many applicants (it’s near 100 right now), unavoidably...
Zero Makes TR’s List of Endings More Depressing Than Mass Effect 3
Jun 6, 2012 | Community Developments
Well, that title turned out to be a mouthful... Anyway, let's face it: These days, it's usually a small pleasure to see Mega Man acknowledged by the "mainstream" gaming press; that is, the press which covers gaming on a broader level than just the newest fad, but not...
Conjure Ruins of Mystery in the Next MML3 Neo Devroom Event
Jun 5, 2012 | Community Developments
Mega Man Legends enthusiasts cease to let up, and have been continuing the work of the Mega Man Legends 3 Devroom, if at least to keep up the spirit. You may recall the original Neo Devroom contest to design a weapon, and it wrapped up with big results. For this next...
Celebrate Reploid Independence Day
Jun 4, 2012 | Community Developments
We received a tip from Erico reminding us that today, June 4th, is the "Day of Sigma" (according to the instruction manual for Mega Man X). Or, as he puts it, "Reploid Independence Day." Or at least it will be, come 21XX. We'll just let him take it from here: "I've...
A Call to Artists for Worldwide Mega Man Homage
Jun 4, 2012 | Community Developments
Do you like Mega Man? Do you draw good? Then you're eligible for to contribute to a Mega Man fan endeavor of global proportions! However, time is very much against you, so if you're interested, read carefully and act quickly. Some people, particularly the Japanese,...
Mega Man Dies at the End : THE END of Season One
Jun 4, 2012 | Community Developments
After a little feedback when the series began, we decided we wouldn't update with each week's episode of Machinima's "Mega Man Dies at the End" until... well, the end. The end of the season, at least, and that time is now. Without further ado, the season finale is now...
A Critical Look at Mega Man 2 Stages: Quick Man
Jun 3, 2012 | Articles, Community Developments, Featured
Quick Man's Stage and music. I've been sitting here wondering what to say about the first screen, and it occurred to me that the life there wasn't only a reward for having one of the items and a warning about the level's difficulty, but it's one of the few spots in...
Mega Man 8 Gets a Little Riffed
Jun 1, 2012 | Community Developments
Video contains minor amounts of NSFW language Perhaps you're familiar with the RiffTrax guys, or (if you're old enough), the show Mystery Science Theater 3000. For over 20 years Michael Nelson and co. have made an artform from making fun of bad movies, and what's more...
The Blue Bomber Goes 3D (Again) in “Mega Man 3D 2: The Siege of Megacity”
Jun 1, 2012 | Community Developments
In lieu of anything from Capcom, the Mega Man fan games really seem to be coming out in force... or maybe we just have more time to focus on them these days. Whatever the case, Wilyman has passed along a tip about the following, an already completed project known as...
T-Shirt Contest Winners, and Who You Want to Represent Mega Man’s 25th
May 31, 2012 | Community Developments, Contests, Mega Man
The time has finally come! After far too long a wait (my sincerest apologies-- travel + illness + work does not a fun combination make. It's not a good excuse, but it's all I have), we are now ready to reveal the winners of our collaborative contest with Capcom Unity...
Powerglove Goes to Japan with Mega– er, Rockman
May 30, 2012 | Community Developments
With but one small exception, we haven't said much about the speed metal group Powerglove. It hasn't been by design or anything, merely circumstance. However, today brings a little bit of news to help us change that. Via Heat Man, Cap Kobun has come across a little...
Mega Man Cartoon Opening Remade in 8-Bit Style
May 28, 2012 | Community Developments
Say what you will about the Ruby-Spears Mega Man cartoon, but at least it had a cool opening. Which is why it made perfect sense for YouTube user ColoniaContraAtaca to remake it in the style of the games which inspired it: You can compare it with the original here, or...
A Critical Look at Mega Man 2 Stages: Bubble Man
May 27, 2012 | Articles, Community Developments, Featured
Bubble Man's Stage and music Our first threat here is Kerog, who immediately spits three baby robot frogs at us. These move only by jumping in high arcs, and Kerog itself does nothing except spit more out if you kill them all. The great thing about this setup is that...
Custom Kotobukiya Rockman “Quint” Figure
May 26, 2012 | Community Developments
Click to enlarge. Here is a neat little find from CAP Kobun: a customized Kotobukiya Rockman figure, designed by Ken Nagano to look like the Blue Bomber's futuristic alter-ego, Quint! As for the Sakugarne? That's made from scratch. You can find the individual pictures...
1UP’s “What If?” Week Looks at Hypothetical Mega Man Scenarios
May 26, 2012 | Community Developments
Over the past week, 1UP has run a series of themed articles under the common theme of "What If?: Gaming's Alternate Realities." In these hypothetical situations, we get an idea of how the video game industry might have been different had it not been for certain...
Another Fan Shows His Work on a Fan-Made Legends Game
May 25, 2012 | Community Developments
After our recent look at some Mega Man games being developed by fans, another stepped forward to reveal to us a similar project they are working on. Based on the Mega Man Legends series, this project has the working title "Operation Mother Lode." Jad, who passed word...
Is “Blue Bomber” a Blight on Mega Man?
May 24, 2012 | Community Developments
For nearly as long as Mega Man has been around, fans and the media have also known the robot hero as the "Blue Bomber." We've discussed the origin of this term in the past, but now the question has been put forth: is it really appropriate for Dr. Light's prized...
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