Community Developments
Get Me Off The Moon Neo Devroom Event: Airship Design Contest
Apr 4, 2014 | Community Developments, Contests
It’s been a little while since we last posted about a Neo Devroom Event from 100,000 Strong for Mega Man Legends 3 in this space, but the folks there have come up with a fun and fascinating idea for a new contest in the spirit of those once held by Capcom for the ill-fated project: Airships!
Weakness Wisdom – A Look Into Mega Man/Powered Up’s Weakness Chain
Mar 30, 2014 | Articles, Community Developments, User Submitted Content
This time on Weakness Wisdom, we’ll be looking into both the original and the Powered Up variants of the weaknesses of the first Mega Man game.
The Blue Ink Reviews: Mega Man #34 – The Ruins of the New World
Mar 19, 2014 | Articles, Community Developments, Reviews
It’s one of those double feature days, folks! A taste of the Blue Bomber, and then a hint of the madness that would follow in the century after.
Get Your Weapons Ready: Mega Man (NES)
Mar 17, 2014 | Community Developments, Contests, User Submitted Content
Originally I had planned on doing a series of articles discussing, rating and ranting about each batch of weapons we get to play with in the Mega Man Classic series (and maybe X as well). Then Redmage1987 started his own series discussing individual weapons, and it was awesome.
What Happens to Mega Man During Peace Time?
Mar 14, 2014 | Community Developments
Ever wonder what would happen to Mega Man and Roll if there were no more threats of Dr. Wily and the Robot Masters taking over the world (besides the entire X series and on, we mean)?
Get Equipped Analysis: Thunder Beam
Feb 23, 2014 | Articles, Community Developments, User Submitted Content
One of the most unique and fun things about the Mega Man series is the Variable Weapons System that lets Mega Man inherit weapons from his defeated opponents. In this series, we’re going to take a look at just how useful each weapon is, how strong it is when compared to the Mega Buster, where it’s best used, and more!
Weakness Wisdom – A Look into Mega Man 3’s Weakness Chain
Feb 14, 2014 | Articles, Community Developments, User Submitted Content
When it comes to the logic of weakness chains, one game that seemed to baffle even the most hardcore Mega Man fans was Mega Man 3. From ninjas being weak to spinning tops to the zodiac destroying needles, the logic behind the weakness chains of the third entry in the series was quite bewildering for many.
Editorial: Why the Classic/X Crossover is a Good Idea
Feb 9, 2014 | Articles, Community Developments, User Submitted Content
For many fans, the Mega Man Classic/Mega Man X crossover now made official by Archie’s solicitations may seem like the blending of oil and water; the simple Classic is happy and bright, the darker X is melancholic and meditative. Any attempt to combine them would meddle with series canon and trivialize the mystery of the infamous Classic-X series link.
The Blue Ink Reviews: Mega Man #33 – Hard Reboot
Feb 8, 2014 | Articles, Community Developments, Reviews
The world is saved, but the cost was steep.
Our Site, Your Stories – Submissions Open Again
Feb 7, 2014 | Community Developments, Site Developments, User Submitted Content
A few weeks ago– actually, over a month ago– I had mentioned the possibility of accepting user-based submissions for news and other features here on The Mega Man Network. Today, I’m ready to share with you what I have managed to put together in order to make it happen.
Mega Man Guest-Stars in Super Smash Wars 2: The Empire Smashes Back
Jan 23, 2014 | Community Developments
James Farr has recently made a name for himself in creating some spot-on send-ups of various movie franchises starring some of video gaming’s finest. These include “Super Mario Busters”, a Ghostbusters and Super Mario Bros. mash-up, along with its sequel, “The New Super Mario Busters 2” and “Teenage Mutant Ninja Troopas”, which mashes the Marios up with the Heroes in a Half-shell.
Mighty No. 9 Hits Pushmo
Jan 22, 2014 | Community Developments, Mega Man-Esque, Mighty No- 9, MN9
Fans of Mega Man have been a pretty creative bunch over the years, bringing the Blue Bomber and other series characters to various games that feature player-generated content. Now as Mighty No. 9 takes shape, its titular character is starting to venture where the other blue robot once tread.
Worlds Collide in Sonic & Mega Man Marathon
Dec 29, 2013 | Community Developments
‘Tis the season for Mega Man marathons, it would seem. In addition to the recently-reported Mega Man-athon, the New Year Gamers will be holding a special livestreaming marathon from January 1st to January 2nd, 2014 called “Worlds Collide: A Sonic/Mega Man Marathon for Relief in the Philippines”.
Chill Penguin Makes GameTrailers’ Top 5 Winter Wonderlands
Dec 25, 2013 | Community Developments
If you’re dreaming of a white Christmas everywhere you go, then you don’t have to look much further than some of your favorite video games to find the ground covered in frost, ice, and snow. GameTrailers has rounded up their top five such instances of winter wonderlands across gaming’s very best, and of course, for Mega Man, this theme goes all the way back to the original title on the NES.
Kick Off the New Year with Mega Man-athon 2!
Dec 25, 2013 | Community Developments
Do you like Mega Man? (If not, then why are you here?) Do you like helping out charitable causes? (If not, then what would Mega Man think?) Do you like music? (…sorry, we got nothing). If you answered “yes” to at least one of these questions, then read on!
The Blue Ink Reviews: Mega Man #32 – Hero’s Price
Dec 14, 2013 | Articles, Community Developments, Reviews
It is a dark time for Mega Man and the world at large. Ra Moon has turned Ra Thor, Wily’s last robotic build against him, leaving the team outmatched. Time is running out for the world, and for them as well… their specialized electromagnetic-protective coating won’t last forever.
Game Theory Asks Who Mega Man’s TRUE Villain Is
Dec 9, 2013 | Community Developments
So here is something that recently popped up from Game Theory and has been making the rounds: A new video which proposes that the true villain of Mega Man is not Dr. Wily, but is in fact *gasp* Dr. Light!
Mega Man Legends 2 Makes GameTrailers’ Top 10 Unresolved Cliffhangers
Dec 8, 2013 | Community Developments
Mega Man fans are no strangers to cliffhangers; they’ve existed in the franchise for nearly as long as it’s been around, dating all the way back to Mega Man 3… or even Mega Man 2, if you really couldn’t get past what Rock’s image flickering in transition to an empty helmet was supposed to mean.
The Blue Ink Reviews: Mega Man #31 – Indiana Rock and the Temple of Ra Moon
Nov 26, 2013 | Articles, Community Developments, Reviews
Some days, there’s just no escaping certain realities, like being outgunned, outnumbered, and out of time. Mega Man is certainly feeling the pressure of all those factors as he pushes into the depths of the Lanfront Ruins, following the secret route provided by Break Man.
Looking Back: Mega Man X2
Nov 16, 2013 | Articles, Community Developments
As part of our celebration of the Mega Man series hitting its 25th anniversary, we are featuring a look back at many of the games of the X series. For this entry, I’ll be looking at Mega Man X2, famous for featuring the Green Biker Dude and being a solid financial investment.
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