Community Developments

Apr 6• 2014 Community Developments• Reviews
TMMN Reviews: Bandai Figuarts ZERO Sigma Figure
It’s been a while since our last Bandai Mega Man figure review, and some of you have probably been wondering if we were going to cover any more of their releases. Today, your question has been answered!

Apr 5• 2014 Community Developments• Mega Man
Prototypes and Debugs Released for PlayStation Mega Man Titles
After a long wait that stretches back 14 years, several fans have made breakthroughs in four different Mega Man games. Protodude of Protodude’s Rockman Corner, along with a few other dedicated fans have made available prototype and beta versions of Rockman X5, Mega Man Legends 2, and The Misadventures of Tron Bonne, along with a hacked debug mode in Mega Man 8.

Apr 4• 2014 Community Developments• Contests
Get Me Off The Moon Neo Devroom Event: Airship Design Contest
It’s been a little while since we last posted about a Neo Devroom Event from 100,000 Strong for Mega Man Legends 3 in this space, but the folks there have come up with a fun and fascinating idea for a new contest in the spirit of those once held by Capcom for the ill-fated project: Airships!

Mar 30• 2014 Articles• Community Developments• User Submitted Content
Weakness Wisdom – A Look Into Mega Man/Powered Up’s Weakness Chain
This time on Weakness Wisdom, we’ll be looking into both the original and the Powered Up variants of the weaknesses of the first Mega Man game.

Mar 19• 2014 Articles• Community Developments• Reviews
The Blue Ink Reviews: Mega Man #34 – The Ruins of the New World
It’s one of those double feature days, folks! A taste of the Blue Bomber, and then a hint of the madness that would follow in the century after.

Mar 17• 2014 Community Developments• Contests• User Submitted Content
Get Your Weapons Ready: Mega Man (NES)
Originally I had planned on doing a series of articles discussing, rating and ranting about each batch of weapons we get to play with in the Mega Man Classic series (and maybe X as well). Then Redmage1987 started his own series discussing individual weapons, and it was awesome.

Mar 14• 2014 Community Developments
What Happens to Mega Man During Peace Time?
Ever wonder what would happen to Mega Man and Roll if there were no more threats of Dr. Wily and the Robot Masters taking over the world (besides the entire X series and on, we mean)?

Feb 23• 2014 Articles• Community Developments• User Submitted Content
Get Equipped Analysis: Thunder Beam
One of the most unique and fun things about the Mega Man series is the Variable Weapons System that lets Mega Man inherit weapons from his defeated opponents. In this series, we’re going to take a look at just how useful each weapon is, how strong it is when compared to the Mega Buster, where it’s best used, and more!

Feb 14• 2014 Articles• Community Developments• User Submitted Content
Weakness Wisdom – A Look into Mega Man 3’s Weakness Chain
When it comes to the logic of weakness chains, one game that seemed to baffle even the most hardcore Mega Man fans was Mega Man 3. From ninjas being weak to spinning tops to the zodiac destroying needles, the logic behind the weakness chains of the third entry in the series was quite bewildering for many.

Feb 9• 2014 Articles• Community Developments• User Submitted Content
Editorial: Why the Classic/X Crossover is a Good Idea
For many fans, the Mega Man Classic/Mega Man X crossover now made official by Archie’s solicitations may seem like the blending of oil and water; the simple Classic is happy and bright, the darker X is melancholic and meditative. Any attempt to combine them would meddle with series canon and trivialize the mystery of the infamous Classic-X series link.

Feb 8• 2014 Articles• Community Developments• Reviews
The Blue Ink Reviews: Mega Man #33 – Hard Reboot
The world is saved, but the cost was steep.

Feb 7• 2014 Community Developments• Site Developments• User Submitted Content
Our Site, Your Stories – Submissions Open Again
A few weeks ago– actually, over a month ago– I had mentioned the possibility of accepting user-based submissions for news and other features here on The Mega Man Network. Today, I’m ready to share with you what I have managed to put together in order to make it happen.

Jan 23• 2014 Community Developments
Mega Man Guest-Stars in Super Smash Wars 2: The Empire Smashes Back
James Farr has recently made a name for himself in creating some spot-on send-ups of various movie franchises starring some of video gaming’s finest. These include “Super Mario Busters”, a Ghostbusters and Super Mario Bros. mash-up, along with its sequel, “The New Super Mario Busters 2” and “Teenage Mutant Ninja Troopas”, which mashes the Marios up with the Heroes in a Half-shell.

Jan 22• 2014 Community Developments• Mega Man-Esque• Mighty No- 9• MN9
Mighty No. 9 Hits Pushmo
Fans of Mega Man have been a pretty creative bunch over the years, bringing the Blue Bomber and other series characters to various games that feature player-generated content. Now as Mighty No. 9 takes shape, its titular character is starting to venture where the other blue robot once tread.

Dec 29• 2013 Community Developments
Worlds Collide in Sonic & Mega Man Marathon
‘Tis the season for Mega Man marathons, it would seem. In addition to the recently-reported Mega Man-athon, the New Year Gamers will be holding a special livestreaming marathon from January 1st to January 2nd, 2014 called “Worlds Collide: A Sonic/Mega Man Marathon for Relief in the Philippines”.

Dec 25• 2013 Community Developments
Chill Penguin Makes GameTrailers’ Top 5 Winter Wonderlands
If you’re dreaming of a white Christmas everywhere you go, then you don’t have to look much further than some of your favorite video games to find the ground covered in frost, ice, and snow. GameTrailers has rounded up their top five such instances of winter wonderlands across gaming’s very best, and of course, for Mega Man, this theme goes all the way back to the original title on the NES.

Dec 25• 2013 Community Developments
Kick Off the New Year with Mega Man-athon 2!
Do you like Mega Man? (If not, then why are you here?) Do you like helping out charitable causes? (If not, then what would Mega Man think?) Do you like music? (…sorry, we got nothing). If you answered “yes” to at least one of these questions, then read on!

Dec 14• 2013 Articles• Community Developments• Reviews
The Blue Ink Reviews: Mega Man #32 – Hero’s Price
It is a dark time for Mega Man and the world at large. Ra Moon has turned Ra Thor, Wily’s last robotic build against him, leaving the team outmatched. Time is running out for the world, and for them as well… their specialized electromagnetic-protective coating won’t last forever.

Dec 9• 2013 Community Developments
Game Theory Asks Who Mega Man’s TRUE Villain Is
So here is something that recently popped up from Game Theory and has been making the rounds: A new video which proposes that the true villain of Mega Man is not Dr. Wily, but is in fact *gasp* Dr. Light!

Dec 8• 2013 Community Developments
Mega Man Legends 2 Makes GameTrailers’ Top 10 Unresolved Cliffhangers
Mega Man fans are no strangers to cliffhangers; they’ve existed in the franchise for nearly as long as it’s been around, dating all the way back to Mega Man 3… or even Mega Man 2, if you really couldn’t get past what Rock’s image flickering in transition to an empty helmet was supposed to mean.
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