Community Developments
The Dr. Wily Christmas Special (in High Definition)
Dec 25, 2014 | Community Developments
Following yesterday’s presentation, it only seemed fitting to give you the follow-up today:
‘Twas the Night Before Mega Man Xmas…
Dec 24, 2014 | Community Developments, Site Developments
By popular request: A little something to get you into the holiday spirits once again…
A Critical Look at Mega Man 6 Stages: Tomahawk Man
Dec 22, 2014 | Articles, Community Developments
Tomahawk Man’s stage begins with a new enemy by the name of Colton…
Fan Friday (on Saturday)
Dec 20, 2014 | Community Developments
Yeah, I know it’s Saturday.It was either this or wait another week.
The Blue Ink Reviews Mega Man #44 – Leaving the Lights On
Dec 19, 2014 | Articles, Community Developments, Reviews
Six Robot Masters down, two to go. And Auto?
Celebrate 27 Years of Mega Man with the Hyacintho Resilience Fan Tribute Compilation
Dec 19, 2014 | Community Developments
Do you like Mega Man fan art and fan music? Of course you do! What better way to celebrate the 27th anniversary then a fan tribute compilation made by some the talented artists of the fandom.
A Critical Look at Mega Man 6 Stages: Centaur Man
Dec 13, 2014 | Articles, Community Developments
The first thing this stage shows us is that we’re going to have water to deal with.
James & Mike Play Mega Man 2
Dec 8, 2014 | Community Developments
Every Monday, James “The Angry Video Game Nerd” Rolfe and Mike Matei get together to play a game from their vast library. This week, it’s Mega Man 2 for the Nintendo Entertainment System.
A Critical Look at Mega Man 6 Stages: Knight Man
Dec 7, 2014 | Articles, Community Developments
We start this one with a nice sunset background as we enter the castle.
Mega Man 2 Soundtrack Gets the VRC6 Treatment
Dec 3, 2014 | Community Developments
One might remember that a couple of years ago, a chiptune artist by the name of RushJet1 remixed the soundtrack to Mega Man 3 by using Konami’s proprietary Nintendo Entertainment System sound chip, the VRC6.
Mega Man 2.5D Beta 4.0 Launches with Pharaoh Man and Star Man
Dec 1, 2014 | Community Developments
Some good news to kick off the week!
A Critical Look at Mega Man 6 Stages: Yamato Man
Nov 29, 2014 | Articles, Community Developments
Yamato Man’s stage starts off with a rather nice view and a new enemy called Shigaraky, which launches bouncing balls at two different speeds.
Mega Myths: Mega Man Zero, Part 2
Nov 25, 2014 | Articles, Community Developments, User Submitted Content
p>We’re delving deeper into the first Mega Man Zero game, starting off with a Mechaniloid boss and then moving on to more mythic-based Mutos Reploids.
A Critical Look at Mega Man 6 Stages: Wind Man
Nov 22, 2014 | Articles, Community Developments
Air, wind, and… pandas?
The Blue Ink Reviews Mega Man #43 – Narrow Programming
Nov 21, 2014 | Articles, Community Developments, Reviews
When last we left off, Mega Man was attempting to use words and robotic morality to convince Gemini Man to stand down and choose a different path for himself.
A Critical Look at Mega Man 6 Stages: Blizzard Man
Nov 14, 2014 | Articles, Community Developments
The first screens of this stage give us a robot seal called Au-Au who balances an energy ball on its nose before throwing it at us. Read that again. I just want to draw extra attention to how ridiculous and adorable that is before I move on. Cool? Cool.
Mega Man Gets Ready for ‘Battle’ in November’s Loot Crate
Nov 12, 2014 | Community Developments, Mega Man
To commemorate the upcoming November 2014 “Battle” themed package, Loot Crate has seen to the creation of a short fan film featuring a “gritty” reimagining of Mega Man.
A Critical Look at Mega Man 6 Stages: Flame Man
Nov 7, 2014 | Articles, Community Developments
Mets haven’t changed, but the oil here is new.
The Robotic Age Needs Your Help to Get Their Butts to Mars
Nov 4, 2014 | Community Developments, Mega Man-Esque
A little over a year ago, we shared with you the Kickstarter plight of one Preston Poland, who sought to develop a classic table-top role playing game inspired by the likes of Mega Man (as well as Transformers and Gundam). Thanks to 153 backers, the project was funded “with gusto,” and The Robot Age became a reality.
The Blue Ink Reviews Mega Man #42 – Overshadowed
Nov 1, 2014 | Articles, Community Developments, Reviews
As our intrepid hero makes for the thermal-powered asteroid, his new foe is a very old robot indeed… Shadow Man. The only one not designed by Wily.
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