Community Developments

The Blue Ink Reviews Mega Man #47 – Castle of Decapitations

The Blue Ink Reviews Mega Man #47 – Castle of Decapitations

It’s one of those days for Mega Man. Your home’s been torn to pieces, your former arch-nemesis-turned-good-guy has revealed that he’s still a jerk, your brother tried to kill you over reasons, and… oh yes, nearly forgot: You’ve got a big hulking yellow thing you barely killed once breathing down your neck in the darkness. Just one of those days.

A Critical Look at Mega Man Stages: The Big Guys

A Critical Look at Mega Man Stages: The Big Guys

As the damage sponge of Mega Man‘s roster, Big Eyes filled a memorable role in the first game. They’re tough to take down, tough to avoid, and will happily stomp new players into a corner when given the chance. Some variation of them appears in each game so far, and their use in the stages is worth reviewing in greater detail.

The Blue Ink Editorials: Lands of Confusion

The Blue Ink Editorials: Lands of Confusion

When I first heard that Archie was planning a followup to the Worlds Collide arc which would be entitled Worlds Unite, my first thought was, Oh, goody. Another way for them to up their subscriptions for a short period of time. Admittedly, this was a particularly cynical thought on a particularly cynical day, but the more I think about it… the more I feel like my first snap judgment was the right one.

Johnny vs. Mega Man Network Transmission

Johnny vs. Mega Man Network Transmission

There is a video game reviewer by the name of John, but some call him Johnny. This week, Johnny is reviewing Mega Man Network Transmission for the Nintendo GameCube, and some call it lousy, while others call it glorious.

What will Johnny himself call it? Watch his latest video to find out!