Community Developments
A Critical Look at Mega Man 7 Stages: Rush, Big Eddie, and the Robot Museum
Aug 20, 2015 | Articles, Community Developments
Wrapping up our exploration of Mega Man’s tools and various items brings us to Rush Search.
Five Reasons to Import a Famicom
Aug 19, 2015 | Community Developments
Capcom tries to beat Mario to the Party, but fails to build a board-video game Monopoly.
Worlds Unite Weekly Reviews, Part 11: Sonic the Hedgehog #275
Aug 14, 2015 | Articles, Community Developments, Reviews
Let’s get ready to rumble!
GamesRadar Ponders How Dr. Wily Could Have Changed Mega Man X
Aug 14, 2015 | Community Developments
A long considered “what might have been.”
Banjo Guy Ollie and DonutDrums Remix Spark Mandrill’s Theme
Aug 13, 2015 | Community Developments
A remix as cool as Shotgun Ice.
A Critical Look at Mega Man 7 Stages: The First Four Weapons
Aug 13, 2015 | Articles, Community Developments
Having gained access to four of the weapons, we can now review the arsenal we’ll be bringing to the second half, and check out a few stage objects and areas we would have missed without them.
Mega Man Makes GameTrailers’ Top 10 2s
Aug 11, 2015 | Community Developments
But which 2s to choose, and which 2s will lose?
TMMN Goes to Otakon
Aug 7, 2015 | Community Developments
Cosplay, merchandise, and more.
A Critical Look at Mega Man 7 Stages: The First Four Robot Masters
Aug 6, 2015 | Articles, Community Developments
Completing the first four stages opens up the second segment of the game. Since we’re certain to have fought each of these bosses at this point, we can now check out the weapons we’ve collected so far and what we can do with them. But first, the bosses.
Mega Man Lands on ScrewAttack’s Top 20 PlayStation Games
Aug 5, 2015 | Community Developments
But which game? And where?
Worlds Unite Weekly Reviews, Part 10: Sonic Boom #10
Aug 3, 2015 | Articles, Community Developments, Reviews
It’s all right, take a chance, ’cause there is no circumstance that you can’t handle… when you use your mind.
Pixel Dan Reviews Kid Robot’s SDCC-exclusive Mega Man & Break Man Figures
Jul 31, 2015 | Community Developments, Reviews
Break it down.
A Critical Look at Mega Man 7 Stages: Junk Man
Jul 30, 2015 | Articles, Community Developments
Bring out your Famicoms! All your dead Famicoms! It’s 16-bit time now!
Worlds Unite Weekly Reviews, Part 9: Sonic Universe #78
Jul 29, 2015 | Articles, Community Developments, Reviews
Rock, Paper, Hedgehog.
Vaycay Time!
Jul 22, 2015 | Community Developments, Site Developments
We’re off to Linecon!
Two New Campaigns from Get Me Off The Moon Loom Large
Jul 22, 2015 | Community Developments
Why settle for one when you can have it all?
Worlds Unite Weekly Reviews: Sonic: Worlds Unite Battles #1
Jul 20, 2015 | Articles, Community Developments, Reviews
Sonic vs. The Deadly Three, Sticks vs. Roll, Knuckles vs. Break Man, cats and dogs living together — mass hysteria!
Worlds Unite Weekly Reviews, Part 8: Mega Man #51
Jul 17, 2015 | Articles, Community Developments, Reviews
When we last left our heroes, they were debating the merits of resting versus immediately making an assault on Sigma…
A Critical Look at Mega Man 7 Stages: Burst Man
Jul 16, 2015 | Articles, Community Developments
Sorry to burst your bubble…
Get Me Off The Moon’s Mega Man Legends Marathon
Jul 16, 2015 | Community Developments
In a livestream covered by endless water…
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