Articles
A Critical Look at Mega Man 3 Stages: Snake Man
Aug 19, 2012 | Articles, Community Developments, Featured
Editor's Note: This is incredibly embarrassing... we accidentally posted last week's entry out-of-order! Here is where the Mega Man 3 series was supposed to begin. We'll make sure we get it right from here on out! --LBD Mega Man 3 Title Music Stage Select Music...
A Critical Look at Mega Man 3 Stages: Magnet Man
Aug 12, 2012 | Articles, Community Developments, Featured
Magnet Man's stage map and music. Mag Fly guards the first section of this stage. It pulls Mega Man up to a set height if he's standing under it, and the player can move left and right to escape or move up and down slowly. These are normally all moving to the left,...
A Critical Look at Mega Man 2 Stages: Dr. Wily Stage 6
Aug 5, 2012 | Articles, Community Developments, Featured
Wily escapes in his ship, and the map shows a second boss marker underground. Mega Man appears in the middle of falling down a long shaft. Map of the Final Level. The first thing you'll notice after landing is the lack of music, and the only sound here is the dripping...
A Critical Look at Mega Man 2 Stages: Dr. Wily Stage 5
Jul 29, 2012 | Articles, Community Developments, Featured
Teleporter Room map, Boss Music, and Boss Damage Chart. This boss gauntlet sets the tone for (most of) the rest of the series, with rematches taking place in one group at the end instead of scattered throughout the Wily stages. While we get large health refills after...
A Critical Look at Mega Man 2 Stages: Dr. Wily Stage 4
Jul 22, 2012 | Articles, Community Developments, Featured
Map of Dr. Wily Stage 4. We're given a few refills before beginning a long vertical climb. However, this section has a catch. We're introduced to fake floors, the first of which dumps us on a Met if we haven't killed it yet. That hole continues upward, blocking off...
A Critical Look at Mega Man 2 Stages: Dr. Wily Stage 3
Jul 15, 2012 | Articles, Community Developments, Featured
Here's the map of Wily Stage 3 and its Music This stage offers a few refills, then dumps us in some disgusting-looking water. Though this stage is just as ugly as the last, I do appreciate that it's pushing the dirty factory look a bit more; gives it a more menacing...
A Critical Look at Mega Man 2 Stages: Dr. Wily Stage 2
Jul 7, 2012 | Articles, Community Developments, Featured
The map of Dr.Wily Stage 2. First up is a gauntlet of Flyboys, two large weapon energy refills, and a gap that can only be crossed with Item 2. This here is how you do required item segments well. The terrain starts close to the top of the screen, making the Flyboys...
A Critical Look at Mega Man 2 Stages: Dr. Wily Stage 1
Jul 1, 2012 | Articles, Community Developments, Featured
Dr. Wily Stage 1 and its music. Again, now that we're at the Wily stages, things have changed a little. We have all the weapons, and it can be assumed that we have some idea of what we're doing by now, so the stages should be designed with this in mind. Pipi starts...
A Critical Look at Mega Man 2 Stages: Special Weapons and Items
Jun 24, 2012 | Articles, Community Developments, Featured
Alright, now that we've gone through the first eight levels, it's time to take a look at the special weapons Mega Man has been collecting. Metal Blade They fire in eight directions, cost 1/4 of a bar to use, kill most enemies faster than the normal Buster shots as...
A Critical Look at Mega Man 2 Stages: Air Man
Jun 17, 2012 | Articles, Community Developments, Featured
Air Man's Stage and music. This is Goblin. He appears as you approach and acts as a platform, though he has retractable horns to make using him as such difficult, and will produce Mini Goblins whenever Mega Man is above him. (It's a mouth.) (It's a nose. --Ed.) There...
A Critical Look at Mega Man 2 Stages: Flash Man
Jun 10, 2012 | Articles, Community Developments, Featured
Flash Man's Stage and music. This stage takes the split paths idea and cranks it to 11. The first two screens have nothing going on in them, but that's actually a good move, since the entire level is slippery and it gives the player a chance to realize that before...
A Critical Look at Mega Man 2 Stages: Quick Man
Jun 3, 2012 | Articles, Community Developments, Featured
Quick Man's Stage and music. I've been sitting here wondering what to say about the first screen, and it occurred to me that the life there wasn't only a reward for having one of the items and a warning about the level's difficulty, but it's one of the few spots in...
A Critical Look at Mega Man 2 Stages: Bubble Man
May 27, 2012 | Articles, Community Developments, Featured
Bubble Man's Stage and music Our first threat here is Kerog, who immediately spits three baby robot frogs at us. These move only by jumping in high arcs, and Kerog itself does nothing except spit more out if you kill them all. The great thing about this setup is that...
A Critical Look at Mega Man 2 Stages: Metal Man
May 20, 2012 | Articles, Community Developments, Featured
Metal Man's Stage and music. The first thing we encounter here is a conveyor belt, which moves in the direction the arrows on the ends are pointing and cover roughly half the floor space in this stage. There's also an E-Tank sitting right in easy reach, which is...
A Critical Look at Mega Man 2 Stages: Wood Man
May 13, 2012 | Articles, Community Developments, Featured
Wood Man's Stage and Music Graphics! We got robot trees, trees behind those trees, grass, wood patterns in the ground and...whatever is covering the top of it! Not bad at all. Anyway, this is Batton and Robbit. Battons wake up after a couple seconds and can't be...
A Critical Look at Mega Man 2 Stages: Crash Man
Apr 29, 2012 | Articles, Community Developments, Featured
Crash Man's Stage and Music The first screen is just beautiful. At first glance it seems like one could just blast the Tellys and move on, but the top one spawns right over the ladder you need to climb to get out. Plenty of the game's special weapons could get a...
A Critical Look at Mega Man 2 Stages: Heat Man
Apr 22, 2012 | Articles, Community Developments, Featured
Alright, I'm sure a lot of you we just twiddling your thumbs during all that thinking "Yup, Mega Man sure was a game, now let's hear about 2 already!" To be honest, so was I. Let's dive in and see where all that love came from. Like last time, I'll avoid talking about...
Do You Want a Critical Look at Mega Man 2 Stages?
Apr 16, 2012 | Articles, Community Developments, Site Developments
Yesterday saw the final installment of our "Critical Look at Mega Man Stages" series, a group of articles from Glass Knuckle we had hoped might inspire some discussion among The Mega Man Network's readers, to say nothing of giving us a steady stream of regular weekly...
A Critical Look at Mega Man Stages: Afterword
Apr 15, 2012 | Articles, Community Developments, Featured
Alright, so this game may have started one of the best platforming series ever made, but now that we've got the whole thing laid out on the table, so to speak, it's clear that the first one didn't deliver on that quality. After playing through this, the thing that...
The Making of an Old Man
Apr 9, 2012 | Articles
Old man "Mega Man," featured as a playable character in Street Fighter X Tekken, is perhaps old news by now. The game is out, jokes were made, and, barring any kind of return in future games, the curtain has closed. But that doesn't mean Mega Man's stomach isn't still...
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