Articles
A Critical Look at Mega Man 3 Stages: Break Man & Dr. Wily Stage 1
Nov 25, 2012 | Articles, Community Developments, Featured
After the Doc Robot stages, we enter a stage titled "Break Man," where we fight a ~mysterious~ robot who fights exactly like Proto Man, with the exception that he is immune to all special weapons. This one's similar to the fight in Hard Man's stage, except we have...
Looking Back: Mega Man 4
Nov 23, 2012 | Articles
As part of our celebration of the Mega Man series hitting its 25th anniversary, we are featuring a look back at many of the games of the Classic series. For this entry, I’ll be looking at Mega Man 4, a game that receives much criticism for both trying new things and...
Looking Back: Mega Man 3
Nov 19, 2012 | Articles
As part of our celebration of the Mega Man series hitting its 25th anniversary, we are featuring a look back at many of the games of the Classic series. For this entry, I’ll be looking Mega Man 3, a game that gets nearly as much love as its predecessor. Mega Man 3...
A Critical Look at Mega Man 3 Stages: Doc Robot K-176
Nov 18, 2012 | Articles, Featured
Each of the revisited stages contains two fights with Doc Robot K-176, who takes on the attack pattern of one of the Robot Masters from Mega Man 2. These aren't quite the same, as Doc's sprite is bigger than even Wood Man, and he's often slightly more difficult in...
Looking Back: Mega Man 2
Nov 16, 2012 | Articles
As part of our celebration of the Mega Man series hitting its 25th anniversary, we are featuring a look back at many of the games of the Classic series. For this entry, I’ll be looking Mega Man 2, arguably the game that in many ways, set the course for the Classic...
Looking Back: Mega Man
Nov 12, 2012 | Articles
As part of our celebration of the Mega Man series hitting its 25th anniversary, we are featuring a look back at many of the games of the Classic series. This time, I’m looking at the original Mega Man game and what makes it a notable and fun game so many years later....
A Critical Look at Mega Man 3 Stages: The Robot Masters
Nov 11, 2012 | Articles, Community Developments, Featured
Editor's Note: We have something different going on with the pics now; just click to enlarge. One oddity about Mega Man 3's boss fights is that each one takes four damage from its own weapon. They also have minor (two damage) weaknesses to weapons other than their...
A Critical Look at Mega Man 3 Stages: Shadow Man Revisited
Nov 3, 2012 | Articles, Community Developments, Featured
Shadow Man Revisited The initial drop has had some spikes added, with two more waiting at the bottom for players who stick with the leftward slant of the previous screen. This is the good kind of instant death trap, since players can avoid it by holding right as long...
A Critical Look at Mega Man 3 Stages: Needle Man Revisited
Oct 28, 2012 | Articles, Featured
Needle Man Revisited Much like the original, this starts with a few Hari Harrys, with the addition of a small spike pit at the end. Lasers make quick work of them. The spike section is more intense this time, and the spike gives players something to think about when...
The Blue Ink – Archie’s Mega Man #13: The Great Robot Debate
Oct 25, 2012 | Articles, Reviews
"....Robots are not people. They are mechanically more perfect than we are, they have an astounding intellectual capacity, but they have no soul." -Carl Kapek, Rossum's Universal Robots "The happiest people I have known have been those who gave no concern about their...
A Critical Look at Mega Man 3 Stages: Gemini Man Revisited
Oct 21, 2012 | Articles, Community Developments, Featured
Gemini Man Revisited The first section trades Pepe for Jamacy, which quickly crawls along the ground when it doesn't have a ladder to climb. Pepe was a better partner for Nitron here as it was strong enough to provide a distraction, while this time both enemies die in...
A Critical Look at Mega Man 3 Stages: Spark Man Revisited
Oct 14, 2012 | Articles, Featured
After the first 8 stages, Mega Man 3 takes an interesting twist by making us revisit a different and often more damaged-looking version of half of them. We'll also be fighting new versions of the Mega Man 2 bosses here, but we'll come to that later. For now, let's...
A Critical Look at Mega Man 3 Stages: Special Weapons and Rush
Oct 7, 2012 | Articles, Featured
Alright, time to look through our inventory. Hard Knuckle Mega Man stops in place for a moment and fires his fist forward. It's slow, and can be directed up or down slightly with the D-Pad. Though it does more damage than the buster, its speed often prevents it from...
A Critical Look at Mega Man 3 Stages: Shadow Man
Sep 30, 2012 | Articles, Community Developments, Featured
Shadow Man's Stage and Music Shadow Man starts with a vertical drop. The Neo Shotman is in a good spot since he doesn't have to be fought, but the fall gives him enough time to lob a shot at you immediately. Aside from that, these screens are just an atmospheric...
A Critical Look at Mega Man 3 Stages: Gemini Man
Sep 23, 2012 | Articles, Community Developments, Featured
Gemini Man's Stage and Music The first section introduces two new enemies, Nitron and Bomber Pepe. The former moves across the screen from the right, after which it dives down in a arc while spitting three fire balls that create a wall for a moment, similar to Heat...
A Critical Look at Mega Man 3 Stages: Needle Man
Sep 16, 2012 | Articles, Community Developments, Featured
Needle Man's Stage and Music Hari Harry is our only enemy for the first section of this stage. These fire a spread of five projectiles twice before rolling into a ball and chasing you. They take six hits but can't be harmed in ball form, and the needles can be...
Looking Back at Rockman Online – A Lament for Cool
Sep 10, 2012 | Articles
I still don't feel comfortable saying that Rockman Online is officially canned, but last night's surprise news definitely made some closure for what fans had been suspecting for a few months now. And I am disappointed to hear about it, personally. Not that I was a...
A Critical Look at Mega Man 3 Stages: Hard Man
Sep 9, 2012 | Articles, Featured, Site Developments
Hard Man's Stage and Music Hard Man starts us on flat ground that becomes more complex over the next few screens. We have "Su" Bees flying in from the left during this section, dropping honeycombs that break open to release five Chibees when they land. Chibees then...
A Critical Look at Mega Man 3 Stages: Spark Man
Sep 2, 2012 | Articles, Featured, Site Developments
Spark Man's Stage and Music After one Peterchy, we meet the Electric Gabyoall. These move back and forth slowly and fire an electric beam between them now and then. This robot made of plugs is Elec'n, who drops from the chutes above and fires sparks in eight...
A Critical Look at Mega Man 3 Stages: Top Man
Aug 26, 2012 | Articles, Featured, Site Developments
Top Man's Stage and Music Bolton appears in front of you, while Notton flies in from behind. After they connect, they'll begin chasing you slowly like Telly from the last game. After two of these, Mechakkero enters the mix. He simply hops forward now and then, but his...
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Or, "Nobody ever forgets their first (unicorn)."