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A Critical Look at Mega Man 4 Stages: Bright Man
Feb 10, 2013 | Articles, Community Developments, Featured
Bright Man's Stage and Music Dompan and 100 Watton here have an interesting dynamic. Shooting Watton makes the room dark, but Dompan lets out a burst of fireworks when shot, lighting it again. Both can be destroyed in one hit, and Watton occasionally fires a bomb...
A Critical Look at Mega Man 4 Stages: Ring Man
Feb 3, 2013 | Articles, Community Developments, Featured
Ring Man's Stage and Music Our new enemy is Wall Blaster, who fires three shots at a time towards Mega Man and can take five hits. We also get introduced to the stage gimmick the moment we teleport in, as the floor starts to vanish underneath us. It moves from left to...
A Critical Look at Mega Man 4 Stages: Dive Man
Jan 27, 2013 | Articles, Community Developments, Featured
Dive Man's Stage and Music Lots of new enemies here! Garyoby is the buzzsaw thing at the bottom, and it moves faster when you land near it like every other enemy of its type. Metall Swim comes with an adorable snorkel and flippers. He'll fire after moving upward, and...
Looking Back on 25 Years of Mega Man: Lucas M. Thomas
Dec 21, 2012 | Articles, Community Developments, Featured
Next up on this merry-go-round of fun we're having for the 25th anniversary of Mega Man is Lucas M. Thomas, who you may recognize from IGN's family of Nintendo-based sub-sites. Furthermore, he's just announced Nintendo Force magazine, a spiritual successor to Nintendo...
The 25 Most Memorable Mega Man Moments – TMMN Ver.
Dec 17, 2012 | Articles, Featured
Happy 25th anniversary, everyone! To celebrate, we've collaborated with Tony Ponce of Destructoid to come up with 25 of the most memorable Mega Man video game moments we could think of-- that's one moment for every year of the Blue Bomber's history, and a task big...
A Critical Look at Mega Man 3 Stages: Dr. Wily Stage 3
Dec 9, 2012 | Articles, Featured
Dr. Wily Stage 3 and Music Click to enlarge A neat little detail about the beginning of this stage is that the New Shotman here fires his upward shots in time with the music for the first three cycles. Though harmless at first, his positioning here is nice as it gives...
A Critical Look at Mega Man 3 Stages: Dr. Wily Stage 2
Dec 2, 2012 | Articles, Community Developments, Featured
Wily Stage 2 Here we see a return of the floating platforms from the second visit to Shadow Man's stage, except this time they act only as a minor annoyance on the way to a few more items. There's a split in the path with one way leading to an extra life, but unlike...
A Critical Look at Mega Man 3 Stages: Break Man & Dr. Wily Stage 1
Nov 25, 2012 | Articles, Community Developments, Featured
After the Doc Robot stages, we enter a stage titled "Break Man," where we fight a ~mysterious~ robot who fights exactly like Proto Man, with the exception that he is immune to all special weapons. This one's similar to the fight in Hard Man's stage, except we have...
A Critical Look at Mega Man 3 Stages: Doc Robot K-176
Nov 18, 2012 | Articles, Featured
Each of the revisited stages contains two fights with Doc Robot K-176, who takes on the attack pattern of one of the Robot Masters from Mega Man 2. These aren't quite the same, as Doc's sprite is bigger than even Wood Man, and he's often slightly more difficult in...
A Critical Look at Mega Man 3 Stages: The Robot Masters
Nov 11, 2012 | Articles, Community Developments, Featured
Editor's Note: We have something different going on with the pics now; just click to enlarge. One oddity about Mega Man 3's boss fights is that each one takes four damage from its own weapon. They also have minor (two damage) weaknesses to weapons other than their...
A Critical Look at Mega Man 3 Stages: Shadow Man Revisited
Nov 3, 2012 | Articles, Community Developments, Featured
Shadow Man Revisited The initial drop has had some spikes added, with two more waiting at the bottom for players who stick with the leftward slant of the previous screen. This is the good kind of instant death trap, since players can avoid it by holding right as long...
A Critical Look at Mega Man 3 Stages: Needle Man Revisited
Oct 28, 2012 | Articles, Featured
Needle Man Revisited Much like the original, this starts with a few Hari Harrys, with the addition of a small spike pit at the end. Lasers make quick work of them. The spike section is more intense this time, and the spike gives players something to think about when...
A Critical Look at Mega Man 3 Stages: Gemini Man Revisited
Oct 21, 2012 | Articles, Community Developments, Featured
Gemini Man Revisited The first section trades Pepe for Jamacy, which quickly crawls along the ground when it doesn't have a ladder to climb. Pepe was a better partner for Nitron here as it was strong enough to provide a distraction, while this time both enemies die in...
A Critical Look at Mega Man 3 Stages: Spark Man Revisited
Oct 14, 2012 | Articles, Featured
After the first 8 stages, Mega Man 3 takes an interesting twist by making us revisit a different and often more damaged-looking version of half of them. We'll also be fighting new versions of the Mega Man 2 bosses here, but we'll come to that later. For now, let's...
A Critical Look at Mega Man 3 Stages: Special Weapons and Rush
Oct 7, 2012 | Articles, Featured
Alright, time to look through our inventory. Hard Knuckle Mega Man stops in place for a moment and fires his fist forward. It's slow, and can be directed up or down slightly with the D-Pad. Though it does more damage than the buster, its speed often prevents it from...
A Critical Look at Mega Man 3 Stages: Shadow Man
Sep 30, 2012 | Articles, Community Developments, Featured
Shadow Man's Stage and Music Shadow Man starts with a vertical drop. The Neo Shotman is in a good spot since he doesn't have to be fought, but the fall gives him enough time to lob a shot at you immediately. Aside from that, these screens are just an atmospheric...
A Critical Look at Mega Man 3 Stages: Gemini Man
Sep 23, 2012 | Articles, Community Developments, Featured
Gemini Man's Stage and Music The first section introduces two new enemies, Nitron and Bomber Pepe. The former moves across the screen from the right, after which it dives down in a arc while spitting three fire balls that create a wall for a moment, similar to Heat...
A Critical Look at Mega Man 3 Stages: Needle Man
Sep 16, 2012 | Articles, Community Developments, Featured
Needle Man's Stage and Music Hari Harry is our only enemy for the first section of this stage. These fire a spread of five projectiles twice before rolling into a ball and chasing you. They take six hits but can't be harmed in ball form, and the needles can be...
A Critical Look at Mega Man 3 Stages: Hard Man
Sep 9, 2012 | Articles, Featured, Site Developments
Hard Man's Stage and Music Hard Man starts us on flat ground that becomes more complex over the next few screens. We have "Su" Bees flying in from the left during this section, dropping honeycombs that break open to release five Chibees when they land. Chibees then...
A Critical Look at Mega Man 3 Stages: Spark Man
Sep 2, 2012 | Articles, Featured, Site Developments
Spark Man's Stage and Music After one Peterchy, we meet the Electric Gabyoall. These move back and forth slowly and fire an electric beam between them now and then. This robot made of plugs is Elec'n, who drops from the chutes above and fires sparks in eight...
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