Much More Mighty No. 9 Launch News

Okay, so this wasn’t supposed to go live when it did, because a whole bunch of new info has come up since I scheduled it (go figure), and something went wrong and it went live anyway. So, a second post, then!

Mighty No. 9 has launched today, and with it has come some a mighty number of problems, issues, and other stuff that will no doubt keep it trending for a while.

Sigh, where to begin? I guess we’ll take it from the top, that being the official Mighty No. 9 website itself. There, they sadly reveal that the Xbox 360 and the Steam builds for Linux and Mac are not going to be ready today after all. The former has been delayed (props for sticking to the gimmick for as long as possible) for several days due to a bug found in the final round of certification testing, while the latter is in final testing by Deep Silver. So that those who chose the Xbox 360 version won’t be left out on launch day, they’ll be receiving codes to download the game on Steam, with codes for their platform of choice arriving once it passes certification.

Of course, that’s also assuming that those codes work. It seems several people received codes for the incorrect platform, or even the incorrect region, provided they got them at all.

They also announced a livestream that would take place last night (sorry for not bringing that to you, I was attending an event for another game and got in late). As of this writing, you can still view the stream featuring Ben Judd, producer Nick Yu, and Keiji Inafune himself on Twitch here.

Despite being nearly two hours long, the focus today has largely been on one part in particular. According to Destructoid, part of the stream was spent addressing the game’s faults, but it’s this statement from Inafune (as translated by Judd, and transcribed by Nintendo Everything — thanks for the link, Cbluekevin!) that is making headlines:

So there’s not any additional DLC beyond the Ray DLC. The reality is they put everything into making this game. They didn’t try to microtransaction it out, they didn’t try to DLC it out for extra money. They put it all in. So, for now, this is what you see and what you get, for the Mighty No. 9 world. But, again, we can hope that if things go well, there’ll be sequels. Because I’ll tell you what, I’m not getting my 2D side-scrolling fill. And at the end of the day, even if it’s not perfect, it’s better than nothing. At least, that’s my opinion.

He’s certainly entitled to it (Update: Or maybe not; seems that Judd’s own thoughts got mixed with Inafune’s, and the notorious “better than nothing” part did not come from Inafune), though there are others who disagree. That may include Wii U owners who have long waited to get their hands on the game, only to find that their version suffers from longer loading times (45 seconds), framerate issues, and even input lag problems. According to GoNintendo’s report, however, these issues are unconfirmed as they ask whether anyone has experienced them in other versions (so far, no such problems on the Xbox One front).

Finally, even those who have gotten the game and have it running well are not free from problems. Speaking of downloadable content, the official Mighty No. 9 Twitter account has noted that “We have informed Humble Bundle about the issues regarding some of the DLC keys and their team is looking into it!”

Meanwhile, I’ve been trying to get the “Vermilion Destroyer” DLC to run on Xbox One, but with little success. While the “Retro Hero” pack worked like a charm, it took a while before Ray’s set would even show up as available to install, and even after installation, her stage has yet to appear alongside the others. I’ve been in touch with Deep Silver about the problem, and they’ve in turn been trying to find out from Comcept why this content seems to be showing up for some and not for others.

All in all, the launch of Mighty No. 9 is probably not what anyone had hoped for (save those spurned by the numerous delays, and I’m sure that even they were rooting for it early on). Inafune says he’s not had his fill of 2D side-scrolling and wants to make a sequel, and I’m all for that, personally. But with that said, I would like to humbly offer up a suggestion for a title for said game: “Mighty No. 9: Redemption.”

So… that’s all been a thing. Feel free to share your thoughts or any other new tidbits below, just keep it clean.

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