Retronauts, Capcom Unity, GameXplain Talk Mega Man Legacy Collection

Ever since Capcom revealed the Mega Man Legacy Collection on Monday, there has been quite a stir among gaming websites and forums about the contents, purpose, and other matters regarding this re-release of the first six games of the Mega Man Classic series.

The same day the announcement was made, USgamer’s Jeremy Parish and Bob Mackey sat down with Capcom Unity’s Brett Elston and Greg Moore to talk about the game on an edition of Retronauts. The podcast runs about two hours, with the first portion discussing the six games on their own, the second talking about Mega Man Legacy Collection itself, and the third turning to none other than Mega Man Legends, regarding such things as the recent release of The Misadventures of Tron Bonne on the PlayStation Store and how such things tend to go.

You can listen to the full episode here, but for those with a lack of time and a hunger for raw info, I’ve managed to pull some of the more interesting bits of new/clarified information from the episode (and run it by Brett and Greg themselves to make sure I didn’t misinterpret anything):

  • In the game’s Database mode, you’ll be able to not only look up art and information on Robot Masters, but also be able to access their boss battles directly, allowing you to play and practice their parts without having to play through the entire game for it. The game is still in development, but it’s expected that these will be accessible immediately.
  • The touted Challenge Mode is not entirely unlike the challenges seen in Nintendo’s NES Remix titles for the Wii U and Nintendo 3DS. “The idea for Challenge Mode here is to connect different areas from stages of each of the six 8-bit Mega Man games to create new types of challenges,” says Elston. “One example is having to run through every Mega Man 2 boss in a row, or another is a gauntlet of challenging moments from all six games.” This is where the Leaderboards and replays will be utilized.
  • The Museum will feature images from the Mega Man Official Complete Works art books published by UDON. Unlike those, where several images are grouped on a single page, you’ll be able to zoom in on the finer details at a much higher (“absurdly high”) resolution. There will be other “relics” beyond that, though the specifics are still being finalized.

“Part of this game’s goal is the preservation of history,” Elston notes on his Capcom Unity blog post, and unlike the long out-of-print Mega Man Anniversary Collection, whose emulation of the classics was a bit spotty, Digital Eclipse seems quite intent on preserving everything fans know, love, and remember about these six titles by rebuilding them from the ground up using the original source elements. To that end, even such oddities as the original game’s “Pause Trick” and Mega Man 3‘s “Super Jump” are retained.

If you would like to see how it all comes together, Capcom will be livestreaming the game on Tuesday, Wednesday, and Thursday next week during the Electronic Entertainment Expo. Following that, if you’re attending the San Diego Comic-Con, Mega Man Legacy Collection will be on hand for attendees to try out for themselves ahead of its release.

If that’s not enough for you, Vhyper1985 has informed me that GameXplain has gone over that announcement trailer in excruciating detail — half an hour’s worth, which I’ve honestly not had time to watch myself yet. They even get some Mega Man fans such as ClementJ642 and Ash Paulsen of UDON in on the fun (hmm, guess my invite got lost in the mail…).

I don’t think they tend to use any Not Safe For Work stuff in their videos, but just know I can’t vouch for anything one way or the other here.

Sources: USgamer, Capcom Unity, GameXplain

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