Mighty No. 9 Delayed for Added Value, Plus More Voices

The last thing that anyone wants to hear about a game that they’ve long been looking forward to is that it’s been delayed, and Comcept’s Mighty No. 9 is no exception. However, despite the groans that this may elicit, the delay may ultimately prove to be beneficial for everyone.

To get the big question out of the way up front: September is the new target. Specifically, it looks like September 15th for North America, while Europe and the rest of the world will have to wait until September 18th to play it on their Xbox One, PlayStation 4, Wii U, PC, Linux, Mac, Xbox 360, and PlayStation 3. The Nintendo 3DS and PlayStation Vita versions are still to come at a later date.

Now, as to the other big question– “Why? Why, God, why?” — the reason is because Comcept has joined forces with Deep Silver for publishing.

That’s right– publishing. Mighty No. 9 will no longer be relegated to download-only status, as Beck and friends will hit the retail shelves of your favorite Xbox One, PlayStation 4, Wii U, PC, Linus, and Mac retailers. Xbox 360 and PlayStation 3 are still digital-only affairs, but Nintendo 3DS and PlayStation Vita remain unspecified on this front.

This isn’t the reason for the delay, however– or at least, not the entirety. Besides giving more time and resources for testing and polish, there will also be the inclusion of Japanese and French voiceovers in addition to the previously-announced English. What’s more, subtitles will now be added for the Spanish, French, Italian, German, Russian, Polish, and Brazilian Portuguese languages.

What else? Remember Ray?

This added stage/boss/playable character that was planned as downloadable content is going ahead after all, and will be included for backers and in the retail versions of the game (seems those who buy it digitally will have to get it separately). Complete the stage, and Ray becomes playable with new abilities and game mechanics.

For those wondering, all the additional content comes to backers for free, though it should be noted that the physical versions of the game made by Fangamer some pledged to receive will differ from the retail copy sold in stores.

“This is a great opportunity for Comcept: The partnership enables us to deliver Mighty No. 9 to a wider audience while adding some great extra value to the game,” said Comcept Chief Executive Officer Keiji Inafune in a press release. “This comes with the price of a short delay, but we are confident that the extra content is worth the wait.”

“The incredibly successful Kickstarter campaign for Mighty No. 9 through Keiji Inafune and his team has shown how huge their fan base is and how much anticipation there is for a true spiritual successor of classic side-scrolling action games. Deep Silver is proud to publish this game and help Comcept in bringing their vision to life,” added Deep Silver CEO Klemens Kundratitz.

“We know this is a lot to take in all at once,” Comcept notes in their announcement, “and we know anytime a Kickstarter ends up with an outside partner some people will be skeptical, so we’ve prepared a short FAQ that goes into a bit more detail about the hows and whys. See if it answers any questions or concerns you have, and if it doesn’t, let us know!”

Finally, more voices have been revealed. This time, Seismic, Battalion, Aviator, and Call get to strut their vocal stuff:

Thanks to Skylar for the delay update, and to Photon and Michael S for the tips on the new voice video!

Filed under...Mega Man-Esque

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