TMMN Staff

Jun 24• 2015 Mega Man
Previews for Sonic Universe #77: Worlds Unite Part 5
Act 2, go!

Jun 24• 2015 Mega Man• Mega Man-Esque
Inafune Talks Mega Man and Mighty No. 9 with Engadget
During the 2015 Electronic Entertainment Expo, Engadget had the opportunity to chat with Keiji Inafune about the process of evolving beyond the constraints he faced in working with Capcom on Mega Man to what he is currently doing with Mighty No. 9 at his own company, Comcept.

Jun 23• 2015 Mega Man
Inafune Talks ReCore and Mega Man Legends 3
Has the absence of one helped lead to the existence of the other?

Jun 22• 2015 Community Developments
Mega Man Goes Apocalyptic with this Backlit NES
This Nintendo Entertainment System is a work of art.

Jun 22• 2015 Articles• Community Developments• Reviews
Worlds Unite Weekly Reviews: Mega Man: Worlds Unite Battles #1
One of the more surprising announcements as Worlds Unite began was that two additional issues outside of the main series of twelve would be produced, with the promise that these “Battle books” would showcase exciting fight sequences that the main issues couldn’t stop to depict. The first of those issues has finally arrived, and it’s time to see whether the excitement inside warrants its own issue.

Jun 19• 2015 Mega Man
Miss Capcom Unity’s Mega Man Legacy Collection Livestream?
The 2015 Electronic Entertainment Expo has come and gone, and as announced previously, Capcom Unity streamed live gameplay footage of Mega Man Legacy Collection over the course of the event by way of their Twitch TV channel.

Jun 19• 2015 Articles• Community Developments• Reviews
Worlds Unite Weekly Reviews, Part 4: Mega Man #50
Now with more blue than ever!

Jun 18• 2015 Articles• Community Developments
A Critical Look at Mega Man Stages: When Not to Shoot, Man
In Mega Man, and most games of its time, jump and shoot is the solution to every problem. If it moves, shoot it. If it doesn’t, shoot it anyway. If it’s still there, shoot it some more.
Is there a time not to shoot?

Jun 17• 2015 Community Developments
Check Out the Latest Iteration of ‘Megacraft’
Jeepers, Creepers?

Jun 17• 2015 Mega Man
Sigma is Ready to Reap in New Project X Zone 2 Trailer
“Are you ready for round 2?”

Jun 17• 2015 Mega Man-Esque
Is ReCore ‘Mega Man-esque’?
A question for you, the TMMN reader.

Jun 16• 2015 Mega Man
Mega Man #53 Covers, Solicitation, and the End of the Road?
The moment we’ve been dreading may finally be upon us.

Jun 16• 2015 Mega Man
Previews for Mega Man #50: Worlds Unite Part 4 and Mega Man: Worlds Unite Battles#1
Week four of Worlds Unite rolls on, and this week has another one-two punch of action.

Jun 14• 2015 Mega Man
Zero and MegaMan.EXE (Costumes) Join Super Smash Bros.
Zero and MegaMan.EXE, together at last… again.

Jun 13• 2015 Mega Man-Esque
Mighty No. 9 Console Details and More Revealed
“Get in Gear?”

Jun 13• 2015 Mega Man
Kid Robot’s SDCC Mega Man Exclusives Revealed
Have you had your Break today?

Jun 12• 2015 Articles• Community Developments• Reviews
Worlds Unite Weekly Reviews, Part 3: Sonic the Hedgehog #273
Upside-down and topsy-turvy; the Freedom Fighters take on the Blue Bomber while Robot Masters gang up on the Blue Blur.

Jun 12• 2015 Community Developments
Why All the Hate for Mega Man 7?
Longtime fans of the Blue Bomber have no doubt noticed some surprisingly divisive opinions about particular titles…

Jun 12• 2015 Community Developments• Mega Man
Retronauts, Capcom Unity, GameXplain Talk Mega Man Legacy Collection
A new collection for a new generation.

Jun 11• 2015 Articles• Community Developments
A Critical Look at Mega Man Stages: Shield Attacker
This week, I’ll return to discussing ideas found throughout the Nintendo Entertainment System games, this time covering Shield Attacker.
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