TMMN Staff

Editorial: What Made Mega Man Classic Fun?

Editorial: What Made Mega Man Classic Fun?

When Mega Man's creator, Keiji Inafune, spoke recently at the Game Developer's Conference, he discussed the need for Japanese video game companies to reinvent the brands that brought them so much success in previous years. While we still do not know what the future...

Editorial: What Made Mega Man Classic Fun?

Get to Know Rockman Online’s Original Navigator: Irene

A new Rockman Online blog update details another of the game's original characters, the navigator Irene. She has an interesting back story, which seems to strike a little at ZX material: Irene is a navigator assigned by the UCA Hunter Agency one year prior. We can't...

Editorial: What Made Mega Man Classic Fun?

Mega Man Puts the Joy Back Into ‘Joystick’

We accidentally wound up sitting on this story for a bit, and to Undamned, we apologize for that. Nonetheless, "b15sdm" had a Frank West joystick he was trying to sell at the Shouryken.com forums. When that didn't take, he changed it to the "more universal" theme of...

Editorial: What Made Mega Man Classic Fun?

GameCenter CX’s Rockman Episode Subbed

For those unfamiliar, GameCenter CX, aka Retro Game Master via its Kotaku stream, is a Japanese television television show in which the star, Shinya Arino, attempts to play through the challenging video games of yesteryear. Additionally, it was the inspiration for the...

Editorial: What Made Mega Man Classic Fun?

IGN’s Preview of Mega Man #11

Though subscribers have begun receiving their copies, those with local comic book shops near them will be able to get their hands on the penultimate chapter of the Mega Man 2 adaptation, "The Return of Dr. Wily," this Wednesday. In the meantime, you can scope out the...

Editorial: What Made Mega Man Classic Fun?

“Zoku Fami Compi” to Trick Out Some Mega Man Tunes

Here's a nice little treat you weren't expecting. While not a new Mega Man album entirely, the game arrangement album "Zoku Fami Compi" (meaning Continued Famicom Compilation) is set to include some work from Mega Man and Mega Man 2. Go to games in the world of VG...

Editorial: What Made Mega Man Classic Fun?

March 2012 Contest – Roll! Roll! Roll!?

First of all, I do apologize about the delay in the judging of the February contest. It should be taken care of this weekend, I hope! But nevertheless, March is here, the weather's warming up, so let's get a new chance to win rolling! And suitably, that would be with...

Editorial: What Made Mega Man Classic Fun?

Roll! Roll! Roll! Jigsaw Puzzle Contest

The contest this time focuses entirely on Roll! Well, I guess we did do one of those before. But now we have a "new Roll" to celebrate! And that of course would be Roll, sidekick to "Mega Man" in the somewhat controversial Street Fighter X Tekken. Being an element of...

Editorial: What Made Mega Man Classic Fun?

Mega Man Dies at the End – Fifteen Years

Why does it seem like everyone wants Mega Man dead? Dr. Wily, fanfic authors... some would say Capcom... and now, these guys. That's right, after about a month and a half wait, Mega Man Dies at the End has finally premiered on Machinima's YouTube channel! ...we just...

Editorial: What Made Mega Man Classic Fun?

Maverick Rising Gets a Launch Trailer

What does it mean when OverClocked ReMix posts an album trailer on their homepage? It means the release is IMMINENT! We've been talking about Mega Man X: Maverick Rising for a long time now and it seems it's finally about to drop. That's 3 full hours of remixes from...